Cinematography Style: Jarin Blaschke

Filmmaking Techniques
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From the stark black and white nightmares of the lighthouse to the desaturated painterly
frames of the witch, DP Jaron Blaschke has carved out a career, often in the horror genre,
by creating visually strong, graphic, desaturated, textured, yet naturalistic photography.
In this episode of Cinematography Style we'll peel back the layers of Blaschke's craft
to uncover how he broke into the industry, the techniques, inspirations and philosophies
that define his work and what gear he uses to execute these ideas.
He first became interested in crafting images as a teenager. At 16 he moved to New York to
study cinematography at the School of Visual Arts. After graduating with a reel of student
films he gradually began establishing a network of contacts and eventually became the go-to DP
for many Columbia Film School grad shorts, as they didn't have a cinematography department.
You start with like horrible shorts and then they become like marginally better and then they end
up being things that actually go to festivals and I do my first feature and you start all over again
with like no money. I had no strategy at all other than I'm just going to meet as many directors as
possible. Eventually one of them has to be pretty good, you know, and take me along.
One of the directors who approached him to shoot a short film in 2007 was Robert Eggers, who he
would form a long-running collaborative relationship with which would span many feature-length projects.
Although he has photographed some comedic and drama films, much of his work has included
elements of horror, whether that be with Eggers or other directors such as M. Night Shyamalan.
Cinematographers often talk about the craft needing a balance of technical skills and
creative skills. However Blaschke also talks about needing a political mindset.
This may be useful for selecting and managing crew, interacting with a client and agency on
commercials and also for managing a partnership with a director.
There's the political and then there's the technical and then there's the creative. They
all sort of change depending on the situation you're in so sometimes requires more one than
the other. It's more of a political task, you know, how do you get a sense of what the director
intends and trying to make my piece work among the rest because it's such a rich
multidisciplinary medium.
For certain directors who he has a very close working relationship with,
such as Eggers, he finds he has a bit more scope to push for ideas or make contributions
beyond the usual scope of a DP. For example making suggestions about changing the sequence
of characters actions in a scene and how they're blocked.
It helps that he approaches filmmaking almost as an editor would, considering things like the
sound and the timing when designing the shots, taking a large picture view of the scene rather
than just focusing on the photographic details. This helps him to visualise stories by removing
the clutter of the outside world and distilling the essence of scenes into succinct visual ideas.
When designing the sequence of shots that they'll photograph,
Blaschke and Eggers each come up with their own shot list or storyboard,
which they'll then combine and through discussion come up with a final shooting plan.
I don't come from cinema and Jaron is better at camera placement than I am. He just is.
I shot list everything, he shot list everything and we come together.
These compositions are often quite symmetrical and centre-weighted with the subject placed in
the middle of the frame, without any extreme negative space which is found in many contemporary
films. Rather their compositions are reminiscent of renaissance art. The director DP duo also share
certain perfectionist tendencies. These mean that they rarely narrow down the look and feel
during pre-production, leaving less to chance, from the costume to the hair to how they will
achieve the dust effects. Since Robert Eggers films tend to be period movies, another point
of collaboration is their communal desire for historical accuracy and authenticity.
When they embarked on Nosferatu, rather than basing the visuals on the 1920s original,
their intention was instead to be true to the 1830s romanticism period the story took place in.
For ex-production designer Eggers, a large part of his focus is on the costume and mise-en-scene,
while Blaschke's historical focus is on lighting.
He likes to design his illumination for interiors or night scenes
around practical lighting, which are sources of illumination that can be seen in the shot
or are built into the set. For example, if the characters are exploring a space by torch light
or even by the flame of a lighter, he'll give them a practical torch to use and let the real
light from that illuminate the set, letting the rest of the space fall into darkness,
true to how the human eye would see things. In many night scenes from period films,
he's exclusively lit them with a natural light from candles, fires or torches. Although if the
fire sources aren't bright enough to expose with, he may supplement them with either flame bars,
which are gas powered torches which produce a continuous and predictable flame,
sometimes bringing in either a mirror or textile to reflect and increase these fire sources.
He'll occasionally resort to artificial electrical help, such as if he needs to fill in a bit more
light for candlelit night scenes, which he did with a small tungsten source bounced off muslin.
He's also used electric film lights to produce effects which aren't possible to do with real
sources. For example, on The Northman he used LED SkyPanel 360 sources which were dug into the
ground with a dialed in effect setting that produced the feeling of lava shifting and
bubbling in a volcano. Before we dive further into other gear which he uses to execute his
well known moonlight effect, as well as the cameras and lenses he likes to select,
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Marshke's cinematography is his frequent use of a limited monochromatic colour palette.
Whether that be the black and white monochrome found in the lighthouse or the desaturated
cool cyan moonlight look in the Northman and Nosferatu. The idea behind this look came from
his preference for naturalism. In coming up with an approach for lighting these night exteriors,
he wanted to depict it as close to how the human eye perceives real moonlight.
This is informed by a scientific principle called the Purkinje effect.
At low illumination levels, like night exteriors without artificial lighting,
our eyes shift colour towards the blue end of the colour spectrum and any red colours appear darker.
To emulate this feeling on the Northman and Nosferatu he used a cyan filter which was
custom built for him by Schneider, that eliminated red and yellow wavelengths of light as well as
most green light. This left him with an almost monochromatic image made of blue and cyan densities.
Once the colour of this negative was desaturated in post,
most of the colour drained out leaving a low key cyan look. For exteriors he'll often combine
this lighting with haze which gives a bit more substance to the midtones and prevents the whole
image from crushing to black. Most of his work is quite a distinctive look applied in the colour
grade, motivated by his lighting. He'll often opt for a desaturated cool look for day scenes
with blues and greens seeping into the skin tone. Then either light interior or night scenes with
a cool moonlight look be discussed, or lean into a warm practical source like lamps, candles or fire.
His negatives are quite dense with crisp pure black shadows. Each scene in the films he lights
will usually have quite a limited colour palette that is either cool or warm and is punctuated by
deep dark shadows. You may think that working with so many moonlit night exteriors he'd opt for a
cinema camera which comes with a more sensitive ISO base and lets him expose with less light.
Although he did do this on some movies such as The Witch which was shot on the Arri Alexa with
it's 800 base ISO, for most of his recent work he's shot on less sensitive film stunks.
He's used different stocks on different projects, from the black and white Eastman XX on the
Lighthouse, which he exposed between 50 and 80 ASA, the 50 daylight and 250 daylight stocks on
Northman, or the 500 tungsten film that he shot at 320 ASA on Nosferatu. Shooting at such a low
ASA compared to digital cameras means that he needs to let lots of light into the camera,
particularly when shooting night scenes. He uses large HMIs as his moon source,
which are suspended high up and far away on a crane lift positioned directly behind the character
opposite the camera to backlight actors. The key to his moonlight look is placing
his source a great distance away from the subject. Using strong sources far away,
illuminates vast areas of land in wide shots and creates dark shadows with hard edges like
moonlight does. To create cool sources of moonlight or daylight coming into interiors,
his team will rig large textile bouncers on frames above windows, which may need to be
raised by crane lifts, and bounce light from high output HMIs into them, which softens it.
Using low ASA film and so much light means he rarely has to trust his light meter readings,
since the set in real life will appear much brighter to the eye than what the film recorded
by the camera will look like. Another tool he uses to aid exposure for night scenes lit by
practical sources like candles, is using lenses with a fast aperture, such as using a Panavision
SuperSpeed 50mm T1.4 or even the UltraSpeed Panavision optics capable of opening up to T1.
These specialty lenses supplement a set of regular speed primes, which often have a
heritage, such as the Cookspeed Pancrose with their dreamy textured bokeh,
or his favourite set of Bausch & Lomb Baltar lenses designed in the 1930s, which he favours
for their cool tones and the way they bloom the highlights and soften the image.
Most of his films stick to quite classical camera movement which is buttery smooth,
foregoing handheld motion. He'll regularly push the camera along a straight axis,
such as tracking directly backwards, forwards or along a horizontal axis from side to side.
Most of these moves are either done with a dolly or if the moves need to be done over rough uneven
terrain, on water or from an elevated angle, he'll use a crane arm with a 3-axis remote head,
which gives the motion a smooth stability or places the camera in difficult to access positions.
For example, he's used a 50ft technocrane arm to suspend the camera just above the waterline
without submerging it. Or a Scorpio 45 telescopic crane rigged onto a ship
to position and move the camera with a stable smooth motion.
Hope you enjoyed the video. As always thanks to all of you for supporting the channel by
watching, commenting and to those that get the videos early on Patreon.
Otherwise until next time, thanks for watching and goodbye.
