Shutter Angle In Cinematography Explained

Filmmaking Techniques
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One of the key things that makes cinematography different from photography, painting or
illustration is of course that cinematographic images create an illusion of movement.
How smooth or jerky this motion appears when captured
is dependent on the important camera setting of shutter angle or shutter speed.
Let's use this video to unpack what shutter angle is, explain the differences between
shutter angle and shutter speed and then look at some examples from
movies that have used the shutter to create interesting visual effects.
A useful exercise is to think of a film clip not as one glob of video,
but rather as a series of individual photographs or
frames that are played back fast enough to create an illusion of motion.
Shutter angle controls how much motion blur there is in a single frame.
An angle of 360 degrees will create more of a streaky blur when a character moves,
while an angle of 45 degrees will create a sharper, crisper, stuttering image.
But what exactly is a shutter angle and how do we arrive at those numbers?
Inside old film cameras an image is created when light passes through a lens and hits a frame of
film. In between the lens and the film there is a rotating circular disc, which is called a shutter,
that determines how much light is let through.
Usually these old film camera shutters could be mechanically opened up to different angles
from around 11 degrees to a maximum of 180 degrees.
Modern digital cinema cameras however are capable of digitally dialing in specific shutter angles
all the way up to 360 degrees.
The amount that the circular shutter is solid and blocks light
versus open and lets light in is called the shutter angle.
For example, if the shutter is set to 45 degrees it means that it's open
for 45 degrees of the 360 degree circle and closed for 315 degrees.
Light will hit and expose each piece of film
only when it passes through the small open portion of the 45 degree shutter.
This small exposure time means that a minuscule moment is frozen in every frame,
which means the image will have less motion blur.
Therefore when multiple frames with a 45 degree shutter that all look sharp and crisp are played
back it gives a stuttering effect and renders small moving details sharply.
For an opposing theoretical example,
let's imagine we could open the shutter all the way up to 360 degrees.
This would mean each frame is exposed for much longer
and therefore this shutter angle would let through more light.
Because the exposure time is much longer there's a greater period to capture movement,
which means each frame will have more motion blur.
Therefore when multiple frames captured with a 360 degree shutter are played back
it gives a blurred, lagging feeling to movement
and renders small moving details with a hazy smoothness.
Both of these shutter angles are generally considered to give an exaggerated appearance
of motion that is unnatural.
One that is overly choppy and one that is overly blurry.
The middle ground is a 180 degree shutter.
This is widely considered to be the default shutter angle setting on a camera
as it produces motion which looks most natural to the human eye.
The vast majority of movies that you watch will use a 180 degree shutter for most scenes.
Many digital video cameras come with the ability to adjust their shutter.
However this isn't done by changing a physical, mechanical shutter like on older film cameras.
This adjustment is instead done by changing the amount of time
that the digital sensor collects light for each frame which is captured.
So to sum this up, a smaller shutter angle means less light will hit the film plane
and that images will be sharper and appear more choppy and stuttering when played back.
While a larger shutter angle means more light will be let through,
images will be more blurred and will have a smoother motion when played back.
If you use a broadcast or consumer video camera rather than a cinema camera,
the measurement of the shutter will likely be displayed as a shutter speed
rather than a shutter angle.
Shutter speed is rooted in the same fundamental concepts as shutter angle,
but with a few small differences.
Instead of being displayed as the angle of the shutter that blocks the light,
it's displayed as the amount of time that each individual frame is exposed to light for.
A good rule of thumb to get an equivalent 180 degree shutter angle
is to take the frame rate that you're shooting at,
for example 25 frames per second, and double it.
So a shutter speed of 1 50th of a second.
This is the reason that tutorial videos talking about camera settings
will advise you to use a 50th of a second shutter speed on DSLR or mirrorless cameras.
The issue with using shutter speed and why it isn't used on high end cinema cameras
is because it requires you to do slightly clunky calculations
about shutter speed every time you want to change the frame rate on the camera.
Many cinematographers want to maintain the same feeling of normal motion blur
by using a 180 degree shutter angle across the whole project.
On cinema cameras you can set it to 180 degrees and leave it there
so that whether you're shooting 24, 33 or 200 frames per second
you will always have the same shutter angle that produces the same feeling of motion blur.
However, if you're using shutter speed and want to maintain the same 180 degree shutter angle
then you need to perform a calculation and change the shutter speed setting
every time that you want to shoot at a different frame rate.
If you're shooting at 24 frames per second and want a 180 degree shutter angle
the shutter speed must be doubled or set to 1 over 48.
If you change to shoot 60 frames per second
then you need to change the shutter speed to 1 over 120.
At 200 frames per second your shutter needs to be 1 400th of a second.
Using shutter angle eliminates the need to change the shutter speed
when you alter the frame rate on the camera.
It does it automatically so to speak.
Another reason that cinematographers may want to use angle rather than speed
is that it gives you the ability to dial in a very specific shutter.
For example, some DPs shooting at 24 frames per second
like to shoot with a shutter angle of 172.8 degrees.
This is because when shooting in countries that use 50hz electricity to power lights
they will not have an undesirable flickering or strobing effect
when the camera shoots at 172.8 degrees.
Let's take a look at some different examples
of how shutter angle can be used to subtly further storytelling in movies.
The first shows how a narrow shutter angle can be used to introduce a jittery
feeling of urgency and panic that recreates the emotional reality of on the ground warfare.
Saving Private Ryan was never meant to be thrilling.
It was never meant to be an adventure.
It was meant to be a recreation, a kind of a documentation of
the closest I could get to the experiences of those who fought there.
All the research that we did really brought that scene to life
because it was ugly because it was honest and it had to be ugly because that's the way it was.
Cinematographer Janusz Kaminski decided to shoot most of the famous opening scene
in Saving Private Ryan using either a 45 degree or a 90 degree shutter.
This, along with the use of a handheld camera gave the footage a crisper shake
and imparted an added sense of reality and urgency to the scene.
Using a narrow shutter angle also had a pronounced effect on the explosions
that were happening around the characters.
If we pause on a frame with an explosion,
you can see individual chunks of sand flying through the air.
Because of the shorter exposure time, there's less motion blur,
so every individual grain of sand stands out as crisp, giving the scene a literal grittiness.
Digital cinema cameras came onto the scene with an added ability that film cameras didn't have,
being able to shoot with a wide shutter angle past 180 degrees.
One of the earliest examples of a filmmaker using this technology
reportedly occurred in the shooting of Michael Mann's Collateral.
Shooting with a wide open shutter angle served two purposes.
First and foremost it let more light into the camera.
This allowed them to shoot night exterior shots in very low light conditions,
which they otherwise wouldn't have had enough light for.
Visually it also gave the city a more blurry,
hazy, glowing feel, which made the city itself feel like one of the movie's characters.
It's an interesting example of letting the camera shape the feeling of the environment on screen.
It was night time and I just cranked the shutter open and just went down to six frames.
If you can't afford to do something it's good to find a solution that
gives the feeling of something.
You had the impression of a battle and a fight rather than actually saying,
oh he was there and he went that way and the horse went this way.
It was the feeling of, it was the emotion of being in a battle rather than the actual
historical outlay of who went where and when they crossed the line.
John Matheson pulled from two different techniques, shutter speed and frame rate
when shooting the battle scenes in Gladiator to visually affect the feeling of motion in the image.
On the one hand he used a choppy 45 degree shutter angle to reveal the sword's movement
as it swung wildly, which increased the feeling of intensity
and made the combat feel more aggressive and sharper.
On the other hand he employed a different technique,
separate from shutter angle, to increase motion blur and slow time down.
He did this by shooting with a slow frame rate of 6 frames per second
that allowed the film to be exposed for much longer and therefore blurred any movement.
These 6 frames were then printed 4 times using step printing to arrive at a frame rate of 24 frames.
Combining these two different approaches to movement meant that action scenes were shot
in a more experimental way that emphasised the emotions and feeling of being in a battle
rather than just trying to portray it accurately.
If you want to see more examples of films that have utilised the camera in experimental ways
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