頭部繪製 Part 1
影像雜貨志
18粉絲
6 次觀看·2026年1月14日
Hello, and welcome to week 3
This week we're going to talk about the head
or head drawing and construction
And so what we'll start with is
a basic disclaimer here about the skull
and some ideas about
what we're really abstracting from
So the most important thing obviously in drawing the head
or constructing the head
the emphasis here is going to be on
seeing the head or the face
with a series of planes
perspective steps
so that you could position the head in any angle
hopefully from memory
With that, with a basic template
which is kind of here how I'm thinking of the construction
you can add more and more information
rearrange that information
make it male or female
character, creature
But it really is dependent on
knowing the skull really well
So just as a
to give a sense of bibliography or reference
The best head drawing books
that I was really influenced by were
Andrew Loomis' Head and Hands
I believe it was the book
Bridgeman's Head
Breakdowns were really useful for me
George Bridgeman
Bern Hogarth
had really useful head drawing steps
and breakdowns
Glenn Vilppu
John Watkiss
helped me in seeing different planes
around the cheek
and understanding how to break that down
But this is more the emphasis
At least for me in this lesson
It's trying to take you through
a similar process of understanding
So full disclaimer
With doing these and studying
Mostly from these people
One thing I really did benefit after
Having done this for a while
Was taking Scott's Skull or Portraiture class
And that helped me really hone
The way that I use construction
I still don't understand the skull
As well as I should
Or the musculature
Or changes from male to female
But it was a step in starting to refine that
So that's something I would highly recommend
That you do
I'm going to focus more on this side
And the reason that we have this skull here
Is to tell you or to show you at least
How I begin the process of abstracting
Because that's really what we're doing
I mean we did it with the figure
We did it with the body
In terms of seeing it as a series of shapes
Or planes or leans
And that just means we're just taking away
Removing what we find to be essential
At that moment for the process
In developing the drawing
So it's very much drawing focused
Okay
So what we'll do is
In this first part I'm going to give you my setup
And the skull here is
My poorly drawn skull is right here
Just to simplify
So I can show you why I use certain shapes
And what they relate to
In our setup alone
So this would be I think
I'll try to remember to number all of these
As we go through
But let's say this is going to be
The equivalent in head drawing
To what our gesture would be in figure drawing
And hopefully you'll start to notice
That there's a lot of repetition
That the steps in head drawing
Have already been done
At least in the technical side of things
When we did the body
And I go through four
Basic ones here
That gets me set up
I think these are the four most important steps
That people usually leave out
When drawing heads
It gives you all of the
Important setup information
And let's
Let's also put a few colors here
That way
You can see them as being different
Okay so
Step one is
In drawing the head
I explode all the parts
Right so
The most important thing for me
In starting the head
Is getting a big shape
For the cranial mass
And this is an
Objective
System
And I use it for not just
Figures but also for animals
Right and so
Keep in mind that like I said
You can customize these steps
I'm going to give you an idea right now
How you can customize this shape
But you can also change it for animals
The same exact formula
So when drawing the
Cranial mass or the largest area
Of the skull
I think of designing a shape
That is roughly two thirds
Of the whole
It's going to be the biggest shape
Now here's a couple of ways
That you can think of this
If I'm going to do a cranial mass
And I want to just
Kind of summarize where that would be here
I think of all of this
So again
All of these finer areas
And points
And nuances
And superciliary art
And brow
All of that becomes this
Why?
Because it's manageable
It's something that I can begin with
In terms of drawing
I can place it, I can move it around
I can expand it or shrink it
But one option
For beginning drawing at this stage
Is a basic sphere
Now is this ideal?
Well, number one
It depends on
Where and what stage you are
When drawing
But it's not the best representation
Of the cranial mass
Your head is not perfectly rounded
It's not a basketball
So in this process
Subsequent steps
Would start to carve into that
Or plane it
And build towards something
Either through subtracting or adding
That more resembles the cranial mass
You can also
Customize this from
Step one
It would be more accurate to say
The head is not at all a ball
It is an egg
That's narrowed towards the front
And then wider
Towards the back
Now the only
Problem with this is
It may be difficult or more difficult
For people
Depending on where you are with your drawing
To design this shape
And move a more organic
Or imperfect shape around
Are you going to get
A better result? Probably
But if you mess it up
Is it going to look weird? Definitely
So the goal on this one would be
If you want to challenge yourself
To use this in the approach
And you start to take this same shape
And turn it
So now if this is 3 quarters
Maybe this plane would represent the forehead
But now I'm having to draw an egg
That's larger in the back
And then narrowed and shorter in the front
So it's
It's making the
Process more difficult
That's not bad
It's just what is your level
And what is the best
Usage of shape at this stage
To accommodate that
What is the disadvantage
To using a ball
It's just not going to look
Exactly like the skull
It's going to take you a little extra work
So this is what I want to introduce
Right away
Is that every step
Is an opportunity for customization
To customize
By intention
In terms of
Extreme intentions
Character, animal
Or you can just
Customize for
Realism
Okay, so enough said about that
Once I have my cranial mass
The second thing that I always do to it
Different color for different step
Is to give it a tilt
And this might
Seem strange but
It could also seem familiar, right
Because this is the first thing
That we did when drawing the ribcage
So
For example, this is why
This step is important to me
I see students all the time just draw heads
And then
They usually draw that outside
And then
It's like this, and then there's a neck
And so on and so forth
But I think
Because it's difficult, because there's so much
When we see the portrait or the face or the head
Everybody always makes
Perfectly vertical head
And this
Looks like a race of people with whiplash
No one is ever willing to
Move their head or their neck
Or their shoulder line
So after I find my sphere
Or my largest shape
I then try to assign a tilt
To the cranial mass
Or let's just say the head
The neck
And then the shoulders
The other thing that I think
Is worth noting here is
There's a lot of expression
Just in these three areas
Like for example
In 18th century portraiture
If
You know, a sitter
Or a portrait was designed
To have the head
The neck
And then the shoulder
At all these separate angles
It was a sign that they were
Blue or pretentious, right
So if we're not dealing with this
We're missing out on a layer of
Storytelling
That has historical precedent
And opportunity for connecting
With an audience
So here I showed
Straight line
Or
Diagonal line
Diagonal line that summarizes
An angle for the neck
And then a diagonal line that summarizes
The angle of the shoulders
There's a lot of attitude in there
So if we think of this as
Step two having
A, B, and C
Those are the things I'm looking for
As we have it here, right
This is just
Our straight up and down tilt
Which is okay because that's just our
Static model that we're using as reference
So that's two
If it were
In this
Broken down to there
It would just look like that
So it's just a linear indication
Tilt again means a 2D lean
Two dimensional lean
Which is from side to side
Step three
What I'll add to this
Color here
I'll always add now
The jaw
But I do it with a caveat
With an extra consideration
So step three for me is adding
Two things
I add the jaw shape
And then I also add
The cross
Or the symmetry line
Of the face
And these two things for me kind of go hand in hand
So here's how that would go
If I'm designing
Again just on top of here
To show you what I would
Summarize or see and then try to
Crack it into this simple shape
I bring
Or think of this as
The remaining one third
Of the head
And I try to drop it
Off the side of the egg
In a very smooth
Continuous curve
That can be punctuated
Or should be punctuated
At the chin
But when looking at the skull
Or drawing over the skull
Notice how much I'm leaving off
I'm cutting off all of
In this case
Just the particular angles
Of the mandible that make it feel
Masculine
But I'm not even there yet
I'm just trying to see mass and placement
So that would be my
Basic summary shape
For a front view
You can kind of forget
That the skull is there now
You just made an egg
Kind of a well-considered egg
The next part
Is this second step
You can think of it as a cross
Or you can think of it as a T
It is something that I developed
To help position
The direction of the gaze
Or the head
So the T would be made
Thinking across the brow
Right here
Or if it's easier
You can kind of look for the eyebrow
Even though there would be some movement
It's good enough for what we're doing
That's your horizontal for the T
And then your cross is
The symmetry line of the face
And what I always try to keep
As far as the cross or the T is concerned
Is that it should have this
Symmetrical position
To the chin
So there's that chin
That's that only straight line
That we put in there
And that cross is always connected
To the symmetry point
The point of symmetry
And that's something that's going to be
Really important for how I start to turn
The head
Let's do that same thing in profile
And then I'll do
Kind of a turnaround at the bottom
So same thing
Editing out
All the information I don't yet need
There's my front
Difference for
Profile view
No straight in the chin
Right now the chin just becomes
This kind of pointed shape
And also
Very little
If no cross
And that's because now that would be
On the profile of the face
That would be that initial line I drew
So that's kind of your extreme
From front to profile
And I made this
The egg
Just as easily
And I would have been just as happy
With it being a ball
Or a sphere I should say
So
Step 1 gives you your mass
And sizes the head
Step 2 tilts it
By way of just considering then it's side to side lean
Step 3
With your jaw and your teeth
Gives you
Complete control over how much
Rotation you assign to the head
And I'm going to
Make that clearer down here
So it's just going to swing down
And I'm going to do a series
Let's just do 4
Right here
So I'm going to do all
All
So not the greatest
Line up of spheres but this is just for demo
So that's step 1
Step 2 tilt
I'm going to give all these the same tilt
Just because we're not focused on
Changing the lean of the head at this point
I'm focused more on the jaw and the rotation
Step 3
Add the jaw
So fold down the sides
And so if you want
You can do both sides
Focus on getting these to be the same
And then I'm going to place
Where I imagine the straight of the chin to be
And then sometimes
Your tilt can double as your
Teeth or cross
It's always a nice
Happy accident when that happens
And then here's across the brow
So this is now
A shape
Or it's a gestural
Symbol for a
Front view of the head
If I want to turn
Because this is about rotation
When I'm drawing the head
All I do is push
So this straight line here
For the chin
I just shove it to one side
And imagine that you could just reach into the page
And start to fold that to the right
It would look like this
Now maybe I have something
That's straighter here
I'm thinking of my
Two-third, one-third relationship
Here's my chin
Now I'm just going to bring one
Uniform line there
So what happens
Well if my symmetry line has to stay centered to this
It's going to now favor one side
And you remember our rule
From last week
When the symmetry line starts to favor one side
It means there's a turn
And here would be my brow
So now I've made a
Gestural indication
Or symbol for the three-quarter
Position of the head
We already did the profile
So let's do that quickly over here
Profile means
I would take out
The straight line of the chin and just give it
This sharp
And then if I want to do a head
That's from the back view
So this is just for the labeling
I don't need to move quickly
Or be unclear
Front, three-quarter, front, profile
If I want to do three-quarter back
I might use the exact
Same shape as the front
I'm not going to have a
Symmetry line for the back
Because we don't see the features
So all I'll do if I want this to read as back
Is bring the chin
Up through the jaw
And make a line that's in front
Of the sphere
And then
It can help, this might be too much
But you can also put in a line for the back
Or base of the cranium
And now I have the back of the head
So for
A type of drawing process
That I focus on
That's meant for invention or
Deconstructing
This is a really useful step
Because now I can
Turn the head all the way around
Like the exoskeleton
It would just be easy enough
If I want to get this pose
In between the two
Just move the chin a little bit that way
Or if I want to be here
Where it's three-quarter going
Forward profile, I just move it further that way
So far
I think that's almost everything
You would ever need
In terms of setting up
Or posing your head
So I'm trying to distill all of this down
To the most important
And basic information
Because I think everybody's
Impulse when doing the head
Is just to get to the eye
As quickly as possible
But I'm also cautioning you
About that, because all of these essential
Really dynamic story elements
Can be absent
If that happens
And so the last one
Is simply
The perspective
This is the last thing we can really do to the head
To kind of pose it
It's the only thing missing
Of course your rotation implies perspective
But I've not yet done anything
That is truly a perspective addition
So what this gives you
Is the last question that you should ask
When setting up the gesture to the head
Am I
Under or over
And now we're rehashing
Steps and ideas
That we talked about when we discussed
The arms and the legs
In my last video
And it's going to be this
I almost did that
So this is how that would work
Let's take
This three quarter
And do an example of under and over
So I'm going to move this guy over here
Do this same pose
But down here
So I'm going to change some things
Let's say this first one
I'm underneath
So here's my ball
Here's the cranial mass
If someone is seen from beneath
It likely means
Maybe their head's tilting back
So this is me
Siding the two dimensional lean of their head
If it helps
You can use the jaw maybe
You can try to match it
With this tilt line to your jaw
It doesn't always work
But it might be a useful guide
To double check
Here's where
Things can get a little bit difficult
If I'm doing something that's three quarter
And I'm underneath
This proportion
This generalized proportion of two third to one third
Can start to waver a bit
So this is a better proportion
If we're just seeing the head straight on
If I want to adjust for perspective
And I'm under
I move the chin up
So
Let's do our tilt
Then we'll get that
I'm going to say tilt for the neck is this way
And then maybe this guy has a shoulder tilt like that
OK
So I'm under
So I'm going to bring this up some
I'm going to say the jaw is now here
Instead of adding that
Because I'm under
And it's somewhat dramatic
I'm going to put that here
The other thing I highly recommend
Because you already have the tilt for the neck
Is to draw the neck
And this is what we introduced last week
Remember
All connection areas
Can be dealt with as straight
C or S curve
So because the head is raising
That's an S curve
The neck is stretching out for that
And in the back
I would be seeing a C curve
So that just helps your neck
One of the main problems
That I see with
My drawing students all the time
Is they'll do nice heads
And the neck will be
Perfectly symmetrical
So it's kind of two problems
One of the
Missing out on the angle
In terms of stiffening the spine
And the cervical column
Instead of always seeing that
Diagonal motion it has
And then paralleling form
And not finding the
Dynamic rhythm of C and S
You can see kind of
What's already starting to happen
If I place the neck
And then the chin there
And then follow through on
Understanding or thinking about
The canopy of the jaw
All of this
This begins to function
As perspective
I mean that's not our perspective
But what's happening here
Is the same as what would happen in a cylinder
This is just me
Trying to point out the importance
Of lifting that chin
That is that you get this here
For the true
Way that I would work through the perspective
In this one let's now move into step three
And finish that
Which is to add the cross
Or the T
There's the symmetry line
And then maybe here the cross
Is this one
So here's where
It gets somewhat complicated
When I make
My elliptical line
So what I'm trying to do
Even though we have this somewhat
With the way that the jaw and the neck are working
Is I want to turn that eye line
Into a very determined
Or accurate
Ellipse
I'm trying to understand the ellipse
So how do I find an ellipse
To assign to the head
Well there's actually a pretty easy way to do it
If you look for where the brow
So that's something we've already done
Sits
Relative to the ear
And you don't have to draw in the whole ear
Just do your best to look
And place it generally
Maybe put like an egg there
I can find or help start
My understanding of the ellipse
By relating those
But I always
Always always draw through
And I'll just kind of
Darken the ellipse
On the part of the form that's closest
This is a helpful trick
That you can use to
See the perspective of the face
This is going to be continuing
Into all the features
All the features
At least the start is going to share that
Kind of perspective line
You're telling the viewer or the audience
That this is the perspective of the head
You're using a fragment of the cylinder
Through the ellipse to do it
But you're just taking
That brow line
And then continuing it
And wrapping it around
If that relationship is vague
Between the brow and the ear
Think of glasses
You know, people wear glasses
You always see if they're looking up
Across the
Frame there
And then it will drop back down
To their ear
And conversely
When someone's looking down
The opposite
For technical
Or technical accuracy
One thing that's important
To keep in mind is that
When you make this ellipse
So let's come back here and revisit
The shape that I made
For the cranial mass
The cranial mass is this much
What I try to focus on
When I make the ellipse
Is that the ellipse should remain
At the equatorial center
Of that sphere
Which right now
It doesn't look like it's the center
But I'm thinking of the center
Like the equator of the earth
So the equator
We see the equator on the earth
So there we know it doesn't stop
It continues
Goes around to the other side
And then back again
So technically the center
Is this
And then I did it okay
It's close enough
The reason that I point this out
As something that's valuable
As a technical tool when drawing
Is that I'll see people do this a lot
They'll do their heads
And then they'll put their eyeline
For their ellipse up here
And then that shifts and distorts
Everything to do with perspective
But if you're always maintaining
The ellipse center
I could do an ellipse here
This could be someone
That I'm slightly underneath
Or if I enlarge it
Now I've tilted
In 3D space
This away
And I haven't lost continuity
With proportion
So
That all might be unclear
Just make sure that you have
A center line
And that your ellipse is always drawn through
And relating to the middle of it all
The middle of the sphere
That's it
I mean as far as
I'm concerned
There's no other consideration
For posing a head
In those steps
You can move the camera around
With these principles
You can change your two-dimensional
Leans and gestures with these principles
But let's do one last one
Where we see a variation
On this three-quarter
Where we're now going to look
From above
So we're under here
We'll go a little bit faster now
Sphere
Tilt
And just do a tilt for the head
The neck goes this way
No floating heads
Shoulder line
If it's a really extreme view
You can take the same idea
That I did with the chin here
And apply that also to
Being above someone
If you're dramatically over
Maybe this jaw is going to overlap
Behind the skull
So you can use your
Two-third, one-third there
But make sure that it isn't seen
Some kind of distortion
This is also a three-quarter
Neck
To my C and S curve
Okay
Where's my cross
Here's the center line of the head
Brow line
Let's say now it's here
And so
If I get confused
I'm going to make sure I can see that brow
I'm going to double check where the ear is
If you see someone wearing glasses
The opposite is going to happen
To what happened when we were
Looking from under
You can see the area
On the front of the glasses
Going across
And then it's going to pull up
And move down
So I can remember this
Just because it's a way for me to
Understand the way that
The ellipse needs to be drawn
I'm going to draw this through
And now we have
Everything we need
To develop and pose the head
This is the template
It's all the gesture
Anything further just gets built up
In accordance with
Something Glenn Zilkow does I like
He always puts like a little dot
On top of the head
Just as a reminder
That's the top
I don't know why
It makes it feel complete
And then we're done
So that's the most important step
The result
Even though you don't have to draw these
Next to your head
That ellipse
Is close to this
Therefore the viewer
Understands the head
Has been spatially
In the same position
That's it
All of this is how I get the drawing started
It's my gesture
You should aim to do it
Always and if possible quickly
At the beginning of a study or a drawing
This is vague enough
That it can become custom
And then it is
Really easy
Ultimately with practice
To start to develop a more refined look
Like you would get in
School or realistic work
