5 Gamer Misconceptions About Cars!

Bladed Angel
5 followers
5 Video Views·Oct 21, 2022
5 Gamer Misconceptions About Cars!
Anyways, this video isn't criticizing racing video games, rather it's poking fun at non-car
people who play racing games, but create misconceptions about how cars work in real
life due to playing these games. I'll repeat it again, this video is not criticizing video games,
but how they accidentally make non-car people think that's how cars actually work in real life.
Anyways, on with the video. Alright, so how many times have you started up your favorite
only to have your non-car friend immediately pick the Bugatti Veyron? Whenever you ask them why,
they always answer with, it's the fastest car in the world, right? Doesn't even matter what
track you're about to race on, they'll pick the Bugatti. Doesn't matter what type of game it is,
arcade or simulation, if it has the Bugatti Veyron in it, they're going to pick it.
The answer is always Bugatti. Road course, Bugatti. Drag race, Bugatti. Winding course,
Miata. Wait, hold on a second. Anyways, after they've picked their oh-so-precious Bugatti
Veyron, they normally get their ass handed to them, if it's a simulation game. Cannot guarantee
that in an arcade game, because arcade games is probably what creates that misconception
that it's the best car in the first place. But in most modern simulation games that feature actual
thoroughbred race cars, well, the Bugatti gets its ass handed to it. Because, let's think about
this, the original Bugatti Veyron was made in 2005, which is more than a decade ago, and wow,
I feel old now. Anyways, the Bugatti is also a street legal production car. When compared to a
track car that doesn't have to worry about safety regulations or laws, the Bugatti Veyron can't
hold a candle to them on a track. These race cars are far lighter, far more powerful, and insanely
aerodynamic. Even when compared to other street legal production cars like the Koenigsegg Agera
RS, it doesn't keep up, because times have changed and the Veyron is no longer always the answer.
Also, let's be real, it never really was from the start. Different type of races call for different
types of vehicles, and using the Veyron for all of them because HERDER, it's in the Guinness Book
of World Records, won't actually give you an advantage. Also, the funniest part is when the
Bugatti Chiron is also in the game, but they still pick the Veyron, because you know damn well that
the Bugatti is the name of the car, not the company. For the second entry, I actually got
this suggestion from a lot of comments from Part 1. Most people agreed that most video games glorify
drifting to the point that it behaves more like go-kart powersliding than an actual artistic
drift. And that's the thing. Drifting isn't meant for speed. It's not about taking a corner as
possible. It's an art form. In some games, if you hit the handbrake, you actually notice your car
gains speed. Here's a little fun fact and also a perfect example of what I'm talking about.
In Asphalt 8, if you set the acceleration to manual and completely let go of the gas
and hit the handbrake, your car will actually accelerate when drifting. This obviously makes
no sense since you are literally not pressing the gas pedal, yet it gains speed while turning,
which is extremely counterintuitive to real life physics. Most games do this to aid casuals with
taking corners better, and once again, I'm not here to critique the games and still enjoy fast
drifting as a mechanic. So to all the gamers out there, know that drifting in real life is an art
form and will not slide your car through corners at blistering speeds. For most games like FPS or
RPGs, a keyboard allows more precise movements and allows access to a wider variety of inputs.
So it's without a doubt better than a controller. However, for racing games, it's the opposite.
Also, before someone says, LOL YOU STUPID PEASANTS, I HAVE A STEERING WHEEL SETUP.
Cool, no one cares. I'm making this video for your average gamer, not the hardcore racing fan.
For the average gamer on a budget, I'll explain why controllers are easier for racing games.
Unlike FPS games, racing games actually achieve better precision from a controller compared to
keyboard. This is mostly due to the controller possessing multiple levels of sensitivity in its
inputs. For example, when you press the trigger lightly, your car will apply throttle lightly.
If you hold it all the way down, then the car will use all of its throttle. The same goes for
the analog sticks. Whereas on the keyboard, if you input a direction, the car will commit 100%
to that direction. The reason this is bad is because it makes your car jitter about in the
corners, and wheelspin a lot when you're launching it. It's not impossible to play racing games with
a keyboard. I do it all the time. Not because I enjoy it, but mostly because I'm a lazy masochist
who got bored of using a controller and can't be bothered to spend 30 seconds to set one up for my
In a real life example, imagine you're at an actual race track with a race car,
and you could only do 100% throttle and 100% steering input. No gradual transition,
just the wheel magically turns all the way to the right or left. Chances are,
you'll probably plow right into a wall after the first corner due to lack of control.
How to actually make a car fast. Another misconception non-gamers have with racing games
is that they struggle with properly tuning a car to be as fast as possible for the correct
situations, and this knowledge also incorrectly translates to how real life works as well.
For most people, they have a general understanding of more horsepower and less weight is better.
However, it goes much deeper than that. Other factors such as assist, gearing, downforce,
suspension, and so much more all affect how fast or slow your car will behave for the situation
you're using it in. For example, if you're doing a top speed drag race with your friend,
don't smack on a giant wing. The whole reason giant wings are used on race cars
is because they create a lot of downforce which is great for cornering,
but terrible for top speed runs and straight line speed. Of course, due to a lot of arcade
racing games as well as non-racing games like GTA V, a lot of people don't realize this because
a lot of these games just refer to wings as a visual modification. Same thing with spoilers,
this is horrendously inaccurate to how they function in real life.
They are not a visual modification, and they will indeed heavily affect how your car performs.
All wheel drive is not best wheel drive. Also, speaking of GTA V, and oh boy,
I might actually get triggered because I don't know, something about the GTA V community just
does that to me. Hold on, just let me chant the least toxic GTA V YouTuber, and I'll slowly come
back to my senses. Bruhi1322, Bruhi1322, I think that's how you say his name, I'm so sorry.
Wholesome, actual, non-clickbait GTA V content, that's just what I gotta think about.
Alright, I think I'm good. Anyways, this entry is about how a lot of cars in GTA V
are set to all wheel drive, despite the real life counterparts that they're based on are
actually rear wheel drive. A lot of the cars at release in GTA V were a mix, there was all
wheel drive, rear wheel drive, and front wheel drive. But since the average player of that game
is 9 years old, they complain about cars smoking too much when accelerating, or not turning enough,
or turning too much. This obviously was not Rockstar's fault, but rather just uninformed
players who don't even possess the most basic common sense about how cars work. In a rear wheel
drive car, your tires aren't smoking randomly because they're part of Vape Nation. They're
smoking due to excess wheel spin from too much throttle input. You can correct this by obviously
easing onto the throttle. Some wheel spin is fine, and oftentimes inevitable, so just practice
throttle control. Also, when your car turns too much, that's referred to oversteering, which is
common for rear wheel drive cars. Once again, don't overcorrect, learn how to handle properly.
For front wheel drive cars, they experience something known as understeering, which is that
stiff, bolt-like feeling you get when turning. Of course, instead of expecting the playerbase
to learn these basic understandings of how cars work and physics in general,
Rockstar ended up just dummy-proofing the cars in the game by adding a lot more all-wheel drive
cars to the game. And you know what? Whatever, it's not a racing game. Anyway, we all know that
the reason they're doing this is to cater to as many players as possible, because they want your
sweet cash with all the shark cards. Once again, I'll say it again, this video is not criticizing
the games themselves, so if you do play Grand Theft Auto V, I'm not expecting Grand Theft Auto V
to perfect these principles, because it's not even a racing game, and even if it were, it doesn't
matter. What I wanted you to take away from this video is that know that the cars and how they
behave in the game is not always an accurate representation of how they behave in real life,
sometimes even simulation games get it wrong, and I hope this cleared up some misconceptions
you may have had if you're a non-car person watching this video. If you're new here and
channel that mostly uploads stuff about cars, make sure to subscribe! As always,
thanks for watching, and see y'all next time, Bladed Angel out!
