oren meets world: master art direction: photography, branding, and visual storytelling
2 Video Views·Sep 18, 2026
Welcome to Art Direction 201.
We're gonna dive deep into how to take amazing photos,
whether of you, for your friends, or for your brand.
In my Art Direction 101 video,
I talked about the very basic,
how to use things like location, action, and perspective
to make photos stand out.
But that was just scratching the surface.
So in this video, we're gonna dive deep
into what it takes to make standout art direction
and have that as part of your toolkit
as just a normal person who creates content
or as something that's a foundational point
of your creative career.
Let's lock in.
So in this video, we're gonna talk about reference
and using references.
We're gonna talk about the concept of displacement.
We're gonna talk about parasite marketing
and what you use inside of your images
to be able to connotate a feel
or provide a context for a brand.
We're gonna talk about perspective,
go deeper on location, and then tap into world building.
And I'm gonna do all this through the framework
of two different types of shoot.
And we'll end, as always, with some hope.
But this first type of shoot is one of my favorite ones.
And this shoot is a refrigerator shoot, a kitchen shoot.
It's something you can do for a product or for a person.
And we're gonna dive into it.
And the second shoot we're gonna talk through
is a reference shoot, where I'm actually gonna go
through a shoot deck of something I'm working on
where we're replicating a video game
and doing a GTA-style shoot with people.
So first, let's talk about reference.
So I got to this idea of the refrigerator shoot
by browsing through reference.
I was going through Cosmos.
Cosmos has a feed based on your boards.
It actually enables you to see different images
that come up.
So I'm always doing things like some key searches.
I'll search for vintage fashion ads.
I'll search brands like Helmut Lang.
I'll search product photos.
I'll just search art direction.
And I'll also browse through Arena,
which has a great reference set for specific
art directors and creatives.
Often have a lot of their work organized down there
you can go through.
And so these fridge shots caught my eye.
And they caught my eye a lot
because of this concept of displacement.
This idea that you can put an item
into an unfamiliar environment
and it stops to scroll on the feed.
This is a technique that anyone working in marketing,
photography, social media should understand.
That if you want someone to stop,
give them something unusual.
Something that doesn't make sense in their brains.
This is a key part of almost all the art direction
techniques that you see major brands do.
Is something just feels different or new
or exciting about what they put on.
You can do this with nostalgia.
You can do this with scale, like oversized items.
You can do this by just plain being weird.
But what I like about this is it's almost subtle.
It's an object that doesn't belong.
You see a pair of boots inside a refrigerator
and you wonder, how do we get here?
So let's dive into what you do to put together a shoot
and think through it from an art direction.
I love the fridge idea because everyone has a fridge
for the most part.
You can use the actual inside of it or you can use your door
and you have an infinite kind of world of creativity
you can play with within a couple key scenarios.
So the first one we're gonna look at
is this refrigerator door.
This idea of you can put almost anything
inside one of these slots if it's a product
you can fit in it and think about
what story are you telling?
So what do I mean by that?
I love this shot from Lolita Swimwear
because it's a contrast.
You have a bikini hanging inside of someplace cold.
So there's almost like a sense of a feel of touch
that comes with that and the senses
are a key art direction thing to think about.
Can you, through what you're able to present visually,
get someone to feel something that isn't visual?
Can you get them to smell the environment you're in?
Can you get them to feel cold?
All these are things in your art direction toolkit
you can use to connotate emotion
and they can be done through what you visually present.
And when you begin to think like that
and think what of the senses could I,
through imagery, bring to life,
you're beginning to have part of a toolkit
that makes creatives create really interesting things.
And with that, you have the idea of really cold
or really hot as well.
Things melting inside a refrigerator
is an interesting concept because something's not right.
The extremely frozen thing inside of a freezer
is something that people feel automatically when they see it.
You get almost a visceral connection
to seeing everything iced over.
Even more so if you see a hand touching it.
These are little pieces of sensory action
that you can apply to almost any concept
but they really come to life inside of a refrigerator chute.
And you can use that concept of steam or ice
or whatever it is to begin to create a visual environment.
So now let's talk about what's around the object
on the shelf.
So there's a couple things that you can do
whenever you're kind of dressing a scene.
And one of the concepts I talk about a lot
and I've done short form videos on
is this concept of parasite marketing,
which you'll see a lot of brands do
once you see the concept and you know it.
And that is associating their brand
with brands that they wanna be like.
Much like how some lower end brands
will always try to place their stores near a Gucci store
so they're associated with it, this is the same thing.
If your brand is shooting a stocking or something
and you actually pair it with a Gucci bag inside the chute,
you are using parasite marketing
to take the power of Gucci's brand
and associate it with your brand.
Now the same thing can apply on almost any level.
So let's look at it in terms of a fridge.
If you're inside this context
and say you had a food product inside here
and then you surround it with diamonds
or you surround it with Moet champagne
or super expensive and exclusive things,
then you're creating one vibe.
You are drawing like a luxury environment into it.
Surrounding it all by bottles of Moet
might imply that you're creating a celebration
and that that's the context someone's going into,
that a party is about to happen.
Surround it all with the finest organic fruit,
a bunch of Airwomb boxes,
and immediately you've begun to create a vision
of a customer.
So I love this idea that you could use your customer persona
in what's on the fridge to get something
or some inside joke that they understand.
So that dressing around it
becomes one of these fundamental principles
of how you apply your art direction.
What contextually do you do with the objects around it?
And if you have a displaced object, like a boot in here,
what are you creating that then gives this scene
something more interesting?
Now you're establishing multiple layers to your visuals.
You have this displacement effect,
you have this kind of persona coming to life
of what's surrounding it.
Maybe you're actually playing with some of the senses,
like this is the essence of doing real interesting
visual creative direction.
And the same thing can go multiple.
Say that you wanna create a contrast.
So you have a bunch of Tupperware,
you have a bunch of Chinese food boxes
that look old around there,
but then you have one object that's perfectly lit
or brand new.
Now you're contrasting between this beautiful protein bar
you put in the chute
and all the things that surround it that are unappetizing.
You have all these different ideas
from drawing positivity from things around it
to creating a standout from things around it,
or even nostalgia.
Say that you had an item inside of a fridge
that was all surrounded by things from a certain period.
You have this lifestyle element.
All of these are tools that, again,
we're applying to a fridge,
but can apply to almost any chute,
anytime you set up a table,
anytime you set up a room.
This is how art directors can really think
about creating interesting environments.
But now we have perspective.
So all the shots that I've shown so far
are just of this fridge door, right,
or the interior of a fridge.
Now let's look at how you can look at this
from the other way.
So Karl Shakur, who's a really popular creator,
he shot this shot.
He's not the first person to do it.
There's lots of shots like this,
but it is a wide-angle shot,
shot from inside the fridge.
Now you can do this in a few ways.
If you have a camera with an ultra-wide angle lens,
you can capture this.
You can put your iPhone on wide mode in there.
It's an easy way to do it.
But you are now setting a scene.
You are saying, I'm inside of a space,
an unexpected space.
I'm viewing a person,
a person generally in a vulnerable position,
and opening a fridge and looking around.
Maybe it's the middle of the night.
Maybe it's in the day.
You can begin to storytell around what's happening there.
And with anything that is shot in a wide angle,
it gets this exaggerated feel.
You can compliment that with exaggerated emotion.
Someone looking skeptical or excited or sad
gets accentuated when you add that perspective
of the wide-angle lens to it.
Then you can experiment with the lighting
and the storytelling there.
You have both the lights within the fridge
and you have the lights in your background.
If you shuttle the lights off,
then it can be a midnight snack environment,
or you can create that contrast of light on the face.
Maybe you only light the shot
with what the light that's emanating from the fridge.
Maybe you can play with the dimmer.
All of a sudden, you have a toolkit to work with.
Or if there's lights on in the background,
if there's things going on in the background,
the light's not as hard,
you're telling the story of something happening
where the actual environment
may have a different story being told.
And I love this fridge example
because you have the control of these elements
in such a simple way,
where you can say, I have this lighting,
I have this on and off,
I have all these environments people think of,
the way we eat, the way we consume, the times of day.
There's immediate storytelling
that's built into something that we all experience.
And then you have the little things
like the location or essence of the fridge.
If it's a mini fridge or a nice one or a big one
or inside some kind of environment,
you can put all of this together.
And before I step into the second example
where I'm gonna kind of introduce
a different approach to it,
I want you to really think about this
because if you are trying to come up
with an interesting idea or shoot something
and you wanna take an idea like this
and bring it into the world,
I suggest you do it.
Your homework for this video
will be to go out in the universe
and shoot a fridge video,
whether it's in your house or somewhere else.
Because here's where the idea of location comes to mind.
For instance, I have a fridge indoors.
In here where I am now, I have a smaller fridge.
I have a Rocco smart fridge.
And I could shoot something in there
that would tell a very different story
of the little fridge,
also has a very different feel and vibe.
But then the same thing would happen
if I went and snuck a few things
into like my local Ralph's
or tried to do the same shoot inside of an Air One.
Or we were able to take over a bodega in New York
and do something with that essence there,
shooting from inside or from outside
or what that looks like
or the commercial environment.
All of these ideas you'll see in a reference.
Like if we start with just that single reference image
and now we've added onto it perspective,
we've added onto it the story
of all the things surrounding it.
We've added on the idea of location
and where we could take that idea to.
This is how you think
when you're really doing creative direct.
All right, so now we're gonna go onto
concept two.
This is what I'm working on
for my valuables brand right now.
This is, when I'm shooting this,
this video may come out later.
This is the week of Black Friday.
So I'm trying to add some extra firepower
on for a shoot we're gonna do on Monday.
So that right after our Black Friday, Cyber Monday,
we're coming back hard.
I have some new inventory coming in.
And as many of you know,
my brand has kind of like a racing theme.
And a lot of the content we've put out
has like a heist theme around it.
We're sort of playing into this
kind of world building there.
And I'm looking to kind of connect the dots
between this kind of vintage feel
I have inside these products.
This idea of creating some characters
and a story which I'm slowly rolling out.
And then connecting into the world
of the things that I feel like my customers really enjoy.
My customers are very into car culture.
I've started to notice that the younger customers,
a lot of the kids I met at ComplexCon
are really into gaming,
are following people on streaming and on Twitch.
So I'm connecting the dots there a bit
with this GTA themed shoot
and kind of building a little bit of a world around that
that will intersect with this real world
kind of heist idea I've played out
in some of these films.
So to do that, we set up this shoot.
I'll give you a little idea of the brief I put together
and how that works and how we're art directing it.
So we started with the perspective of environments.
And this is a great idea to look at a ref.
If you wanna reference a film or reference a video game,
that's an excellent place to look
for art direction examples.
Because what you're gonna get there
when you use a reference that's from something people know
is that you're gonna have people
feel like they're in on the joke
or feel like they know or be like,
oh, I recognize that.
That means that they have a moment with the brand.
This is why I love movie references.
You see me do this all the time.
All the titles on all my stuff are like odd.
Cormac McCarthy references for like insiders.
And there's like four people who get those jokes,
but they like really get it.
And those people like the brand, right?
And that's the world you can create.
So here, this is Grand Theft Auto screenshots, right?
And you'll see this unique point of view
you immediately recognize as Grand Theft Auto.
You're behind a person, you're about four feet back,
you're a couple feet up, looking slightly down.
And there's all these things
like cars are always angled a little bit too much.
There's like a map in the corner.
This is something that we're gonna recreate
with the art direction.
And what I love about video game recreation
is that by just bringing it into real life,
it's immediately interesting.
And so we took a couple of different perspectives.
I'm doing a male and female model inside this shoot.
So I have some other female ones.
You'll notice like she has like an aggressive stance
in this Grand Theft Auto screenshot.
I'm like, cool.
That's the kind of stuff that I'm putting in this deck
because that's what I wanna reference.
I wanna say, hey, how can we take these models
and have equally an aggressive as a stance?
If we do something like this,
can we have a supercar right there?
Like, right?
We don't need to rent a supercar for the shoot.
There can be one on the street.
If we position the person just like this,
we can get a shot like this in Miami or in LA.
And that's the kind of references
that I'm putting into the look.
And then same thing when we're doing that shoot,
I wanna start world building.
And so when we talk about art direction,
things I've talked about before,
this idea of world building is how do you develop characters?
How do you give the people in your shoots a story
beyond just looking at it
and seeing something visually cool?
And especially if you're gonna use similar people
again and again, or if you're painting a bigger narrative.
And so I am painting this like larger overall heist narrative
with some recurring characters within my brand
with lots of things that are gonna emerge.
You don't have to world build that deep,
but I'd even think about in a single image,
what are all the stories you can help tell?
What can a prop add to a shoot
that makes it not just weird,
but makes someone actually start to think about
why does that exist?
Maybe come up with a story in their own mind.
So these GTA shots, someone counting the stack of money,
my guy with the baseball bat over his shoulder,
Trevor with the lighter pulled out,
each of these is using a single prop to tell a story.
And I love this idea,
and you've heard me talk in these videos
about my one thing concept,
where if you're doing a shoot,
if you just add one thing,
just make one decision that's intentional,
you immediately elevate the shoot.
All you have to do is just do one thing, zero to one.
Either you have a normal photo
or you have a photo with one idea.
And you can add a bunch more on top of that,
but one idea takes you from normal
into something art-directed or creative-directed.
So for this shoot, I'm gonna have a Zippo lighter.
If I can get someone to mimic the attitude
of this character, who's kind of relatively notorious,
like replicate this scene.
But even if they didn't,
even if let's say I had the female model do that
and had that same kind of look in her eye
and we framed it a little bit differently,
that idea of that one lit lighter and that look
sells a story inside the photo.
And so this is why we put these references together,
because I'm gonna let the photographer cook.
He's gonna come up with his own ideas
of how to pose this and stage this
and do this within the context and things that he's given.
But having this to set him up
is the beginning of how we're gonna work
on telling that story.
And then you can look at some of these other perspectives.
So I also put these shots in here
of like cars and motorcycles and stuff like that,
where I wanna get some video clips
and be able to say, cool,
if I just shoot from this perspective,
a couple feet behind, a couple feet up,
people immediately know what they're looking at.
It feels like they're in a video game.
Then I'm gonna get the design team,
who you've seen me document in the videos,
the guys at Darkroom,
are gonna have them create like a little map view,
a little bit of stats and stuff that's on there.
So when I actually put these reels out,
they're gonna feel like
we're creating like a valuable video game.
And so this is a very stark contrast
to the fridge shoot, right?
Where we're beginning to like start with a place,
add on some context, add on some perspective.
Here, we're starting with a reference
and we're saying, hey,
we're actually gonna duplicate this like relatively close,
but then how can we do brand storytelling around this?
I'm gonna introduce vehicles
that are key to my brand in a certain way.
They're gonna have the clothing of the brand all within it.
I'm gonna have models represent the brand.
I'm gonna have storylines and props
that tell to other things in the brand.
Like we're gonna use heist masks inside it,
some of the props I'm gonna hand off
because that's connecting to other video parts
that I've done.
So think about what your brand models,
what those things are, what those products are.
If you were to do this same shoot
and you were Graza, for instance,
you had the Graza potato chips, like in the shoot,
like you can immediately begin to introduce it
in your own way.
And you have to have that visual language.
And as a brand that has a visual language of racing,
has a visual of like of being connected
to some of these like plot lines
or people that are scheming,
I have a world that I can help build.
And you'll see at the very end of this,
I have some of the models that we're talking to
and like who we're considering.
And then you can start to see like,
how does this all tie in to bring it to life?
But this is a very straightforward example.
This is a quick shoot.
I saw my boy at ComplexCon.
He's like, hey, we should shoot again soon.
I was like, awesome.
Here's a concept I have.
We put together like literally this is some Google Slides.
I'll turn it into a full brief
and like Adobe Express before we do it.
But like, this is a, like,
this is kind of how you begin to think
and go back and forth with people
to kind of create an original ideas.
And then I also just, again, let them cook.
Be like, hey, this isn't like locked in.
Apply your own creative vision.
We've talked through a lot of concepts inside this video.
Like the basics we talked about before,
like action, what do models do?
Like location, where they're at.
But now we talked about displacement,
talked about parasite marketing.
We talked about scale.
We talked about world building and characters
and utilizing references.
Like this is your toolkit.
No matter what kind of creative you are,
like having a art direction toolkit
is gonna be super useful to you.
Even if you're creating a graphic image,
you're taking a photo of your girlfriend.
You're trying to get a photo shoot for anything you do.
Using all of these tools are super useful.
So like I mentioned before,
your homework is to go do a fridge shoot
for anything you have.
A cool product you have,
something you like, photos of you, whatever it is.
And then also to write down
the things you like from this video.
Start to build, literally make a doc
that's like, this is my art director toolkit.
You're gonna hate some things I showed,
you're gonna love some things I showed.
You're gonna say, I wanna do that
or you're gonna say, I'm gonna avoid it.
The things that you wanna do or you wanna try,
like put them in that doc.
So go back to it.
The next time you have a shoot,
you begin to have your references for it.
So anyway, that was Art Direction 201.
Appreciate y'all watching.
We're gonna continue to go deeper.
I did all these basic videos
so I can do more expansive videos on them now
once everyone's kind of learned it.
I'll link the Art Direction 101 here video as we end it.
And thank y'all so much for watching.
Let's go.

