In this episode of Film School, Frankenstein filmmaker Guillermo del Toro walks through each step in his creative process for making movies, from developing and structuring the story and screenplay, to world-building, to designing creatures and monsters, to using practical effects -- and more lessons in moviemaking!
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How Guillermo del Toro Made Frankenstein - Film School | Netflix / @stillwatchingnetflix
Oscar winner Guillermo del Toro reimagines Mary Shelley's classic tale of a brilliant scientist and the creature his monstrous ambition brings to life. #movie#behindthescenes
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I always say there's a difference between eye candy and eye protein.
Eye candy is just pretty, eye protein is telling the story.
And it's pretty.
Is it a majestic moment? Is it a moving moment?
Is it a god-like appearance of a character?
And then you say, okay, how are we staging that particular piece of the opera?
Today we're going to be discussing the process of making movies,
referring to my latest movie, Frankenstein.
Let's get in.
For me, every part of the process has to be emotion.
What do I feel about it?
Because if you feel about an image, then the audience will react to that image emotionally.
I try to first think about that before I think of the aesthetics.
And then they start informing each other.
I'm like a high school kid on a date.
I make a playlist.
The worst part, and also the tired part, is the screenplay.
So what I do is I put a soundtrack, or a piece of baroque music, or a romantic composer.
When you're listening to that, you're listening to emotion.
Every image aspires to have music in it.
Every dialogue has rhythm.
You need to know how a story is constructed.
You can look at a great joke, a great book, a great novel.
They have structure.
Set up, development, and punchline, so to speak.
Directors' notebooks are very much like as if you're an entomologist,
and you're out in the world, and you find a little butterfly.
You pin it, and you keep it.
And I think when you're in the world, you can hear a bit of dialogue, and you write it down.
Or you make a note, or do a quick sketch.
There's so many things that you can be inspired by.
And you collect them, and then later you can refer to them.
Quite literally, every frame in the movie is a painting.
Like, you have to treat it like a painting.
But unlike a painting, it also needs to move.
It deploys the emotion, and you have to move to the next one.
It's a part of a puzzle.
Absolutely delighted.
The cheapest thing anyone can afford is preparation.
Any filmmaker, if you're starting, and you're doing it with your iPhone,
or you have a crew of 120, preparation, preparation, preparation.
And then, open yourself to the accident, and to what happens.
Let's move it that way.
Like an actor, a set has to change every time you're doing a scene with it.
For example, the lab is not only one design.
Every time you go in, it changes.
You have a huge window, and the face of Medusa on the other side.
That window can have an overcast blue.
Then you add the batteries, but they're green.
They're not turned on.
Then the batteries are on, and they're red, and it's raining outside.
That's a different set.
Then the operating table is laying flat with the cadaver horizontal.
That's another set.
Then it raises like a crucifixion in the shape of a Y.
That's another set.
Everything has to work together.
Cinematography is wardrobe.
Wardrobe is set design.
Set design is wardrobe and cinematography.
What the director does is conduct these things to join together in a single emotion.
And you sort of inspire, dictate, lead the audiovisual shape of the movie.
And everything joins into a moment.
When Victor sees the creature for the first time, and the camera is pulling back,
and you reveal the shoulder, and then it goes down, and then you cross the canopy bed.
That has been thought from the beginning.
And you try to coordinate the color of the sheets, which is red,
and his gloves, which are red, because he's doing all of this because his mother died,
and his mother was red.
So all of this information is there.
I believe that the center of the bullseye of a movie is the monster.
Where does this monster live?
And you design the movie around it.
For example, I don't want it to look like an accident victim.
I want it to look like something newly minted, first born.
So I do no scars with stitches or blood.
And we wanted to make him beautiful.
Because if Victor has been looking forward to creating that, it should look superior to men.
Again, the monster has to change every time you see him.
First, we start almost like a polar bear coming out of the fog and the ice to attack the ship.
Then you don't see him for another 30, 40 minutes.
And when he comes out, he's in bandages.
And then you see without bandages, and he's bald.
And then he starts growing the hair, and he has a cassock.
And then he has long hair in the cassock.
And then he's covered in fur and boots.
There has to be an evolution to a monster.
The monsters I tried to design have an aesthetic signature
that makes them all feel that they came from the same hand and the same mind.
There's a beauty, an ornamental quality to the creatures
that makes them almost like moving sculptures.
I added some glyphs to the design of Hellboy.
Those glyphs are also in the font in Pan's Labyrinth.
The smoothness of the Pale Man in Pan's Labyrinth
is similar to the smoothness of the body of the creature in Frankenstein.
And they are very much operatic.
With them, it steps in a whole world.
I just love them.
I tried to, in designing the creatures, to look at solutions that came
from painting or sculpture.
It comes from admiration.
I favor everything real as much as you can.
I believe that people can tell when a set is real,
when a makeup is real,
when a prop has been made by human hands.
There is a level of awe when you are in front of something real.
When we opened the movie,
all the stunts where the creature is throwing people around,
none of them is digital.
All of them are real cable stunts.
I said, I don't want to take over with a digital double.
I want it to be real.
The beauty and the way a real set,
a beautiful wardrobe made of silk,
interacts with an actor in their body,
the way they fit in a set,
where they look and see stone renders,
it informs everything.
There's not a single static shot on Frankenstein.
Most of the camera work is done at the height of the eyes of a child.
The camera always stays low.
I wanted the camera to be a character
that was constantly trying to take a better look.
I wanted it to feel like a circular motion
from beginning to end.
It never stops.
It completes the tale and that's the end of the movie.
And what you do is you try to move the camera symphonically.
If the character is running and he's in an emergency,
you run with that character.
A storm is coming!
The decisions are made in the same way
that you would write a piece of music.
Largo, allegro, allegro non troppo.
Do I want something pastoral?
Do I want something frantic?
And most of the camera is mounted on a technocrane.
All right, we got it.
Check the gate.
If you lay out the workshop very carefully
over nine months of preparation,
when an accident happens, it's not an accident.
It's an opportunity.
When I was younger, I would say,
it has to be the way I boarded it.
He followed my instructions to the letter.
As you get older, you say,
let's see if this is the best way.
And I listen.
I listen to the movie.
I listen to the actors.
I listen to the cameraman.
And then the best solution comes up.
And a lot of the things that happen on Frankenstein
happen on the day.
I like to have a family.
You know, in Mexico, when you have a dinner,
everybody's passing the salsa,
everybody's passing the plates,
and everybody's having dinner together.
I think directing like that is much, much better.
But you have to also be able to say,
put that down.
Don't ruin the meat.
Don't put ketchup on it.
50% of the work with actors is the casting them.
And I always say, and I mean it,
I cast eyes.
The eyes of the actor is what makes the character.
In order to know that Victor is a genius
and he thinks he's doing good and he's driven,
you need Oscar's eyes.
In order for the creature to have innocence,
you need Jacob's eyes.
In order to understand that she understands
the designs of God,
you need Mia's eyes.
Then what I do is I talk to them
and I send them books.
I send them six, seven, eight, ten books
that are pertinent to the character.
I send Mia a wardrobe from the 1800s.
And then if they want it,
you send them a biography.
And the biography includes everything
from their birth to the end of their life.
And then if they want rehearsal,
Oscar and Mia, we did a lot of rehearsals.
Then what I do systematically
is as many social dinners as we can.
I know because I don't like the personality
of the director, the star.
I don't like Mystique.
I think Mystique is a lie.
You have to be a human being that screws up.
And then on the day,
actors are completely different.
Can you try it again?
Yes, yes, that's you.
Yes, that's you.
That's you.
Some actors are good on the first take.
Some actors are good on the fourth take.
Some actors are good changing
from one take to the other.
And the director is there,
honestly, not to cramp.
You tell the guy that's good on the first one,
wait until we get to take three
and then give me one.
You try to coordinate their tempos.
Jim Cameron gave me a piece of advice
that I said to him one day.
What's the first rule of directing?
And he said, eight hours of sleep.
And he's absolutely right.
The machine needs recharge
because every pore has to be open.
Every piece of the mind has to be awake.
If the credits of a film were the correct ones,
it would read a film by the film.
Listen, listen to the film.
Listen to everything that goes wrong.
And you understand that you're not playing chess.
You're surfing.
I think a good piece of advice for a director
is you are always directing.
And that means you can never be bored.
Listening, listening.
And then he goes here.
If you are in the supermarket,
you're observing people.
The way a father pulls a kid closer to the shopping cart.
Is he gentle?
Is it violent?
Is the kid on the cart?
Those are all decisions people made and became characters.
So a director is never off.
However many years I stay active,
I always say, what am I going to do different
as a human being in this movie?
What am I going to try?
Where am I going to be scared?
And I have to find something scary
that I'm not completely sure of.
So go to a scary place in your craft.