Medieval Spear Play (Part 2)

MELEE Weapons
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3 Video Views·Feb 10, 2025
Technique evolution of a particular spear play, sensing pressure through the crossing of weapons, and general tactics.
This is the second of two parts explaining duelling tactics that are valid for any hand weapon, but become most obvious with longer ones, such as the spear.
Camera: Cornelius Berthold, editing by Karen Schmidt. Special thanks to Julien Reschke for assisting in the demos.
All right, now comes the run through the technique. So because we don't have our
ideal fight very often and because once you have this, when you can acquire
that, you don't really need much more martial arts. We look at the moments when
both make the same, have the same approach, make the same entry trying to
claim the center. Then there will be a struggle to gain the center. So in this
first example I will be the one to gain the center. There will be a bind and
instantly as I make contact I probe this bind. I probe the quality of this bind
pushing my spear over his and I feel okay now I'm stronger. I feel his
counter pressure so I can safely thrust here into his face by lifting this hand
and thrusting at him. All right, so don't strike weapons into each other. So we're
not doing this. While we're going forward we see okay the other one is
doing the same thing. You don't strike to win the center because if you just
strike, as you see that I'm coming in, you try to gain the center by striking into
it. This strike makes you too hard and you cannot really use the
advantage you gain by striking into the weapon. So it's really easy for the
opponent to adapt to it and respond with weakness to pressure. Yes? It's really
important never ever strike into weapons and if it's swords you don't want to
ruin your edges anyway. But even with a spear here the one crucial aspect is
that you will give him too big a signal and
thus make yourself vulnerable. In this fighting there's a lot more delicacy and
sensitivity than most people assume. So instead, if we do it in slow motion again,
we go forward, we both claim the center and as we make contact, because if you
take your weapon away, because I'm just positioning my weapon here, I'm not
striking anywhere, I'm positioning it. But if I feel there's contact, as soon as
there's contact, I try to win, to probe the quality of this contact, to get a
good pressure signal. And now it's like inserting a key into a lock sideways. I
want to bring my weapon over here. This is one of the criteria of winning a vine.
If this were a blade, I would also turn my edge against this flat. I'm actually
doing this here too, only a spear doesn't have an edge with a pole.
But if you look at the spearhead, it's actually my edge going over.
Now I've won this one, I can feel it and I start thrusting. Mind you that if you
don't feel enough pressure here, he becomes slack, it becomes dangerous to do
this thrust. Now I have lost control and we're back to square one, the double kill.
So I have to feel, give me the bind again, I have to feel that he's
actually trying to win the bind and then thrust at him. If he becomes slack, I would
just stop walking here and forcing that pressure that I need to do this thrust.
Technique number one. So I was stronger in the bind, there was a bind, contact, and
then I started, both started to probe the bind by cutting into it. I felt I was
stronger, so what did he feel? That he was weaker. Exactly, he felt that he was
weaker. There's actually nothing wrong with being weaker in terms of martial arts
because in martial arts you respond to weakness with strength, this is what I
did, but also when you feel you are weaker, you respond with
weakness to strength. You don't ever go with strength against strength, that is
stupid. This is what we see in all the movies where they press swords against
each other, make it like kind of a reverse tug-of-war, or where people just
keep hammering at each other, just striking forcefully. This is just
primitive. It says in the 14th century manuscripts that if it was all about
strength against strength, if you would respond with strength to strength, then
the stronger one would always win. And in a world like that, of course, there would
be no need for martial arts. Why would you practice for years and
years and years, if you could just go to the gym and do weightlifting and then
become, just by becoming stronger, get a better fighter. Alright, so he feels he's
weaker. This is this information he gets from probing the bind.
So we do it in slow motion again. So we both strike to win the center. We both
probe it. I am stronger, so I start thrusting. Now he waits as he feels he's
weaker. This is when he refers to the place that he has trained. This is what
it says in the fighting books as well. It says like, find out in a bind if
he's soft or hard, if he's strong or weak, and then pick a play that
fits this particular context. So he has trained, so he knows what's going to
happen. He knows that this is what's going to happen. And so he waits for this
for this particular thrust and just binds it down. Now we were doing it
statically. If you do it in a flow, you're also well
advised to step back and take and make sure that you're well out of range of
the opposing weapon. So can you win the bind and do the thrust against me? Give
me a little more space. Yeah, like so. So now he's taking my part and thrusts. I go
down and flip the weapon off. Can you do it in a slightly faster, but keep the
same relaxation. Don't be hasty, don't rush it. Be absolutely precise. Precision
is the one thing which is important for your training. You don't speed up and say
now we're doing it seriously. This is not true. You just try to do it correctly and
the more often you do it, like with any physical skill, the more proficient you
will become and speed will come as a byproduct. But some aspects you cannot
realistically simulate in slow motion and one of them is, for instance, the
skipping stone principle. So as he's coming in and thrusting at me, this
skipping stone principle of pressing down and slipping up, this is hard to do
in slow motion and thus slow motion fighting also creates artifacts. You
should be artifacts which distort the reality of a fight that is done at
maximum speed. Yeah, so keep that in mind too. It's just one combat simulation
that's good for you, but it's not the only one. So we have seen that
counter here. So again I'm going to go to technique number one, trying to achieve
the ideal fight. If I cannot do that and meet resistance, I try to win that bind.
This is what I will do again. So I will win the bind. Thrust and as I thrust, he
binds it down and retreats in order to do that skipping stone. But we do it, and
cups to my face, but we do it at slow motion here.
Learning a distance is really difficult. It takes like three years or so.
As he's in the process, as he's in the process of pressing me down,
he's accelerating, he's actually accelerating my spear butt if I let
it run free. So pressing it down and falling into a void is my death
because he then just lifts up. Lift up straight away. You don't have to thrust.
So look, when I push this down,
no, it's this side.
Yeah, when I, no, actually when you have thrust it, it would be this side. So if I press this down here, I just go up
leading with this part here. So I'm not retreating. I'm not retreating to thrust.
I'm going straight up to you.
So if this results in an upward slice or a thrust, it doesn't really matter to me.
But I take the shortest route. Again, geometry. Yes, a shorter route is shorter
than a longer route. You can train to run as fast as possible and become a great
athlete. But still, if you run at your maximum speed, you will need more time
for the longer route than for the shorter one. So in combat, go for the
shorter one, right? You cannot change geometry by training. That's physics.
Okay, so in slow motion once again. I'm winning this bind and he feels it. So he
waits for my thrust. He retreats and finds it down. As I feel that I'm falling
into a void, then I relax this hand and let this just go forward like a wheel.
And this may result in a blow. And of course, next you can thrust or maybe if
it falls short. Can I have a short spear? So if your blow would fall short,
then you may do a double turn. All right, so these are the three
techniques that we have done. And all of this in fighting would be boom, boom, boom.
And then that's over. It took us a day just to go through all the details, to find
motor skills and the sensing in the bind. But it well prepared you for some
free play. And you did really well yesterday because we were moving at a
reduced pace. I loved it. Now that you have heard this lecture, you want to move.
So we're going to do some free play now. Thank you.
