Could A Single Heavy Modern Warship Have Won The WWII Battle Of Leyte Gulf- - Sea Power?

Warship And Aircraft
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Video Summary
AI GeneratedThis video explores a hypothetical naval simulation to determine if a single modern warship could defeat the Imperial Japanese Navy's fleet from the Battle of Samar. By analyzing armor thickness and weapon penetration, the creator tests various modern vessels, ultimately using a Russian nuclear-powered battle cruiser to systematically dismantle the WWII-era fleet through superior speed and missile technology.
Hello value viewers I hope you're all doing very well and welcome to what is going to be a really
big undertaking today. Today I'm going to try and answer about probably more than 30 of your
viewer requests in a single video. Your viewer requests have all been based around the same idea
could a single modern warship win the World War II Battle of Leyte Gulf. Why have you all chosen
Leyte Gulf? Well probably because it's recognized generally as the world's largest naval battle.
The vessels you've chosen to go up against that battle vary. Some of you want American vessels
Arleigh Burke's, Tycho, Zumwalt, Trump. Some of you want Russian vessels, some of you want Chinese
vessels and because of this complexity it means that we're going to have to do a bit of boring
talking stuff first of all viewers. If you really can't listen to the talking stuff and you want to
do listen because it's going to make everything that we do today hopefully make sense. So what are
we going to do today? First we need to understand a bit about the Battle of Leyte Gulf. Without that
none of this is going to make sense at all. Next we're going to look at the part of the Japanese
force that was involved in that part of the Leyte Gulf. Then we're going to decide which modern ship
we're going to use and we're going to talk about why because this is all about the previous battles
that we've been doing working up to this. This is the big climax from everything we've learned
with the previous half a dozen battles. Talking about World War II versus modern naval obviously
and then we're going to try the battle unscripted just do it and see what happens. It's going to be
a big undertaking from my point of view which is why I want to try and get it right to begin with.
So first let's talk about the Battle of Leyte Gulf. Well the Battle of Leyte Gulf wasn't just a single
battle it was a series of battles over four days 23rd to 26th October 1944. It's generally considered
split into four major fleet actions. Four battles basically in different places at different times
as well as a few more sporadic smaller battles or smaller engagements. So of those four main
battles I have to decide which one is going to be most suitable for us and I think that's going to
be the one with the most surface actions that happened in real life. Almost surface specific
vessels. Basically I don't care about aircraft carriers and aircraft because it's not what we're
doing today. The first battle was the Battle of the Sabuan Sea on the 24th. The second was the Sarago
Strait on the 24th and 25th. The night action next was the Battle of Samar probably the most famous
action on the 25th and then we've got Cape Engano also on the 25th. Sabuan Sea and Engano were mainly
aircraft carriers and aircraft so they're out. So that leaves Sarago and Samar and I think probably
Samar is going to be most suitable for us. It had the most Japanese ships and types of ships and was
a major surface to surface fleet engagement. So I think that's going to be the one for us. So we've
now chosen the part of Leyte Gulf that we're interested in. Let's go and learn about the
Japanese forces that were in that battle. Let's go and have a look. So here is the Philippines
obviously. This area is known as the Battle of Leyte Gulf and this action was fought the Battle
of Samar. I think that's Samar there viewers. This is the San Bernardino Strait. Of course Corita's
battleship force moved through here and engaged in the very early light. It consisted of 23 warships.
There were 11 by the way they're all modelled here today. Luckily Sea Power has got to this point
where we have pretty much every ship we could ever want. All really highly modelled. We're just
very lucky I suppose. 11 destroyers and you can see them all the way along here.
More there. All of their guns and even type 93 torpedoes modelled. Next there was two light
cruisers and if you can go and find them there. Garno is a light cruiser there and I think there's
another one there. There were also six armoured or heavy cruisers and if I can find them.
No that's another destroyer there. Amaya is a heavy 8-inch gun cruiser.
Shokai was an 8-inch gun heavy cruiser. Congo is not. Hakaru was 8-inch heavy cruiser. Otago
8-inch heavy cruiser. Why am I going into this detail viewers? Because it's so important to
understand the difference between today a destroyer, a light cruiser, an armoured cruiser and of course
a battleship. The difference is going to be massive in terms of what we have to fight and
how we have to fight it. So in terms of battleships they have or had in the battle
for. They had Congo class, two Congo class, known as fast battleships. Pre-World War II battle
cruisers converted to battleship designation and they were indeed fast. Each sporting eight
14-inch guns and very heavy armour. We had Congo and we had Haruna here. Nagato next an indigenous,
a massive indigenous battleship again pre-World War II with eight 16-inch guns. That's going to
be problematic and of course debatably the world's most famous battleship designated a super
battleship by some was the 65,000 ton Yamato right at the heart of Caritas force sporting
nine 18.1 inch guns. So let's quickly talk about armour. Destroyers absolutely no armour at all.
For what we care about today, no armour. Light cruisers, very little armour. Hence being a light
cruiser, light displacement, very little armour. Six inch guns, that's not going to matter today.
What we care about is their armour. Then we move up to the big heavy cruisers. Miyoko,
I missed that earlier. We've got Takeo here. All of them have what I describe as moderate armour,
a few inches thick, eight inch guns that might be dangerous today. I'm not sure, we'll have to see
and of course battleships, this being the most with a huge amount of armour. I haven't got the
figures in front of me, but from memory a deck here of about 10 inches, a belt here I'm guessing
of about 16 inches, turret fronts probably about 25 inches of hardened steel. So really difficult
to fight against. And speaking of fighting against, isn't it sad viewers that, I mean I've
recently finished a book about the destruction of the Imperial Japanese Navy in World War II and
less than a year after this action here, almost every one of these ships was either at the bottom
of the ocean or a smouldering wreck, never to be used again. I mean I'm not saying they didn't
deserve it because they did, because they started the massive war, but it's sad in a way because
these are such romantically remembered ships in a way and they were really good ships as well,
really good warships. Anyway that's completed our look at Kurita's force model, almost one for one,
where it should be at the time, it should be going the direction it should be. The last thing we need
to talk about viewers is what we're going to use and because a lot of time has to be invested in
this we really want to try and get it right first time. I've narrowed down the eight ships that you
guys have asked for and I've kicked four out immediately because I just don't think they're
going to cut the mustard or I just don't think they're suitable, leaving these four. The American
Ticonderoga CMP, the American Zomwalt Destroyer, the American Defiant Class Battleship
and the Russian Nikimov Superkirov Battlecruiser. So let's talk about each one because it's important
and like I said at the beginning this is a culmination of six or I think seven World War
Two versus modern warship battles we've done and each one we've tried different things and
we've learned different things and all those things we learn are going to come into play.
So Tycho has for what we care about today its main ship-to-ship complement of 16 plus 16
tomahawks. I could change that to be 32 naval tomahawks and eight harpoons but what we care
about here a harpoon is pretty much just as good as a maritime tomahawk so that's 40 tomahawk type
weapons. Well the problem we run into with that or should I say the effectiveness we found so far
is that a tomahawk slash harpoon let's just call it a subsonic missile. A subsonic missile with a
normal type warhead destroys one of these destroyers pretty well. Remember we did an Arleigh
Burke versus 50 Japanese destroyers I think it was even this type of destroyer and although most
that were hit by a single tomahawk slash harpoon were not sunk they were put out of action by which
I mean their guns were knocked out the speed was knocked right down and they no longer became an
essential threat so they were removed from the battlefield probably the same is going to happen
here so we've got more than enough tomahawks and harpoons to sink these destroyers. Also the light
cruisers yes they're a bit bigger they've got a moderate or tiny amount of armor should we say
but those subsonic missiles were still effective against them you just have to launch two three
maybe four and you'll take one of these guys down so so far we're looking just about okay for the
but the problem comes when you start adding proper hardened armor heavy cruisers have a few inches of
heavy armor how effective were subsonic missiles against them not very effective at all you could
destroy these ships but you need about 15 20 subsonic missiles to really destroy them and
when it comes under battleships remember we did an Arleigh Burke versus this big dude here Yamato
and yes the tomahawks had the ability to wipe out a lot of superstructure in terms of what's
modeled in sea power the radar was gone after the first hit after the first a dozen hits then
all of these small guns down here the anti-aircraft guns were completely destroyed I think
even some of the six inches were destroyed but the 18 inches remained going and importantly
the citadel which is the big armored bathtub that goes from here all around here was not
damaged at all so this ship as far as sea power is concerned was still carried on at its maximum
speed still far it's big guns therefore I could chuck probably 50 tomahawks at it and it won't
sink or stop it now I realize in real life that's probably different because in real life
you've got to have things like pressure waves killing vital crew members and stuff like that
but for what's modeled here we need to penetrate the ship get a warhead in and destroy the big
machinery inside if we want to stop a warship in sea power as far as we're concerned today that is
the Tycho out it cannot destroy the big warships and it probably doesn't have enough missiles to
take all those heavy cruisers out for a proper hard kill a soft kill isn't going to be good
enough at all so we move on to this bad boy the Zumwalt of which there are three in real life
they were built then they were cancelled and then we started again they're going to be big
hypersonic missile carriers entering service later this year apparently what have they got well
they've got tomahawks again I can make it carry 32 anti-ship tomahawks great I should also say that
see this dude here has lots of surface to air missiles a huge amount I mean such a powerful
warship 40 SM2s 20 SM6s and even some small ESSMs and they will do damage remember from the
previous battles we've done when the Arleigh Burke took on 50 of these you could completely remove
this guy from the battle with about two or three SM6s you could even take out these guys the light
cruisers with the SM6s and about half a dozen SM2s but when it comes to the armored stuff
cruisers or the battleships they had almost no effect yes they could strip the anti-aircraft
guns and crew on the surface but they could not give us well even really a mission kill
yes it's useful having those surface to airs but they're not going to do what we need today
which is to really penetrate hulls and destroy big ships so anyways Zumwalt again 32 tomahawks
great and a bunch of surface to air okay but what we've got is these now we've got the IRCPS
the intermediate range conventional prompt strike missile Americans and their bloody acronyms it's
a hypersonic missile and we've tried hypersonic missiles remember we did Trump versus a bunch of
battleships Tirpitz and Bismarck and we found that when that missile speeds up to hypersonic speed
it will get through the bathtub it will start destroying the structure of the ship take out
the engines take out the turrets and take out the magazine so yes but caveat these don't have
massive warheads on them and some of them don't even have warheads at all CPS doesn't even have
a warhead on it it's just a chunk of tungsten that flies at you and probably because of that it takes
quite a few of them to really put a big ship out of action probably eight I can't really remember
I think there's about half a dozen per battleship against Bismarck wasn't it and we just don't have
enough we've got 12 here that's not going to take out four battleships and a load of heavy cruisers
right so as cool as this ship is and as much as I want to try using it the amount of time we're
gonna have to put in to get all the weapons working and stuff like that I don't think it's going to
work we need more firepower well if you need more firepower obviously this guy this is another that
a lot of you guys wanted the Defiant what have we got here we've got loads even more huge magazine
of surface-to-air missiles cool we've got loads of tomahawks great we can do some good killing with
that and CPS it's got 12 CPS here but we've even got a version with 36 CPS which apparently is
right to real life now 36 hypersonic missiles could that destroy four battleships and a bunch
of heavy cruisers from what we've seen yes it could you could put six on each battleship pretty
much sink them right the only thing is it doesn't quite sit right with me my gut feeling is we really
want to do this we're going to do this with a ship that exists this ship doesn't exist it may
be built it may be not but it's a pure hypothetical ship it's fun to use but if we're going to do such
an important battle my feeling is you probably want to see a ship that's afloat right now i may
be wrong with that and you guys may shoot me down you probably will but that's just my gut feeling
so what does that leave us with it leaves us with an interesting a kind of weird one-off kooky
ex-soviet russian nuclear power battle cruiser so let's quickly explain how i've got here in
the rationale because i've been i'm not i don't sleep well at the moment so i've thought this
out quite carefully smaller vessels ali burke and stuff like that no it's just not going to cut it
taiko just not enough armor penetrating weapons this guy has armor penetrating weapons but not
enough this guy has enough armor penetrating weapons but it doesn't exist and may or may not
ever exist what's this guy all about then well this is basically a giant missile barge the
russians have put back into service after a staggering 14 year refit so they really take
their time what's he got it's got lots and i mean lots of surface air missiles and they have even
bigger warheads than the american standard missiles a bunch of small ones that are probably
not of relevant relevance today but jeez they've got a lot of them but the great thing about
russian warships is you guys have been teaching me this the doctrine is a lot of the time they're
not going to have aircraft carrier groups to protect them because guess what they don't have
aircraft carrier groups so they absolutely pepper their ships with a huge amount of defense offense
every type of fence you can imagine including metal fences now that's really useful today
because we get a giant arsenal ship here so anyway it's loads of surface to air okay might
be a little bit useful then we get 64 caliber missiles the equivalent of america's tomahawks
so we've got 64 tomahawks that's more than any of those other ships and that can take out everything
up to an armored cruiser and even an armored cruiser if we launch enough of them but then
it's got this ssn 26 p800 onyx it's a supersonic missile your flight mark three is equivalent to
the chinese yj18 which we tried against american iowa south dakotas north carolinas in the literally
the previous battle we did and they did penetrate it took about eight and but they do get through
the bathtub hit the squishy bits in the middle and they do sink battleships so i think that is
going to be our best bet today and we've got 64 of them so the penetration isn't quite that of
a hypersonic cbs but it does penetrate the bathtub and well i haven't tried yamato yet but hopefully
and we got loads of them so i think that's where we're going today and a bunch of stuff that's of
relevance today so there is the end of my probably what's going to be about 20 minutes of talking and
i apologize for that viewers but i had to justify which ship i'm using and why and i hope i've got
it right how i set the enemies up and why and how it is pretty much spot on realistic with our
chosen ship let's go and give it a go wish me the absolute best and in we go pause right viewers
welcome into the battle as i just sort my bits out so we've described decided this is probably
going to be our best bet today for the reasons that was said warning viewers after all that
talking this is a grim reapers mission it's not scripted for a certain result therefore you may
not see the result you want to see i just run it and see what happens and we hopefully learn from
it and with a bit of maturity so i don't know what's going to happen first thing i'm going to
do i'm going to turn my right air search surface search radar on i'm going to try and find the
baddies i want to win i'm going to play to win here okay i've got to designate a lot of these
let me quickly get them done so yamato uh coming over it's a few minutes okay yep they've seen me
already what's my distance it is 20 jesus christ that's gone quick uh right so we're staggering
let's set that there it's going to be set up with 40 with 30 seconds in who's going to start firing
yamato is going to fire we've got congo's firing is yam uh yep negato is going to fire okay let's
get the chuff out there's going to be a quick moving operation here first thing i need to do
viewers is survive why have i started in pause sorry why have i started in the gunfire range
because it's the rules that we set for these battles as per the previous bat we did we said
yes we can start this guy 200 miles away and he will one way or another destroy all these guys
they'll never come under threat so you said start these guys within gunfire range to give them a
fighting chance which i've taken literally i've started them within i don't actually know probably
a couple of miles of gunfire range they can fire at me that doesn't mean i can't move out of the
gunfire range i'm gonna do what i need to do to survive anyway so off i go all those shells get
in chaff noise make it everything i can to try and get the frame off and jesus the shells already
just hit right next to me flank speed so without surviving this is all a completely pointless
exercise my best bet is to just move away from them can i outrun them well i've got a giant
soviet reactor in here so i hopefully can where is it 32 knots i've got 32 knots the the fastest
ship they've got because they're going to stick as a unit they're going to go the fastest that
their slow slowest ship can go which is going to be nagato which is 26 knots so they're going to
go 26 knots because then they stick as a group okay nagato's blasting 16 inch guns out we've got
yamato's firing his 8 inch guns we got uh luckily the 8 inch guns aren't firing uh congo's doing his
14 inch guns oh jeez yeah we've got to get out of here we are now down to 20 miles because we
lost a lot of time anyway we're going to start firing so quick sip of tea so let's start using
caliber first of all um tomahawk i'm gonna start firing them pause who i'm going to fire them at
what i'd love to do is to do this quick quick quick quick quick quick quick quick quick i can't
i can't do that because they are radar guided as soon as they get to where they think the target is
they'll turn their own radar on and they will go for the nearest target in front of them so if i
fired 64 now at different targets they would all hit the ships at the front right and it would it
basically won't work so what i'm going to do is fire at him him and him the nearest non-armored
i've got to take that peel that ladder away let them sink and then i've got to go the next layer
that's how i have to do it if they were maybe firing top-down hypersonic missiles that might
be different but i'm not even sure that's that's true the fact is we don't have the tech to be
able to say hmm i want that ship there that's not going to happen so another because i've had
hundreds of battles right off they go they will probably almost certainly put out of action fully
those destroyers now i'm going to fire fire again as soon as i think i can which is going to be
probably in just a few seconds as soon as these hit i can already have my next ones coming can't
i i think i'll try i've got 64 to play with so let's say those others are gone where's my next
one is yugumo and yugumo there and i'm going to put one no no wait i'm going to wait until that
i don't want to waste trouble here because these heavy cruisers are going to suck these these
calibers right up and not be damaged by them and we know that we're still going yes we have shells
landing around us let's see what's going on with here heavy cruisers no yamato is going full
broadside against us he wants to bring his rear turret in uh so 9 18 inches nagato is trying to
bring his rear in this guy is happy with just so they're all still in range that's bad i must get
our range still 32 knots what's my range to yamato 20.6 miles go go go go i mean we take one
118 inch shot and we're dead because we've got no armor would they be able to fire at us in real
life yes would they better shoot us down in real life absolutely not so i guess enjoy the spectacle
so caritas 23 more ships from 1944 and the san bernardino strait perfect place to hit it right
in the art magazine i'm just going to pause and review this because i don't want to chew up my
time but i mean you can already see the damage that's been done would it sink it yeah no who
knows maybe probably not these are very resilient craft but is it going to put it out of action i
can already tell you yes because you see the speed it's now maxed at 10 what about him it's going down
to 10 maybe five maybe zero and him yeah so so they're both they're never going to be able to
move fast enough again to come and get me so what am i going to do now i'm actually going to remove
them from the battlefield why well if these guys want to start moving fast again their group
they're always restricted to the speed of the slowest ship which means the fastest they can
ever go again is 10 knots hence i have to get rid of these guys which is fair because they're a
mission kill let's face it so let me let me get rid of them boom removed and even if they you know
their weapons probably won't work anymore anyway blah blah blah anyway so next thing i want to do
is uh fire these subsonic paws i'm going to go on this cruiser here how many does it take i think
it's about isn't about six for a light cruiser i want to i want to fully you know fully smash it
i've got plenty to play with jesus their shells are getting closer the range is coming in that's
bad news here we go 2020s tech i was always going to win whether that's a a tomahawk whether it's
calibre it's going to make no difference at all yeah it's it's not going to be taking part in the
battle anymore and it's not going to be taking the part in the battle anymore i'm going to remove
them uh yeah i'm going to remove them all right five vessels removed everything's working so far
so this is all coming from everything we've learned so far in previous battles of unity
next let's check how safe we are ah ---- we've been hit look oh **** well i gave you a warning
at the beginning that these are not scripted viewers and if we get here we get hit and that's
a real problem because we're no longer we can no longer outrun the fast battleships
of the congo class that's a risky take by watching me i suppose um i actually don't know what to do
about that i'm gonna pause it and check my helicopters this is why i wanted to choose
the right craft ship because this is you know pretty many few hours recording i got this guy
which has it's got nothing of relevance that's gonna that's gonna be a small as20s gonna be a
small closed range anti-ship missile solid i might as well send them out what have i got to lose
anti-ship what have i got to lose right now launch launch launch go go go got two helix is coming
out problem is i'm down to 25 knots now because i've taken a stern hit which is a problem i need
to start firing some more missiles and killing some more i think i can have a pop at that congo
i reckon i can smack that congo and i think i need to so we're gonna start firing supersonic
missiles now eight roughly remember was what it took to sink the bismarck 10 something like that
so we've got supersonic missiles coming out now these will go up to about three times the speed
of sound if everything works hopefully it will they should at least have the damage simulated
at three times the speed of sound so here we've got our calibers going in our tomahawks going in
and i've chosen the right ship because it's the one in front basically look at that a beehive
because i mean some might even be beehive rounds from the yamato look at that
every shot ballistically modeled damage wise modeled they just shot their own ship
boom right in the bow right that's a light cruiser it's a light cruiser
can we kill it its armor is relatively negligible despite being big ship six inch ship
cause where it's gone wrong you see these guys we actually shot against that guy over there
but what i've actually done is locked onto the nearest ship which is that guy there
which is just kind of sort of how they work right and we've just wasted all these and i can't
so completely wasted and that's a danger and we've got to be careful
i'm gonna at least we've managed to fully kill it
ah fun fun fun right all right my helicopters are out are they are they out are they though
go oh my god we're down to 10 knots we're down to 10 freaking knots the stress
the stress what speed are we at and what distance are we at yamato is 21 and a half we can just buy
out just give me a few miles okay plus side although this is going 22 knots he's swishing
because he's trying to keep his broadsided so i'm not sure what his mean closure is
but i've got to get fast i've got to get faster somehow i've got to do yes we're up 23 knots
they fixed it or partially fixed it yeah i think this is the fastest ship out of all the ships we
looked at as well so i don't think i can go this fast so that would have been another major deficit
and a trump is so big it would have got hit more wouldn't it anyway surprisingly stressful
what are we at now okay we're back up to 25 but we've got to get out the range let's see who's
firing at us and then we'll start firing missiles he's still firing at us his guns are bearing
nagato he's no longer firing look his guns are at rest we've got one more ship to beat
and we're safe and we've got a nuclear reactor we're never going to run out of fuel we'll just
run away and this guy's so we've got one more array of guns what we need to do now is start
killing the nearest ship is definitely the congo so the congo has made a run for it at 30 knots
he's coming so when i said they split to stay together it appears i was actually wrong viewers
and this guy's coming after me and he's catching me up he's got to die he has to die now
everything in me tells me he has to die right please go for the right ship please go for the
yeah i'm not gonna be sure about this one viewers 25 knots the congo is catching us up what about
takeo takeo is not nagato is but it's it's borderline and this dude he's got to run out
of range soon we are at nearly 22 miles how long will this guy freaking fire at all right
helicopters i just don't have much to lose they've got these stinking little missiles
oh 70 miles range oh there's a kh-35 right let's just friggin use it so we can send these guys
around the side and attack the destroyers from the side i did not realize that learning on the
job viewers learning on the freaking job down you go now the supersonic missiles are going in
and i've got to see if we're penetrating a hull and we freaking are what matters hull damage here
hull damage will kill that ship i remember in the biz mark 5 where we started launching our
supersonics yes got him got him took six six supersonic missiles we took a congo out
all right um he's dead when he goes black by the way that's when the game says i'm overriding
the damage thing and i i believe that he's a dead ship great great news great news that's
going to buy us a little bit of time how are we doing we are uh 11 minutes in we're 25 knots
we're now the fastest ship on the board apart oh god this guy's gone flank it's okay it's a
destroyer it doesn't matter he's trying to attack us with his type 93 long lance torpedoes look
the target is too far myoka's just sitting there doing nothing that's great yamato still firing
almost unbelievably at a range of 22.17 miles will you ever run out of friggin aim all right
it's a problem i'm not gonna lie but we're doing all right we need to start killing again problem
is that guy's body's in the way i'm just gonna sink it because of how stupid our missiles are i
think i'm gonna sink that one i'm seeing that one no that one sunk itself i'm gonna sink this one
bang out of the way right we need to start destroying more ships let us take some supersonic
missiles for take on that heavy cruiser go all right our helicopters can almost a helicopter
can start launching these now boom that guy there radar on look at that so now we're launching okay
yeah and i don't think the american ships can do this i may be wrong but i don't think
the american mh-60s carry harpoon am i wrong with our viewers i may be wrong with that
i think they might just be asw in the utility and this is it's kind of a
i don't know it's kind of facsimile what happened in real life though wasn't it
i think that was a magazine just went up yeah it's penetrating the bathtub no problem um because
do we hit that guy didn't oh here it comes because korea koreta lost this battle really
because he lost his nerve didn't he he saw the taffy three and whatnot he thought it was a bigger
force than it was and he ran away well in this case there's only one ship they're fighting so
i don't know it's just an interesting thought well you can see there i asked it to go for a
cruiser so that's kind of annoying so never mind so go right around here where we can't miss that
would be the optimum thing to do right around here where i can't miss done all right where
are we going now to ko yeah it's dead look at this speed it's going down to zero so i'm going
to remove it from the battlefield just because it's just a problem having all these wrecks about
isn't it this guy's charging me i would like to end him so i'm just going to put a single
thing off it goes one time i'll walk into him now i don't dare do anything else until i'm
making 25 knots as yamato finally finished how are you still shooting he's not he's not i think
he's done i think he's finally done hot freaking czar viewers i think yamato is finally done with
us i followed the rules i started well within gun range but i'm obviously not going to sit and just
get shot and died immediately because that i guess we have time to sit and think now that doesn't
mean we can run too far away because we've got to still see them with our radar although technically
we could use the radar on these birds but the birds will run out of fuel so i don't know i
haven't decided what to do yet oh ---- now nagato's chasing he's nikato's gone rogue and
he's chasing me he's leaving his pack he's charging at 26 knots he's actually catching
us at one knot i mean it's potentially dangerous so we need to work our way we can get nagato
there's nagato son of a bitch yeah again he hasn't pretty sunk but he's a destroyed he's a
destroyed destroyer he's not he's moving at maximum speed still right two more why not uh
american destroyers you read about were hit by multiple 500 pound bombs which have bigger warheads
than these missiles and survived so right these guys are in position to fire i feel like i've got
control of the battle now i'm only i'm not actually escaping them and i'm gonna leave it
uh all right see doody that must die two hits now his speed's dropping down okay i think obviously
there's something wrong with him he's still at 28 knots he's taken three tomahawks i would say he's
a little bit bugged obviously he couldn't do that i'm gonna use a modicum of common
i don't consider that cheating uh obviously that's an unarmored destroyer against three
anti-ship missiles we'll ignore we saw that anyway we've got more heavy cruisers to destroy
it so let's get going you four on him go maximum tonnage what's our distance from yamato where is
yamato 27 knots behind so she's going far they're all going faster than us now because we're stuck
down at 25 knots so she's going to get within gun range again soon i'm stuck at 25 knots because
my reactor's damaged whatever's down what is damaged is red but i think that means we can
still damage it and flooding the only thing that's unrepairable is sensors which luckily
are not needed for us to fire these missiles for reasons i don't understand or care
boom smacky boom boom yeah really giving him a licorice whip viewers a licorice whip
bang really banged him look he's not going anywhere he's not he's down to 10 knots again
he's just going to be i could leave him but he was just slowly walked to go to the end and he's
never going to regain his speed back so i'm going to remove that heavy cruiser and remove and that's
it i can really start working my way and now i do still have to worry because they are still
catching me up four against him we'll do it helicopters around oh that's my other helicopter
one helicopter got shot down unbelievable he's alive the other one got shot down
i guess these things will happen
boom boom start speeding up a bit now the main threat's gone i don't have to react as much
again i'm gonna guess he's out yeah 10 knots and if you want to go and see all his damage you can
go do that but moderate hull damage for what we care about he's never going to be a threat again
let's get rid of him and womba all right viewers they are left with they're left with whatever
i can do now is start peeling away of those destroyers again peel peel oh my god he's
turning why am i turning why am i turning ---- ---- i'm 16 knots i'm turning don't do it what
is he doing please don't do that i'm gonna disengage i'm gonna go that way oh i reached
the end of my waypoint i've reached the end of my waypoint that was unlucky max speed go go jesus
that could cost me the match what's my distance to yamato oh **** me sideways excuse my language
but that was really worked for and now we're well within where's where's yamato yamato's coming for
me now damn it damn it damn it damn it turn you piece of crap i really want to win this
okay i can take to ko on now so to ko mustn't waste too many of these they're the only thing
i've got to take the armored ships down yamato is going to be next so yeah i can shoot yamato next
okay okay we're okay i know where nagato went where did nagato go anyone seen yagato where
did nagato go did we kill him we haven't killed him where is he yugo oh please tell me i haven't
deleted him by accident please tell me i haven't deleted him by accident i are very confused
it appears we've had a weird game bug viewers i'm just making absolutely sure couldn't of course
could he be off scanners you can't my helicopter would see him a very strange thing has happened
okay sorry about that viewers um a weird thing has happened i don't know why it is
but yamato is here kongo is here haruna is not here the other battery ship is gone there's a
correct amount of destroyers left there's a correct amount of heavy cruisers left bear in
mind that there's one that i didn't delete for some reason there's one two three yeah there's
supposed to be six in total i've deleted two so there's four heavy cruisers that's all right
but haruna and nagato have gone the battery ships i'm have we shot them have we shot them i don't
know that is a difficult thing i'm really sick at the moment viewers i got really nasty stomach
infection but let me guess no one refuses to fix so i'm stuck am i ill did we destroy them or did
we not there's a small chance when i was deleting stuff i might have clicked on the wrong one and
deleted the wrong one but it sounds very unlikely or a game bug there may have been a game bug
happen it's not on top of someone else we didn't crash into one no i'm sure i'd know about that
i do apologize viewers uh that may have been ill factor i don't know what to do about that
if we decide to have to add them back in i can go and have them back in
let's see how it goes let's see how it goes it's annoying there was a lot of dodgy factors going on
with that viewers it's not just invisible to me what's that that's yamato that's that's congo
no i've definitely only got two battleships and i don't remember
shooting any battleships however i am very ill i was in a and e last night which is the
hospital having tests so things are not fun never mind we'll do the best we can
okay the other missile hit him okay this takeo is down right yes it's down it can't even move i'm
definitely deleting him watch make sure nothing else gets deleted nothing else got deleted we're
this guy is down to 13 knots he's no longer a threat goes down nothing else disappeared no
weird battleships disappeared ah yeah that's uh it's kind of frustrating viewers uh never mind
never mind carry on carry on i gotta worry about yammy next uh no i should try and destroy some
more these missiles seem to work a little bit better in terms of guidance i'm gonna destroy
him and him is he firing at me he's still firing at me i'm gonna have to go for yamato next
oh yeah i'm still getting shot i've got to take him out by eight this is a bit of a test but i
hope it works yamato eight go oh no fun being sicky sicky boo boo viewers no fun at all okay
these are going the right way that's good news now what we're going to do to yamato with eight of
these well everything we've seen so far far says it should penetrate yamato have some supersonic
missiles of mine i think i'm trying to shoot down supersonic missiles with a giant non-pay
uh damage yes look at that penetration right through his tub uh i mean the reality is they're
actually hitting i think right here on the bow oh they're hitting through the top they are going
through the top that's it he's dead seven seven eight tomahawks uh sorry supersonic missiles
and he's down that is our main threat gone we can now just pick apart these guys again i still
don't know what happened to the two mystery battleships but let's carry on for the time being
he's down right we've got some battleships we're going to remove we've got him we're going to
remove we're him we're going to remove we're him we're going to remove all right those down leaves
congo heavy cruiser heavy cruiser destroy destroyer all we're going to do now is get that
myoko i've got plenty of missiles left start speeding up not waste your time viewers smash
take you off the freaking board 10 knots mission kill he's going haven't deleted
anything else by accident let's keep going it's gonna be congo well if eight managed to kill yami
then a congo is no freaking problem get some you mother power ship dead fully dead removing from
the board which leaves some cleaning up to do viewers i'm getting right to the edge of what
i can detect that now so i'm gonna slow right down now in fact i'm gonna stop if i go past
25 miles i'm not gonna be able to see them anymore even for these these missiles boom
yep all right he's a toasty ship he's a toasty ship heavy cruiser four of my finest
10 knots he's down he leaves just what appears to be a smashed up old light cruiser and this
let's friggin give it to it these uh divide their targets pretty well it's the p800s at the bottom
that's it boom that viewers after a lot of messing around carita's force at the san
bedino straight destroyed and we've still got eight supersonic missiles left so we can
kill another at least one battleship or two heavy cruisers and still a large arsenal 33
tomahawk type weapons and 96 you know sm6 type weapons we've still got a lot of firepower so i
think the arsenal ship was probably the way to go the only anomaly i spotted we definitely killed
the right amount of destroyers light cruisers and heavy cruisers um the only anomaly i spotted was
two battleships seem to disappear um i'm really not sure if i deleted them by accident or i actually
killed them and i can't remember as i said i'm poorly at the moment viewers i was a few days
ago if you're autistic you're probably not i got very pooey unfortunately that happens when you
have a four-year-old and i couldn't wash my hands and after that a day after that i got this horrible
stomach bug and i can't get rid of it my doctor will not see me he says he doesn't have time to
see me all he can do is send me to emergency hospital and they just tell me to go away so
like what the hell am i supposed to do anyway that's my problem it makes me really sick and i
can't think um i'm gonna assume that we killed them and even if we didn't and somehow i deleted
them by accident i think i could probably still kill them so a few anomalies but we did it and
that's it 23 mixed battleship mixed warships four battleships six heavy cruisers two light cruisers
11 destroyers and we managed it all fair and square i don't particularly want to do that again
but i if you want me to try something else i'm more than happy to lady gulf can be destroyed
by a single warship i hope you enjoyed it and bye bye hello value viewers i have to pay some bills
next level racing and pimax have both supported me for a long time and now they're offering me
affiliate links which means that if you buy something from their store and use the discount
code gr you will get a percentage off the price and i will keep a small percentage to help keep
the lights on if you are planning on buying sim gear anyway please consider using the code it
would really help thank you
