You're watching a feedback session for the Spungella Animation Workshop. Topics that are covered: body mechanics, maya animation, pantomime animation.
What experience do I offer? ✔️ Animation Director, Lead, Animator || Blizzard Cinematics, Paramount/Nickelodeon, Warner Brothers Animation and Industrial Light & Magic (19 years) ✔️ Teacher at Animation Mentor/Academy of Art University/my workshops (17 years) ► IMDB: https://www.imdb.com/name/nm1940902/
Need tips and help with your animation at an affordable price? ► Sign up for my Spungella Animation Workshop! $499! No minimum level requirements! From beginner animation up to advanced acting pieces!
You get unlimited planning discussions and 16 video reviews, which can be weekly or every other week or whenever you want/can submit, they never expire! Example reviews are available here on my channel.
[Music]
all right let's check this out we got
the new
one what is
this
and
nice yeah again
improvements definitely works better I
think there are still some moments we're
a bit too
stiff and pose to pose I
think watch out there's all a timing
thing where whoop right there character
going this way wh is a bit
fast and it's mainly because you're
you're already coming off the ground
here so for this to move this quickly
would have to be a push off this leg but
because it's already pretty much off and
and kind of moving just physically
that's why it looks so off like there's
no there's no way for the body to
suddenly move forward so so quickly
without this
pushing watch out you got to bit of a
bit of a wobble in this arm right
there this is probably the first time we
stop a bit abruptly let me see you got
this so I would I would soften and
overshoot this guy this arm a bit but
right there we're getting into this and
then we
lock gets a bit too it's almost like I
mean I see some pixels moving but it's
really really locked through there I
think that's fine how you go into
this just watch out your arc on that
nose is a bit strong and it's sudden
Direction change and then the stop we
can soften that a bit
too this could also be I mean I'm the
say that he he wouldn't be expain was he
there's tension he's he's confused but
there are some moments especially when
you have a big piece like the upper body
here that moves and rotates over it
suddenly stops and it's accentuated
because the the
arms are locked to the body right you
can see all of this moving and the arms
are moving as well and then everything
kind of stops so watch this right there
it has a bit of a locked feel right
there it goes up watch out you got a bit
of a tangent right there you can
probably take this arm out no and have a
clean silhouette
well just maybe a
bit have somewhere to go otherwise you
can bring this a bit lower and lower
this guy a bit but this is another one
where it's a very strong and then it
stops and a lot of it is because of the
arm and the upper body locked as one and
then stopping as
one same thing
here this is also very straight pathwise
got to give this a bit of an arc and
then you know he's balancing so it's
going to be a bit wobbler in the roots
the the leg can go up and back down a
bit so this this definitely stands out
because you would it's hard to hit a
post like this and lock it while you're
balancing on one leg especially with so
much mass up there this is another one
even though you overshoot and come back
once you're done we're locking again so
watch this and bit too
locked and I
see this Frame oh this Frame this arm
coming down earlier but then it feels
like we're hitting this pose at the same
time so this in real time feels very
post to
pose and then for Polish watch out when
you when you lean over like this you
want some movement in there some squash
and a pivot off over here but it's still
there so I'm wondering what if for the
next submission or just so we can look
at it to send me your Maya scene that
being said I do not have this rig and I
don't know I don't know if you can share
it um obviously I wouldn't I wouldn't
keep it I wouldn't you know share the
rig but I wonder if that would be easy
easier for me to show you those moments
by adding some moving hes and stuff like
that if this works with this rig if you
can share
this but it's still better uh I hope
that makes sense to see what I mean with
the
holds uh and if not let me know all
right thanks all right there's an email
you can sign up you can start whenever
you want you can submit whenever you
want you get 16 submissions either way a
like And subscribe would be awesome all
right thank
you