C# Procedural Random Dungeon Generator in Unity 3D: Geomorph Method (Full Course 2026)

C # Procedural Random Dungeon Generator in Unity 3D: Geomorph Method (Full Course 2026)

GraphicMade
GraphicMade
152 Video Views·Mar 27, 2026

Want to build procedural dungeons like in real games? 🎮🔥
This course teaches you how to create a random dungeon generator using C# in Unity, combined with modular assets designed in Blender.

Learn how to generate interior-only dungeons using a powerful geomorph system, connecting rooms and hallways dynamically to create endless unique levels.

🎬 TIMESTAMPS

SECTION 1: PROJECT SETUP & 3D MODELS
0:00:00 Course Overview
0:01:13 Setup Unity Project
0:03:08 Blender Configuration
0:06:38 Export from Blender & Import to Unity
0:12:25 3D Models Overview
0:30:10 Setting Up Unity Prefabs
0:43:51 Configure & Setup Lighting

SECTION 2: CONNECTOR SYSTEM & TILE GENERATION
0:57:41 Connector Script
1:17:03 Placing Connectors in Open Doorways
1:25:46 How It Works (Demonstration)
1:36:19 Create a Random Starting Room
1:52:40 Get Random Connector
2:11:37 Connect Tiles
2:19:11 Generated Tiles List
2:34:08 The Main Path
2:51:58 Branching
3:08:18 Using Colored Room Lights for Debugging

SECTION 3: PLAYER CONTROLLER & COLLISION
3:20:08 First Person Character Controller
3:34:05 Add Box Colliders
3:45:14 Checking for Collisions
4:03:04 Backtracking & Recursion
4:21:15 Blocking Off Unused Passages
4:33:28 Spawn Doors
4:50:39 Door Interaction

SECTION 4: DUNGEON LOGIC & OBJECTS
5:15:32 Setting Boundaries
5:25:58 Dungeon States
5:38:15 Spawning Random Objects
5:55:39 Quick Fix: Random Prefab Rotation

SECTION 5: EXIT ROOM & CONCLUSION
5:56:16 Create a Random Exit Room
6:15:46 All Scripts
6:16:19 Bonus Lecture: Other Courses
6:16:59 End of Course

✅ What You’ll Learn:
Procedural generation fundamentals in C#
Building a dungeon generator in Unity 3D
Geomorph method for modular level design
Connecting rooms and hallways seamlessly
Creating reusable assets in Blender
Randomization logic for infinite variations
Game-ready level design techniques
🎮 Perfect For:

✔ Game developers & indie creators
✔ Unity beginners and intermediate users
✔ C# programmers
✔ Anyone interested in procedural generation

🔥 Stop building levels manually — create infinite dungeons automatically.

🚀 Why This Course?
Project-based learning (build a real system)
Beginner-friendly explanations
Practical game development workflow
Portfolio-ready project

👉 Start building your own procedural dungeon system today!