10 Video Games That KILLED Other Video Games
Nov 8, 2026
Video Summary
AI GeneratedThis video explores the secretive world of game development, highlighting ten instances where the success, failure, or prioritization of one video game led directly to the cancellation of another. These cases range from corporate disputes and financial disasters to strategic shifts in focus.
Now, the business of video game development sure is a tough one,
and considerably more
secretive than, say, the world of movies or TV.
As such, so many more games will be cancelled
internally than we'll ever actually hear about.
But when a high-profile project gets
canned publicly, well, it certainly rubs fans the wrong way.
But sometimes the reason is
another video game itself,
and that's what we're here to talk about today. As I'm Jules,
this is WhatCulture.com,
and these are 10 video games that killed other video games.
Metal Gear Solid V: The Phantom Pain.
Killed Silent Hills
In August 2014, it was announced that a new Silent Hill game
Silent Hills was in development at
Konami, with Metal Gear Solid's Hideo Kojima collaborating
with filmmaker Guillermo del Toro
and actor Norman Reedus on the project.
The moody, visually stunning playable teaser,
also known as P.T., that was released
for the game got fans incredibly excited,
but in April 2015, Konami abruptly announced
that Silent Hills had been cancelled. It later
transpired that the game was actually a casualty
of the fraught relationship between Konami and
that reached a fever pitch during the development
of Metal Gear Solid V: The Phantom Pain,
which ultimately released a few months
after Silent Hills' cancellation.
If you believe Konami, Kojima went over budget
and over schedule on the project,
while Kojima's supporters claimed that Konami forced him
to effectively release an unfinished
game. Either way, Metal Gear Solid V
was the clear result of artistic compromise,
and given that rumors emerged in March 2015
that Kojima would leave Konami once development on
the game was finished, as he did,
it's easy to draw a direct line to Silent Hills getting the
Number nine, Among Us killed Among Us 2.
A more light-hearted example now,
with an original game proving successful enough that
the developer simply decided to can their planned sequel
and focus on supporting the
existing game.
Multiplayer social deduction game Among Us
was first released back in June 2018, and
though it didn't make much of a dent out of the gate,
it became a social media phenomenon
at the onset of the pandemic in early 2020.
That August, developer InnerSloth announced
that Among Us 2 was in the works, but just
a month later, they backtracked,
revealing that the sequel had been cancelled due to
expected success, with it becoming one
of 2020's best-selling games on Steam. Instead of creating
Among Us 2, they decided to focus on updating the original,
namely rebuilding the game's dated
codebase to allow for more ambitious gameplay elements.
Given that Among Us has been a colossal
cash cow for the company, InnerSloth was smart
to keep supporting the existing version,
which also generates microtransaction revenue
through cosmetics, rather than rolling the dice
on a sequel that may not have persuaded players
to open their wallets again. Unlike most other
Of the other games on this list, there are probably few fans that are
8. Epic Mickey 2: The Power
of Two Killed Star Wars 1313
Few cancelled video games have caused as much anguish
as Star Wars 1313, a gritty story-driven
title revolving around a young Boba Fett
which was announced in 2012 by way of a gorgeous reveal
Yet less than a year later, the game was announced
to have been cancelled following Disney's
acquisition of Lucasfilms,
at which point all existing LucasArts video game projects
were thrown away.
Now, one of the primary reasons
for Disney's sweeping cancellations was the massive losses
incurred by their own video game outfit,
Disney Interactive Studios, which between 2008 and
2013 lost a stonking $1.41 billion.
And one of the studio's biggest flops
of this period was Epic Mickey 2 The Power of
Two, which released in 2012.
2012, mere months after Star Wars
1313 was announced, and sold barely 20% of what
the first game did within its first month on the
market. While Epic Mickey 2 obviously isn't solely
to blame for such an outrageous loss,
it was seemingly the straw that broke
the camel's back. In a case of poor timing,
it released just weeks after Disney acquired Lucasfilm,
and was Disney Interactive Studios'
last commercial flop before they
shuttered Lucasfilm a few months later.
7. Haze Killed TimeSplitters 4
A fourth entry into the beloved FPS franchise TimeSplitters
was first announced in August 2007,
but after developer Free Radical went into administration
and was bought out by Crytek
in 2009, TimeSplitters 4 was put on hold and effectively cancelled.
Though many assumed that
Crytek either felt that the third TimeSplitters game,
Future Perfect, didn't sell well enough,
or they wanted Free Radical to work on their Crysis series,
that's not actually why TimeSplitters 4
never materialised. The real reason?
The catastrophic critical and commercial failure
of Free Radical's last game.
2008's Haze, which had been hyped up
as a Halo killer in the media, only to receive
aggressively mediocre reviews for its generic FPS gameplay.
Despite Free Radical shopping around a
playable demo of TimeSplitters 4
to publishers before being acquired by Crytek, Haze's failure
had irreversibly tarnished their reputation in the industry,
with all publishers passing on the
game amid the belief that Free Radical couldn't deliver
a commercial hit. And so, the failed
ambition of Haze is to blame
for TimeSplitters never getting that fourth entry that
6. Halo and Gears
of War killed two Perfect Dark sequels
Perfect Dark Prequel, Perfect Dark Zero
was released as an Xbox 360 launch title in late
2005, and though it didn't set the world alight,
Microsoft nevertheless gave Rare the go-ahead to
begin work on not one, but two sequels,
Perfect Dark Core and Perfect Dark Vengeance. Core was
set to have protagonist Joanna Dark travel to Egypt,
Russia, and then Saturn's largest moon,
Titan, leading into Vengeance,
which would tie up the planned trilogy story. Both games were
was set to feature parkour elements
while drawing narrative influence from Deus Ex, but in 2007,
The sequels were both cancelled by Microsoft.
One of the motivating factors was Microsoft's
belief that Perfect Dark Zero didn't sell enough.
But the overarching rationale for
scrapping two games? Well,
that was to focus on other sci-fi franchises such as Halo and
Gears of War, which were practically printing money at the time.
Since then, a remaster of
the original Nintendo 64 game was released
for the Xbox 360 in 2010 to solid reviews,
and a franchise reboot is apparently currently deep in development.
5. U-Draw Studio Killed THQ's The Avengers
In 2010, THQ began development
on a game based on Marvel's The Avengers,
a co-op first-person brawler with third-person cinematic elements
which would adapt the comics'
iconic Secret Invasion storyline.
However, the game, intended to be released in 2012,
was cancelled in August 2011
when THQ closed down developers Studio Australia and Blue Tongue
Entertainment. This happened
because THQ had suffered catastrophic financial losses due to
the release of the UDraw game tablet
and companion software UDraw Studio the year prior. THQ
invested heavily in U-Draw,
believing that the art creation game would be the next big thing.
But while it performed modestly well on the Wii,
they ultimately vastly overestimated interest
when bringing it to the PS3 and the Xbox 360 in 2011.
In 2012, the company revealed that the U-Draw
generated $100 million less revenue than projected,
leaving THQ with a gigantic hole in their coffers,
one that they plugged by shuttering
the two aforementioned studios and consequently killing
the Avengers game in the process.
Quite a shame, really, because the leaked gameplay footage
4. Overwatch 2 and Diablo 4 killed StarCraft Ares
In June 2019, it was revealed that Blizzard had cancelled
a planned StarCraft FPS codenamed
Ares that had been in active development for two years at the time.
Ares would have been the first
FPS in the StarCraft series
and had been likened to the Battlefield series, while being produced
on the Overwatch engine. Though some within
the company anonymously claimed that Ares was shaping
up nicely, Blizzard ultimately cancelled it
to prioritise new games in two of their most
lucrative IPs. As it turned out,
StarCraft Ares was canned in favour of Overwatch 2,
Finally released last year, and Diablo 4,
which awaits release this coming June.
This was a doubly crushing blow for StarCraft fans,
given that Blizzard have previously cancelled a
hugely anticipated third-person shooter entry into the franchise,
StarCraft Ghost. Evidently,
with Blizzard doing precious little with StarCraft in recent years,
it's clear where their priorities lie right now.
3. Call of Duty killed Doom 4
Long before 2016's quasi-reboot of Doom was released,
Doom 4 was announced back in 2008,
though word went suspiciously quiet
on development in the years that followed.
By 2013, a damning Kotaku report suggested
that Doom 4 was trapped in development hell,
while claiming that the original version
of the game was a heavily scripted cinematic FPS
in the vein of Call of Duty,
enough so that it was given the mocking name of
Call of Doom internally at id Software.
This version of Doom was scrapped in 2011,
After the game's creative leads decided that the vision
had strayed too far from the Doom blueprint and,
indeed, felt too much like Call of Duty.
In a 2015 interview about the debacle,
executive producer Marty Stratton said,
When we sat down and went through what we
really wanted, to make Doom the game that
we thought that people wanted, fans wanted,
and that we wanted to make, well, it didn't match.
Subsequently released prototype footage showed just how closely
the game hewed to the Call of
Duty aesthetic and gameplay style,
prompting development to be restarted entirely from
from scratch in 2011.
Doom 4 was then retooled into what would
What would become the well-received 2016 reboot,
and the rest is bloody history.
After years of waiting for a follow-up to Half-Life 2 Episode 2,
fans finally got their
wish when the VR-exclusive title Half-Life Alyx was announced in 2019
and released the very next
year to universal acclaim.
Yet, its development came at an undeniable cost, as during the final
stretch of Alyx's production,
members of development team Campo Santo, which was acquired
by Valve in 2018, were called in to assist.
This took Campo Santo away from their own game in the
The Valley of Gods
Which was unveiled with an intriguing teaser trailer in 2017,
with the studio later confirming
that it had been put on hold while they worked on Alyx.
But with Alyx shipping in early 2020,
production still hasn't resumed on In the Valley of Gods,
and Campo Santo have instead been
appointed to work on various other unannounced Valve projects.
Needless to say, with more than
five years passing since the game's original announcement
and development still on ice,
it's a pretty safe bet that Valve simply didn't see major value
in the project and has quietly
Tron Evolution killed Turok 2
2008's revival of the classic FPS Turok wasn't
a great game by any means, but evidently sold
decently enough that Studio Propaganda Games got
the green light from publisher Disney Interactive
Studios to proceed with the sequel.
But Turok 2 was cancelled in 2009 before it even had been
officially announced, and though reports initially pointed
to the 2008 economic crisis as primarily
responsible, last year YouTuber Matt McMuscles
interviewed Propaganda's former art director
to get to the heart of the matter.
They revealed that though the prototyping had begun on Turok 2,
Propaganda was pulled from
developing the game and moved on to Tron Evolution,
a game greenlit by Disney to coincide
with the release of the 2010 movie Tron Legacy.
And once that game was completed, Disney then
moved Propaganda to work on another game based
on one of their most popular properties, Pirates of
the Caribbean Armada of the Damned.
However, this game was never completed due to the critical and
commercial failure of Tron Evolution,
leading Disney to close Propaganda altogether in January
As a result,
Turok 2 died along with that studio,
and the series hasn't seen a new entry since.

