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Video Summary
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Oakley leads an Austrian-led coalition in a series of brutal Napoleonic battles against Spanish, Ottoman, and Prussian forces. The engagements focus on high-attrition infantry combat at river crossings and bottlenecks, highlighting the critical roles of artillery, reserve management, and the devastating impact of tactical errors and poor allied coordination.
Hey what's up guys, it's Oakley and we're playing Napoleon Total War.
This is going to be on the battlefield of Dresden.
I have the Austrians formed up deep.
Lots of columns in reserve and a massive front up here with some Archduke Legions
and then two Hungarian Fusiliers, both upgraded.
A bunch of Grenzers up front.
Our enemy has deployed as Spain and as such they have the ability to advance deploy
and so they've gone ahead and put a bunch of guys on our side of the woods.
Dresden is a map which has a couple just key choke points
and those are the only ways across which is kind of annoying I find.
It really bottlenecks the gameplay.
And so Spain with the advanced deployment like this is going to get a head start
but I decide to just pounce on this.
Yes they have a lot of Vanguard troops but I'm going to seize this in force
and just decide to charge with everything.
So we'll go ahead and watch the initial engagement
and I don't think the enemy anticipated me charging in with everything.
I have Militia units charging up through the front
and their main goal is just to tank out most of the fire and absorb cavalry charges.
The enemy is trying to reform and fight back but I'm just blunting their first assault.
So they're going to have two units that are just going to get chewed up in this no man's land
and now more of my guys up on the hill are going to start to draw in
and this is close quarters combat.
Right at the very get go this is how I like my battles fought
and yeah here are the Cazadores trying to move into my units
but they're slowed down by the force and I have dual lines.
Grenzers were able to pull back.
I have squares forming as well so this is really epic stuff.
I love these types of engagements.
This is a bloody massacre.
I've got multiple lines now overlapping
and the enemy is going to have its own lines pulling up.
For the time being I've had numerical superiority
but the tides are going to start to turn a little bit
as Spain starts to pull in reinforcements.
But this is bloody.
I have even some more light Ulans that I'm going to pull in
and some artillery, cruisers.
And those guys are going to be trying to get thrown in here.
The enemy is going to go on intercept duty with some of its cavalry
and this is not a place where you want to be between firing lines as a light cavalryman.
Yeah this is a death sentence for both sides.
More Spanish troops, more Lanceros going to be pulled in.
We'll see how their luck holds.
And they do get somewhat into my units
but again a square defending most of my guys.
Let's watch from the rear ranks
as you're told as a reservist to pull into the fight.
We ran into enemy emplacements
and it's time to pull up.
The prince is actually going to reinforce as well.
We have guard, troops
and they're going to come and try and sweep the battlefield clean
so let's watch this next charge.
Apologies we haven't been able to set the stage for the rest of the fight
but this is the huge climax early on in the battle of a lot of action
so I don't want to miss it.
French troops are going to charge in
and they do force most of the Spanish guys to form up into square
which is going to give us time to try and redeploy.
My Ulans are still alive, they're trying to tie down the enemy
and more waves of cavalry are streaming in from Spain.
And I think I'm getting the better of this engagement.
I decide to bring a build that's almost all infantry, only two cavalry
and the limit was four lights
and I think we could bring one artillery piece.
I decide to forego the artillery and just go almost all infantry
and that's allowing me to just meat grind the hell out of this engagement.
Seems to be going pretty well.
On this left side
I'm actually going to minimize this
just so we can enjoy the cinematics a little bit more.
On the left side where we meet the water
my Grenzers are formed up pretty deep
and as light troops they have a lot of nice concentrated firepower on this flank
plus the reinforcing units that I have here.
We're going to tear this force up.
Also in loose order, the enemy is not going to do much damage to me
especially in the woods.
So yeah, this is a really key position for me to hold
and the center is where just the grind out
knock down, drag out fight is happening.
Enemy Casadors have pulled through a little bit further.
They were trying to get after my Jaegers
my only 125 range units
which are really important when you're fighting these battles for choke points.
So it was a good move to try and knock them out
but ultimately he didn't get that much damage done.
Most of his troops ended up dying.
All my reinforcements are pulled in.
Let's go ahead and look at the Spanish forces.
So they have, I believe, almost one and a half armies
being poured into here.
More Hussars coming in.
Seemingly endless waves.
And to reinforce this they have an entire
six pounder battery
but you're not quite clear what's going on from this position.
Nonetheless they're firing away
into our lines
trying to target our Cavalry and my General.
Here comes a nice charge
and you can see I gave the square order
and, oh god, they're going to rear up in no man's land.
A little bit of a more
fortuitous charge on this front.
Right amongst the Austrian banners.
And I really love how they have the standard banner affairs in this game.
I really wish it was something we'd have
in the other Total War titles.
Especially Warhammer.
But this does successfully kind of force me to pull back
my Grenzers.
Unfortunately Spain just doesn't really have much to capitalize on this.
They're only now just going to be sending in
more Fusiliers.
But really not much
to capitalize on this. Not much to turn the flank.
And all of a sudden France with the
Empress Dragoons can charge right into this force
that unfortunately hasn't
formed up into square yet. They're in really thin lines.
This is going to be a key
another key moment.
Let's see how much damage they can get done.
Ooh, before another line starts
to come in.
This is a real, really big bloodbath.
But the numbers are starting to turn in our favor.
I mean on this side I have
four units here all firing away
at two units. So it's going to
take a while to shoot through the woods
that blocks line of sight. But eventually we're going to grind this out.
And then I can start to turn in and collapse
on this force. Which is only being reinforced piecemeal
through this little position.
I do somewhat regret not
bringing a Howitzer. I mean this position would have been
extremely important to start pounding.
France is also going to come over
and commit Old Guard.
Three Old Guard units. That's going to be
really critical for holding down our
force. In the chat that you're not seeing right now
we were kind of calling out for
a changing of the guard.
So my forces here are going to keep up the action
wear out this Spanish line. But with
reinforcements inbound we need something to counter
that. So that's going to be the French Old Guard
going to be coming in
kind of gearing themselves up for
reinforcements. As that's been going
on, well the rest of the battle not really too much
has happened. I've got
a couple extra units.
Four Hungarian Fusiliers
that I'm trying to pull up into the central plaza.
We're having a little bit of a fight over here.
Smith Janissary is going to be tearing into the Prussian
Light Troops. Trying to hold the
position behind the
buildings here. And trying
to ford the crossing. He's going to pull forward with
two Nizami Jirith. Not much in the way of support.
I wouldn't recommend this. We'll see how that goes.
Meanwhile the engagement over here is
Light Troops facing Light Troops.
And we do have one
artillery unit.
18 pounder. Although
for the most part it's targeting units that are
way too far away. And I don't think we'll get much done.
Perhaps it would be better to target the big
blobs first. Or even provide
covering fire and try and suppress these
Light Troops. Because whoever wins the Light Fight
will probably be able to win the fight in the long run.
Let's watch on this side
where we have two
Ottoman forces going to try their luck at this crossing.
And they're still getting
into position. A Spanish
force volunteers itself for the charge.
Trying to close range before the enemy
can fix its sights and
take shot. It looks like only one
volley does get off from both units before they get
charged. So that's pretty good for the Spanish
troops. And they're double
veterans so they'll have a little bit of a melee advantage.
Although the Janissaries do
get in on the Foot Guards. The Foot Guards do have the
advantage when it comes to melee. So I don't see
the Janissaries especially at this
strength yet. They're going to get
totaled. Would have been really
nice to have those Janissaries come in and support.
Or even the French troops to line the riverbanks
and try and get some supporting fire. This is
just not going to go well. I don't know why he's pulling
one of these forces forward.
Oh god. They're going to get decimated.
If anything I would have turned these guys
hid them behind the houses here
and just provided supporting fire
into that mass. Let's go back and
watch the engagement on this side.
The switching of the guard here has occurred.
The old guard is going to be the one taking
my place here in the woods.
Cazador is still sticking around
in the line to try and beef up this
French force because the enemy does have a lot of light
troops also pulling in.
But I think the advantage is going to be ours.
Firing rate, we should have this.
But the enemy supporting artillery
is going to be more powerful than ours.
So it's any person's
guess who will win. It really depends
how good the shots are on the six pounder.
I may start pulling in more
of my forces but for the time being I have to reform.
And I'm going to
basically try and pull out and prevent
myself from getting additional fire.
One of the things you have to notice is
the beaten zone in Total War Napoleon
and Empire I suppose
is when there's a battle
a lot of the shots actually go wide
and it's really important to not have those shots
that would otherwise miss.
To not have those shots just hit your units
that are standing behind. So you can see my guys here
a couple bullets whizzing over their heads.
The battle line is full at this point.
There's not much else I can do and so it's a waste to
keep your units right behind here.
Best to pull them out, away from the
battlefield and let them recuperate.
Reload, regain their stamina
and yeah stay out of the beaten zone.
And let the fighting happen where the fighting
needs to happen. These old guys are
really tearing it up. They've taken
severe losses in the center but the rest are
doing pretty good. And yeah they've broken one unit
the other is going to break so looks like Spain
is going to have to toss in more units and they're going to be doing
just that. More units tossed
into the meat grinder.
And I think it's at this point
that I realize, hey
you know Spain is bringing in reinforcements
also with their general trying to reform some
of their troops. If Spain is going to try and bring up reinforcements
then I should at least pull up with my
skirmishers as well and try and suppress this force
piecemeal as it comes in.
So we'll see how that engagement goes.
But yeah this charge of the general I believe
is just to try and rally some of his forces.
It's pretty ballsy.
It's kind of cool to see as well.
This is such a cool shot.
He's there to buff up
his units and then he pulls out.
Just wanted to keep them in the fight a little bit longer which is a smart move.
This side gets reinforced.
And this is where I'm going to once again try and
mask Grenzers on the left flank and get some nice
overwhelming shots. More reinforcements
going to be coming in. Up through the center.
Yeah the
Ottomans were pretty much massacred on this front.
Not much to be done.
We're still holding and
the Spanish Prussian force is still holding
as well. Over here
the skirmishing fight seems to be going
in the favor of Prussia. They do
typically have an advantage.
And also it doesn't help that the fact
that we've had howitzers bombarding
our positions as well. That's going to tip the scales
and here the Ottoman player it turns out
in this battle wasn't really the most skilled
of players. I mean he's retreating his troops
in the line of fire at a walk.
And so he's going to be taking a lot of
unnecessary losses here.
But at least the best we can do is just hold this position
and keep the enemy
at least in position
here. Keep them fixed.
I do have a lot of units that I
hadn't poured into that main fight. I did want
more forces to push around to the left.
And so this is going to be my next target.
The enemy does have some light infantry but
most of them are going to be line troops.
And so with some of my own grenzers and other units
I'm going to try and set up a position where I can start to force
the enemy back and then make a crossing
and potentially here start to whip around
fire into this, allow us
to charge through and then eventually turn the
battle here. Because that's kind of
the name of the game for this fight. Where there's only
I mean there's no other river crossing.
There's literally just one
two
three and four.
So there's
four separate crossings for I don't know
10,000 men on the battle across.
That does not bode well and so any particular
point where you can get across is going to be critical.
Speaking of critical we're
getting some really nice shots with the artillery up here.
It's one of the most expensive French artillery units
but it does really good work. High accuracy
long range.
Oh it almost took out that gun unit.
Let's watch the reinforcements
come in. Again a switching
of the guard. Old guard's going to pull out some of the
enemy fusiliers. We're trying to get
into my guys. Chase off my grenzers.
All I did was pull my grenzers back a little bit further
and I'm going to allow my Hungarian fusiliers
to get some point blank shots.
And yeah there you go. You can see my
grenzers pulling away. These guys desperate
to catch up and try and get into some sort of fight.
They're going to ditch that and try and go after my
main line. But all that
means is well grenzers can turn around
and fire straight into the fusiliers.
And what I also have is my reserve
heavy cavalry. I've been saving these
guys for just such a moment before there was way
too much gunfire going on for me to do anything.
But this is going to be a key position
once the enemy is whittled away. The really low numbers
can't really form up into square. This is going to be a key
moment for them. They're taking a
beating from the artillery but still bloodthirsty.
They're going to want to get into this fight. This guy
too eager falls off his horse.
The rest are going to connect however.
And do pretty good work
and just slaughter that force.
Once that's been done I do have the option
to chase after the next force. However they're
healthy enough to form up into square.
So I'm going to hit a couple of them
and then all of a sudden the enemy forms up into square.
And I always really like the Napoleon mechanic
with cavalry rearing up and not hitting
forces. I wish they brought that back. But anyways
now that they're in square I'm going to pull away with my
cruisers. Don't want to lose too many forces and I'm
just going to allow my infantry to mass. Look at all these guys
swarming through the woods. And now they have a nice
plump little infantry blob to fire away at.
The enemy units realize how
screwed they are and they're going to charge straight into combat.
But not before
taking a face full of lead here.
And so yeah
this force should break pretty soon. I've
formed up double lines here to try and help out
I believe some of the
old guard. Yeah still in the fight. 23 men holding
back a unit of 100. My guys are
here to reinforce.
But so are the Spanish I suppose in the back.
Oh man this is a real test of wills here.
Let's get a nice
zoom in of the action.
And yeah they got off one volley and realized
they're not going to win this gunslinging fight.
And so they charge in. And again this is
going to be another opportunity for my cavalry to get
in the fight. Where did I pull them back to?
Yeah they're over on the left flank again trying to stay out of
the beaten zone. But this may be an opportunity
for me to pull them in.
In the center my guys used up all their ammo
so I'm going to go ahead and charge into this
Fusilier force. Yeah I'm going to lose this
fight probably but it does bring an
opportunity for me to bring in my cav now that
the main unit that would otherwise shoot back
at me is tied down. So this
is moving up. Infantry is moving up and I'm doing a big
push up to this position. Potentially even
taking out Francisco Castanos
as well.
Let's go ahead and watch the cav push up.
And they're first going to come
and clash straight into this infantry
line that's trying to pull through
my own infantry. I don't think that's going to go well
in their favor. Oh and it looks like
enemy general killed. I believe
this is the one right here. Yes sniped by the
artillery. Really good hit
I mean in the force. That was a risky shot
but it paid off. Oh and a couple
of them died face to face with my Curious
Heroes. We're going to go ahead and chase them off
and this is going to spell doom for the Spanish
force on this front.
The rest of the forces have been charged. Walloon guards are pretty good.
Guards against guard forces. They have 108
that should beat the old guard
but I mean we have reinforcements teaming
and I'm going to be able to bring in my cavalry
and charge into the flank of this force.
Actually it looks like I'm
going after some of these Walloon guards
or at least I'm going to threaten it with my
Curious Heroes and then I decide to do better
than do that but still the
square does fire away and take out a fair amount
of my guys. I am doing a little bit of a risky
play here around these stakes.
If you go in this direction
you won't die but if I try and pull
back out I will certainly lose.
So this is risky for me.
I do charge into the back of these Walloon guards
and I can also
clip another one of these forces
so pretty good on my Curious Heroes
there. Yeah they're engaged on multiple
fronts. Down to 10 men
eager and getting lots of kills so looks like that's
going to help us clean up this fight but the Walloon guards
are going to be doing a lot of damage.
Cannons still up and running.
Two batteries so even if we
do clean up what's on this peninsula
not much luck in terms of pushing
past that with the artillery support.
Over on this front like I said I was going to try
and pull forward with my Grenzers.
I'm going to start to get some lucky shots on the Fusiliers and
try and just soften up
the targets here for me to potentially push
the bridge.
What else can be said?
Up here we have a
Nizam-e-Jadid in line
order trying to face off against
pushing Fusiliers in loose order. That's not going to go
well especially with Silesian Scheutzen
offering support
and the Silesians are actually targeting
these Nizam-e-Jadid which are kind of just sitting here
taking the fight, taking the
shots.
Again the concept I was
mentioning of staying out of the beaten zone if
you don't need to be there would
apply. Oh god
and yeah the entire Prussian, er,
is just getting destroyed at range.
Lots of healthy Prussian units. I would say this
fight is probably going to go
to the Prussians here.
So that's why I was eager
to get our allies to try and start a battle on this front.
I'm trying to bait out some shots with
my Grenzers. I got some shots
Light Infantry came in and I pulled
out of range right behind these buildings
forced them to waste an entire volley on
basically nothing. I still have
some Ja- sorry I was going to say Jaegers
I still have some Jaegers on this front.
They have maybe two
volleys left on their ammo after fighting a long
battle on that side and they're going to
redeploy and yeah look at all this fire
that I'm drawing on
and mind you these guys are actually out of ammo
at this point so I'm just parading
them around trying to absorb fire.
And then these guys are going to get some early shots
against Light Infantry. Killing a couple
of them, sniping at the Fusiliers
and then what I'm pulling in with
is a lot of infantry.
Two Hungarian units
and they're going to pull up right to the Riverbed
and that is going to scare off this Light Infantry.
It does not want to stay around to absorb
that shocking
strike. Three full units
also going to be pulling up as well and yeah they're
going to call it quits. Pull out
immediately as they start to see the flags waving
on that side of the battlefield. I do again wish that
I had brought howitzer unit.
This would be a very tempting target to break.
But again that's what the
artillery up here is going to try and do.
Jaegers also going to be formed up here
to try and hit the enemy.
Light Infantry has pulled back to a safe distance
where they can start getting some free shots against my
Hungarians so my posturing is okay
but over time they're going to
start to do a fair amount of damage. I decide to try and
do perhaps a bold but reckless
thing and that is going to be to forward the crossing.
We'll see how that goes.
On this side we did win
but we're faced with the problem that
ooh yikes there's only one way
across and there's an artillery
piece right here. It can
switch on canister. Same with this force.
Anything that tries to push through here is going to be a loss.
So now we're caught kind of in an
awkward situation where the battle has been won but all we
can do is hold the ground and get shot at.
So that's why we're repositioning some of our forces
on this side.
Over here I decide to
forward the crossing, charge in with my
Fusiliers against
the Light Troops and they take heavy
volleys from the enemy. One of them
is going to be an overwatch, another here
and then the other one up front.
This is really good positioning from the Spanish forces.
My guys are trying to get up
and trying to get some volleys at the
Spanish Blob but again they're doing a really good job of
getting the first volley and then charging in
preventing me from getting a second volley.
My other Hungarian Fusiliers are going to try
and turn a position here. I was going to get
them lined up and try and rake the back
of this force to free up my troops
but I don't think they're going to get there in time
and this is a really nice position
to have.
This can shoot at basically everything.
My guys are still kind of
finicking around, trying to reform
and
I think they're going to break at this point.
I see where my first volley goes.
I was trying to give an attack order
to try and fire into that blob
but my guys decided to instead get into
a melee fight so I'm like alright, **** it.
I guess we're committed so I'm just going to
try and turn the tide. Not ideal
and the problem as well is there are
where are they? Ah, here it is.
Two Prussian cavalry forces are going to try
and come into this fight and sweep
into the back of my forces so I desperately need
reinforcements. I lose one of my forces
but this light infantry is down to 19.
I should be able to break it. I do break the front
lines here and I have more suppressive
fire but it's literally
an uphill fight against these troops here
and with cavalry reinforcements
and a Fusilier force coming in the back
I'm getting pretty scared here
and so what I decide to do is
hey, this Hungarian Fusilier force is
going to have to hold and this other one
you are abandoned. You're
in no man's land so instead of stand
to face a full volley, what I do is
I just pull off. I tell them hey,
you're on your own and so now we're
going to be lost in the woods. If I were these guys I would
tell them, you know, bunker up in no man's land
within the city but unfortunately there's no buildings
to be garrisoned and so now what I am forced
to do is just pull around back. My intention
was just get away from the cav, get away from the infantry
perhaps even go up here and seek
a fight but just don't stand and take
volleys and so we'll see how this
goes. The chase is afoot.
The general smells blood in the water. All these
forces are coming in and here are
my guys. I try and form up into square
but it's a couple seconds too
late. The cavalry does get a charge and now everything
comes barreling down.
This is not going to look good. So my attempt
at a crossing failed pretty spectacularly.
I lost a fair amount of units so I was pretty bummed about
that but there was nothing
really to be done on this front so I tried to
just throw up my guys and I'm going to
prove how reckless of an act this is.
Fusilier force gets a full volley
off this one as well. Extremely
extended line meaning the entire force
can fire in the split second that I come with in range.
One of my forces melt. The archduke
legions and then two more units are
just clustered up. It's going
to be a chance for the, oh it looks like we did
take out the artillery. But yeah it's going to be a
chance for just a ton of
damage to be done here.
So I'm pissing away units at this point in the
fight. Probably not the smart thing to do.
I should have probably just pulled them back out of
artillery range and just kept them as a
threatened being
and just kept them back there rather than
throwing them away because that allows
Spanish troops to redeploy and come back over here.
Same thing could be said with my assault here.
Probably was best to bide time but what
I saw was a stalemate
here where enemy has advantage in artillery.
I saw nothing was happening in the center
and I saw we were losing the left over here
so my thoughts were hey, we got to try
a gamble or something at least.
So with my two gambles on this side
lost or at least a standstill here
my next gambit is going to be to try and push
on this position.
This is going to be
key as well because
look at all these forces we have, especially with a lot of
cavalry. My idea is
if we can forward the crossing
without too many losses, we have cover here
and then we can run and we can hopefully rampage
through all of this with cavalry.
I'm going to have to fast forward at this point
because now that I've
lost my guys and the initiative has been
lost and the blood shedding has kind of
slowed, we're going to
fall back into kind of what happens typically
in Napoleon battles is you get an extended
standstill so this is why I'm obviously going to have to
fast forward through this part of the fight
because it's very long
and yeah.
I am going to go ahead and keep fast forwarding
and then what you'll be seeing here is
a bit of engagement, lines coming in
to try and support, lots of damage being done to our guys
and overall we're on the losing end.
But yeah, I will cut back
when there's a bit more action.
And we're cutting back just real briefly
to show a little bit of my
moves here when I decide to cross
the bridge with some of my Jaegers.
They're very tired and they're actually out of
ammo so what I'm doing is a little bit of a feint.
Just pulled them across the bridge, yeah they took a little bit of fire
but I'm just posturing, trying to make the Prussians
uneasy. It looks like it worked, it's forcing the foot guards
back and it's giving us a little bit
more breathing room to perhaps attempt a crossing.
I was trying to get our forces to cross
en masse because I think we can take this out
and this is a really scary move.
This last Spanish cannon here,
holy crap, it's being really ballsy
and they're going to dismount right in the face
of our forces and this is a deadly
position to have a piece of
artillery with canister fire.
I mean that'll shut down all attempts to cross through here.
So we'll see if they can get this off.
We did pull one of our
Janissary units,
the Grenadiers here, and we'll see if
they can try and snipe this artillery crew.
Not quite sure how many men it has
left, nine troops remaining
and now they're going to start to
get their cannon going.
And light troops are in support.
I'm not quite sure why this cannon...
Hopefully this is a glitch.
I didn't actually notice this when we were playing the battle
but this is definitely saving us.
Yeah, I mean
Janissaries here are in full view of the cannon.
If it were active
it could fire a canister straight into this, take out
a huge chunk. But luckily
for us we do get a couple shots and some of them do
ding the crew members.
There we go, two of them going down.
So it looks like we may actually be able to get
a route on this guy. I'm not sure if the Ottomans are targeting
him. That would be a really good move. Down to seven.
Oh, there we go. Okay, shattered.
Thank God. This cannon is left
here, facing the wrong direction. Apparently none
of these guys have enough training on how to
turn a cannon around.
So yeah, thank God for that.
The rest of the fight is
basically not much is happening here.
Spain tries to push up with the Balloon
Guard. We push up with two Polish Legions.
Start taking more artillery
fire and we're going to be able to destroy, I believe,
this Balloon Guard. But basically just
the grinding continues.
Up through here, Spain
and Prussia are sitting pretty.
And then I try and pull up with
a couple more of my units. Again, almost all of them out of
ammo. Grenzers are going to try and charge
in and even this fight out.
Jaegers here trying to force back the footguards
even though they're out of ammo. And then my General
also going to be coming in.
Watch the charge of my Grenzers. They're very
tired. They've got no ammo.
So we'll see how this goes.
Oh God, half of them died
from the volley from the back.
And then they get charged.
This is at which point
I was hoping that these
Grenadiers would pull up
into point blank range and try
and use some of their grenades. I mean this would
clean house on that. But unfortunately, like I said,
the Ottoman player is not super skilled.
So it's not going to
do much. Finally, the Chasseurs
from France do get some shots off.
So it did do a fair amount
of damage to the Phasers and actually shattered them.
So it was pretty awesome. So yeah, my sacrificial
charge did do a pretty good job. And we're starting to get the
advantage here. I was screaming into
chat, you know, charge with all this cav. I mean, look,
all they have guarding this is light infantry.
If we can pull up with our cav, we could
thrash this force. And then
start turning the flank on this position
where, yeah, we're kind of losing.
But it's a kind of even-ish fight
you could say.
All of a sudden, France kind of agrees that it's
time to charge. So he's going to pull up with two
Swiss foot against
these light infantry. Let's watch this.
And again,
I guess while we have a little bit of slowdown
in gameplay, I do want to discuss the news
that CA had announced saying that they are working
on a new historical Total War game
and it is in full swing. And I really wonder
what it's going to be. I posted a video summarizing
what CA was talking about. But basically
what ended up coming out of that is
no one really knows. There's a lot of
variety. All the history people are coming out
saying, oh, I'm sick and tired of Warhammer.
It was the worst thing they could have ever done.
I would strongly disagree. Warhammer was a
great step forward. They were able to innovate
and do a lot of things. It's a really fun game as well.
It's different, but I
understand why people are
reluctant to see a second
Warhammer game come out, hopefully
a history one. But anyways,
I'm excited to see what the history one ends up being.
I do wonder if they're going to get
back to something Napoleonic. People were
mentioning they'd like to see something Victorian era.
Would be pretty cool. Something
about the US Civil War or
start to get into the Franco-Prussian War
would be really cool. Kind of that era.
Would be really interesting.
And then there's also the chance that they said
they would do a standalone title
that would perhaps supplement
an
existing game built off
the back of it.
They were saying DLC and the standalone might be
something to play off of it, but it could be its own time
period. So again, a lot of options to go into.
Here,
Prussian Hussars do a
really good job of beating back our Swiss Foot.
Buying a little bit more time for the Fusiliers to
perform. Fire away
into our line.
And our guys are going to charge up.
This is really a poor move
because look at this. Musketeers on the
flank in a perfect position. And then
here, oh god.
Footguards and Hussars are going to
try and get after my little hidey hole
that I had here. My Jaegers are going to get
trounced, but that's okay. They're out of ammo.
And what I was trying to do is bait the enemy
into this position. You can see me trying to pull back.
And what I wanted them to do is have the enemy
line up right in front of these Chasseurs.
But I'm not quite sure why they're not firing.
I mean, they have a clear shot
at the cab. I was hoping they would take the shot.
Perhaps they're facing the wrong direction.
I'm not quite sure what's going on.
But now the Camels decide to engage.
So this is going to be a very
interesting part of the battle.
Come on, Chasseurs. Please turn around. You can
massacre this force. We have a
really brutal engagement
happening here.
Swissfoot was cleaned up, and so what this means is...
Oh, yikes. The Camels are going to be greeted by
formed masses of infantry. It looks like he's
giving them attack order here.
Oh, God. But if this force reforms, especially
Footguards, they're going to tear into these big targets.
And where are the reinforcements?
It looks like he's deciding
to swing around some forces. I think he's going to try and
reinforce this position. Pretty good move.
But at least, at this point,
I think the reinforcements are almost out.
Nothing really left here. Again, a face-off.
And the bulk of the fighting
is going to be happening here. Oh, God. Here it comes.
Camel charge into the enemy.
And they've already formed up into square.
Camel's already not having that great stat.
With the Gunners, perhaps they might have
a little bit more luck fighting against the square.
It's not fully formed, but
the main problem here is that there's a Musketeer force
completely, oh, God,
unopposed. And then the Camels pull out.
This is just a mess.
Chasseurs is missing a really good opportunity
to try and clean up against the Foot Guards.
Not sure if they have, like I said, fire at will.
It looks like they're facing the opposite direction.
So we're having a little bit of a problem
with our allies. One of the main things
that I will complain about this battle is
we started to get a pretty toxic chat going
at the end. The message part
was really cancerous at the end here. And that's usually what
happens when you get a standstill where no one wants to move forward.
People are calling each other
assholes or campers.
Yeah, comments started to fly
back and forth. So this is when things started to get a little bit
more tense, unfortunately.
You know, fast forward.
Again, just
because, I mean, yeah, we're getting
slaughtered here. And the battle is
starting to turn. Ah, finally.
Finally. This is another thing I forgot to mention.
We had a cannon unit sitting here the entire
time. So you saw how I was pissed about
the Chasseurs not firing into this. We had a cannon
literally on the bank here that was
not firing in support. It was instead
trying to snipe this artillery here. And after
all those shots, killed one artillery piece.
So yeah, the Ottomans were not being very
helpful this fight.
I do charge in with my
last remaining unit. He tries to take
out this force but gets routed.
So that's the end of my forces.
Everything has been destroyed and I am left in
a spectator mode, unfortunately.
Oh god.
And then this is another thing we have.
The enemy is now going to swarm, clean up
our positions.
Foot guard is going to pull up and they're going to murder
the rest of our guys. So now the enemy is retaking the
outer banks. And we have cavalry
that's going to try and
form up. And this is a really good actually move, finally.
Instead of pushing through here,
he's going to go for the weakest position
and charge around with the Sifai cavalry
right into the Fusiliers.
Cleaning them up. No support. So this is
really good. This is the final break that we
needed. And now they're free. They can chase
after these Hussars.
Come forward, clean them up and break them. So this is
going really well. Theoretically, he could
turn around and target this artillery piece.
But at this point, I mean,
that's not going to gain anything. It's just going to lose us time.
So instead,
Ottoman forces are going to try and charge across here.
We were telling him not to because it was a fool's errand.
So unfortunately, he loses a lot of
units trying to make for the crossing.
And then walk out, loses more men.
And in chat, we're trying to tell him,
yo, go for the back lines. I mean, charge
the general staff. Charge
the Howitzer. Try and get at the weaker, unprotected
enemy forces.
Looks like he's going to do just that, but not be mindful of
the pathfinding. And he's going to take
some free shots from these Hussars.
So the Ottomans here being the stumbling giant
at the end. And then unfortunately,
he has targets there. And the general is
going to come and slam him inside. This is going to be the one
and only time you see general staff take out elite
heavy cav. And yeah, at this
point, I'm facepalming pretty heavy. The other force
gets in here, knocks out some of the Howitzers,
but then gets tied up on the infantry
and ends up routing. So both
of them ended up being
super ineffectual. And the general
staff getting triple chevron veterancy
after killing two Sifai
cavalry forces. So that was pretty
terribly executed. He could have swarmed this general
unit and then retreated and just
maybe pulled back and been a threat in existence.
Sat in the back here and waited for
the opportunity. But instead,
no, the Ottomans do end up losing their cavalry.
So all that means is we just have a couple
units left and yikes.
Not much left to forward the crossing. Looks like
all is lost. However,
we do have one spare
Polish legion here, full strength.
And it is actually in a really good position.
It's able to get across this
force. And now
with the threat it poses on this
Prussian force, they're forced to vacate the crossing.
Which is then going to allow us to start to pull
forward. And then actually,
we have the Ottoman
18 pounder. That's going to be the
saving grace of our army.
Basically, it's here and the enemy
has some Howitzers, which aren't doing too much damage.
And we have this big heavy hitting cannon that can
start to beat back the numerically superior enemy.
They have more numbers. In an open
fight, they could charge and destroy us. But,
because they're forced to take this crossing here,
we actually get the advantage
now. Where, you know, if they try and cross us,
canister shot to the face all day.
France has made the crossing.
And so he's going to try and
fight the combined Prussian,
and I would say Spanish force, but all
Spain has is the general staff here.
And yeah, these Polish, Swiss foot
taking a really heavy beating. But
the 18 pounder here got a really clean
shot earlier on
with some canister. Killed a lot of guys.
And yeah, he's slowly starting to pick away at the forces.
We're forced to retreat. This guy
pulls back on the other side and is going
to reform across the river.
So slowly, we're kind of manhandling the enemy,
which is numerically superior, into position.
Ottomans try and pull up
and they're going to take an engagement against
kind of like what I said earlier.
Yikes. On open ground, the enemy
can form up and, you know, destroy
us with superior numbers. And so this is not
a good move on the Ottomans.
And so they're going to get pretty much
thrashed here. Cannon fire going to
try and support to beat back these Musketeers, but
we lose two of our infantry forces.
And now the battle has swung. Ottomans only really
having a 18 pounder
and a general. Meanwhile, France's
forces have been beaten back. A lot of enemy forces,
so things are looking grim for us.
Here comes the crossing. It's pretty decisive.
We'll go ahead and put this on play.
And this is the critical moment. The enemy
has a chance to knock out our Ottomans.
The entire infantry force is routing. All that's
left is going to be a general and some artillery.
So these, um, the
entire fate of the battle rests on
these 18 pounder artillery.
They've switched to canister shot. They're done reloading
and let's see just how much damage they can do.
One shot tears through.
Second shot takes that cluster. Third
shot and fourth one.
So now they're down to really low health,
low morale, and this is really awesome
just as the enemy is going to try and get in.
Enemy general charges in and actually
shatters two units. This was critical.
Saved our army. Not much
in the way of reinforcements here besides Fusiliers.
And these guys are actually
ill-formed as well. Pretty strong.
If they were to form up in this way, they could probably beat us.
But unfortunately, they're caught,
uh, you know, flat-footed.
And our general is actually going to charge in.
So all of a sudden, after, I mean,
honestly, after the Ottomans sucking this entire
fight, he gets a miracle turnaround.
On top of this, the enemy general pulled
himself too close to the position.
Canister shot starts to tear into the guards
and he shatters.
And with that, the,
um, oh my god. Yep, killed
another force. So with that, the Ottomans
have saved the day. Killed
the general, destroyed three
infantry forces, and now the tides have once
again turned. We have the advantage. So this
is insane. Uh,
the name of the player, I believe, was InsaneBull.
We were cheering him on in the chat. Um, yes,
he was a noob, but in the end, we had to rely on
a noob to win the fight. So this was kind of a
pretty epic moment. Now the 18-pounder
is going to start to snipe, and he gets a shot
right over the head of this general staff.
Um, Francis trying to do his
best to keep the Prussians at bay,
but he's in a losing fight, so he has to
pick his fights very carefully.
And now, um,
now he's going to try and get across
to this general and keep an eye on this house.
The cannon's going to try and shoot through.
And I believe some of our
shots are going to come in and lay the law
down on this house. The rest of our forces
are going to take out the 7-pounder.
Here it is. A couple shots coming
in, and I do want to see the house destroyed, but let's go ahead
and first watch this. So, enemy
general gets, er, our general gets an opportunity
to strike and shatters how it's a
really critical move. Again, sniping
the key value units. All of a sudden, Prussia
wheels about and says, oh ----.
And, uh, we're going to pull out of this fight.
The general staff is going to try
and see us off. We pull back behind
the hill, luckily, before the infantry can come in.
Our artillery's got a shot on us, and
this is going to be a really cool moment as well.
I'm going to go ahead and cheer in the chat real briefly
because we're in a fighting retreat, and
suppressive cannon fire comes in, demolishes
the house, and watch
another cannon shot.
Boom! Look at that. That one
cannon shot killed, like, five of the
enemy general staff. Sniped the general.
He died in the field right here
next to the smoldering cannon fire, so that was the
biggest money shot right there. It shatters
that general's unit, and all of a sudden
the, uh, new player
here is just going to turn the
tides. All of a sudden, he kills so
many units in the blink of an eye.
And so, like I said, we were cheering him on, so he
just destroys that force. The luckiest
cannon shots there, really turning the tide around.
And now, all the enemy has is going to
be two infantry forces. We
have the artillery, we have the numbers, and now it's
just a matter of time, and we have a unit in the
back as well. Polish legion coming in.
We can fast forward this to see kind of what
the enemy's going to do.
And yeah,
I mean, everything is shattered. They don't
have much else. He's going to
try and reform and try and get a
flank to turn on our
forces here. And I would tell,
you know, the Ottomans, just
stay here. Stay out of range, wait for the
enemy to come to you, get your shots off, and just whittle
away at their numbers.
And plus, France is coming into the back.
All of a sudden, this entire line opens
fire on this force. The general, however,
comes in from the side, and again,
being the MVP, starts to clean up
these forces. The enemy is able to
form up to the square, which perhaps
may be the undoing of our force,
but we'll see. At least it does tie down
enemy numbers. Oh god, this musketeer
force, 50 men in square against
7-6 units.
That's not going to go well, but now we're able to double team
this force. It's going to shatter.
Oh my god, the tides are turning,
and the noob player again kills
another force, driving his sword deep into
the enemy force. So he single-handedly
took the battle here at the end.
Really epic stuff.
Like I said, this was a very big
stand-up-and-cheer moment for us in the chat.
We thought the battle was lost, but all of a sudden,
the noob player pulls it off somehow
miraculously, so perhaps not so
noobish this day. He earned
his rank here.
The general is going to chase after, and at this point
I think our ally is getting
a little bit carried away. The artillery is continuing
to fire here. I think what might end up
happening is some of the fire may end
up clipping the Ottoman general, so this would be
a terrible way for him to go if that
ends up being the case.
He can fast-forward this. I didn't watch this part of the battle, but I do
remember him. Something happening.
Okay, the artillery has switched targets.
Ah, but this force comes back. Oh god, is
the general going to lose? I wasn't watching this in the battle.
Looks like he charges in.
Pretty healthy. Five men against
47. Oh, and we break the enemy.
Freaking awesome.
There we go. Now it shatters, but our general
also shatters as well.
Nonetheless, a very, very cool fight.
Hope you guys enjoyed that one. It did have its
dull moments, but I think the opening
salvo in the
bloody woods over here
was really epic stuff, and then the finale was
very clutch-worthy. In the end, you can see
how many enemies were killed. I got the meat
of the kills here. I brought most of the infantry
in, so yeah, that's suitable.
Our ally here actually getting
a fair amount of kills. Overall,
our team doing really well here.
UGM tried it, not getting that many
kills, but getting the fewest
losses of all the armies, so perhaps
he, you could say, was being a bit more cost-effective.
And then the enemy force here,
MGL Proteus with 870, really not doing
too much, and the other one doing pretty
well. The Prussian force here with 1388,
getting the most kills on his side. He was the last man standing,
but honestly, most of those kills were
scored against Insane Bull,
the Ottoman, who was kind of feeding him
units. Let's go ahead and look at the unit
statistics. I want to see how many kills I got.
Holy ----, 225
on Hungarian Fusiliers, 149,
143. That was in the bloodbath that ensued,
and a lot of my guys getting tons of
kills. Yeah, I think bringing a lot of infantry to that
fight was really good, but perhaps I could have
afforded to swap out maybe one or two
units for a howitzer force,
and that would have allowed us to perhaps turn the tide
in some of these central positions, where otherwise
I ended up losing forces.
That's it for this fight. I hope you guys enjoyed.
I'm going to exit the replay, and
yeah, see you in the next one.
Bye-bye.