Quick Fire Animation | How to Animate a 2D Flame)

Motion graphics
5 followers
Mar 10, 2026
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In this video, I'm going to show you how to animate a flame and then create this burnt effect by
actually setting the frames on fire. I'm going to animate this flame frame by frame in Photoshop.
You can use any frame by frame software you like, it won't matter at all. I use the free
plugin AnimDesign 2, which you can find the link for in the description, which adds this
toolbar with useful animation features. Many things in nature animate in a wave pattern,
animating in an S shape. Hair in the wind, smoke, obviously waves and fire. So I find it really
useful to start with a wave animation as a reference. In a new document, we're going to
create a layer as a guide and draw a cross where we want the base of our flame to stay
and stretch that out to about 12 frames. We're working in 24 frames per second and each frame
will be two frames long, so we're animating on twos. On a new layer, we're going to draw a rough
sine wave, which looks like this, and align that to the center. And I'm going to drag it to the
bottom just a bit as well and make that just a touch narrower. Now I'm going to duplicate this
frame and drag it up a touch. And I've got my onion skins on so I can see a faded view of our
previous frame. And I'm going to make another duplicate and move that up the same distance
again and keep doing that for a few more frames or until this sort of hump lines up with this
hump here and our wave will loop. There we've got our wave looping over seven frames. And even though
it's only moving up in a straight line, you can kind of see the waving back and forth and kind of
understand how a flame is going to attach to this. So let's make a new layer and start drawing our
flame. We're going to use this part of the wave as a guide for our flame motion. So let's imagine
that this wave is kind of like the spine of our flame and we've got a certain amount of mass that
we need to have on either side of it. Let's add that before tapering out at the top. The base of
our flame needs to stay reasonably static between all of these frames because the base of the flame
is going to be closer to the fuel of the fire and will take less influence from the cooling air
temperature which causes this wave motion at the top. Let's actually go back onto our guide layer
and note down a few of these shapes so that they don't differ too much in the subsequent frames.
Let's mark the top of the flame here as well. Back on our flame layer, let's add a new layer
and we're going to continue to use that wave motion as a guide and push our flame more in
that direction. So we can see over here it's a lot higher on the left side and then on the right side
it's going a bit lower. So let's try to match that up with our circle reference at the bottom of the
flame as well. Let's continue that process on the next layer, making sure that each frame feels like
it has as much volume within the flame as the previous frames. And then let's repeat that
process for the last four frames too. And now we have something looking like this. So the flame
movement is looking good to me but overall I think I want the flame to have a bit more movement
and be a little bit larger. So I'm going to use this as a small section of my flame and I'm going
to draw a larger flame over the top. A bit like that on a new layer so the flame now has two
segments that I can separate later and have them as different colors. If you want a smaller flame
you could always make a second section inside this one so that you have two segments of your flame
that way if you want two segments at all. So I'm going to make the top of this flame section about
here and I'm going to continue to follow this wave as a guide for this top section here and then just
slowly fill in the mass till it lines up at the bottom using the same principles as that first
flame and then continue that for the rest of the layers. And this is what we end up with. Now this
flame is moving a little too fast for me. I want to have a more slow and graceful motion because
when we actually go in to burn the edges it's going to get a lot more chaotic. So what I'm
going to do is create an empty frame in between all of these frames to make the motion last twice
as long. Let's hide our wave layer because we won't need this anymore and you can see that
every other flame which is blue down here in our timeline is blank. So when we play it it'll have a
strobing effect but the speed is looking a lot more like we want. I'm also going to duplicate
the very first frame and put that towards the end. We're not going to render that but we're
going to need to use that as a guide for our onion skins when we want to draw the last frame.
Because the process what we're going to do now is turn on our onion skins and we're going to do that
by just drawing in between the lines of our onion skins we showed the before and after frame. And
there's not much thinking going on during this process at all. Drawing a flame from scratch can
be a bit intimidating especially if you haven't had much practice. That's why I like to break
down my animations into simple movements starting with the wave which is really easy to animate
then slowly building the complexity on step by step on top of that. Here is the finished animation
and you can see all the blue frames are the in-betweens that we've just added and I'm pretty
happy with that speed. Now let's set it on fire. First a quick word from this video's sponsor
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new layer I'm going to number my frames so I don't get them mixed up when they're all printed out
and add another new layer that stretches across the whole animation and add some alignment markers
as well so that way I can easily align the frames when they're brought back into the computer.
And now I'm going to save out every frame as an image by going up to file export render video
and saving as a photoshop image sequence. I'm just going to choose jpegs. And now I've got
14 images ready to print out. I cut out the rough shape of the flame with a craft knife
leaving enough space to burn in the edges. I got some different burning tools. The grill
lighter had the best control so I stuck with that one igniting each edge and smothering it out with
paper towel as I got closer to our line. It took a few attempts on a test frame to get a consistent
technique down so there wasn't much overshooting the line. I did that around all the edges and
then I moved it over to a desk with some white card and photographed it from the top. I did this
rather than scanning it because I figured that the scanner bed would squish out a lot of the depth
that the edges had and I'd lose a lot of that burned crispy texture and also I didn't want my
printer covered in ash. I also photographed it on a piece of textured yellow card because I thought
that might have an interesting look that I could easily color select and adjust the inside color
once I took that back into After Effects and I did that for all 14 frames. Once I had them into
the computer I imported them into After Effects aligning the guides each other just using the
rotation and scale properties. Here's what it looked like over the white background and here's
what it looked like over the yellow one and I honestly wasn't quite as stoked as I would have
liked with the results. The burnt texture just wasn't quite obvious to me. Maybe I should have
spent more time smoking the edges first and there was a lot of variance as well in the paper where
it had kind of warped with the heat. Now scanning this probably would have solved that but then
I would have lost even more of that burnt texture at the edges. I tried overall a few variations
and I think this inverted one works the best for me. I really like how the specks of ash kind of
look like film damage. So after finishing the rough animation printing burning and aligning them in
After Effects probably took an extra two to three hours which certainly isn't quick but I think we
do get a result that's pretty unique and more interesting to look at. I also really enjoy being
able to take digital art out of the computer on occasion and to recreate this look digitally would
take in a fair bit longer. So a worthwhile experiment I think. Maybe. Let me know down
in the comments. I've made a short playlist of some related videos that I think you'll enjoy
if you've made it this far. I'll see you in the next video and please consider subscribing
if you'd like more of these videos every week.
