Why It's So Difficult To Shoot Night Scenes During The Day

Filmmaking Techniques
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Nov 13, 2024
Most of the nighttime scenes in Jordan Peele's "Nope" (2022) were filmed in broad daylight. The same is true of films like "Mad Max: Fury Road" (2015), "Lawrence of Arabia" (1962), and many other Hollywood classics.
There's a cool thing happening in this scene
in Jordan Peele's note.
You may notice it starts out pretty dark,
then slowly gets brighter.
Here, you can't see the logo on OJ's hat,
but two minutes later, in a nearly identical shot,
you can.
It's an incredibly subtle trick
that cinematographer Hoyte van Hoytema
used to emulate how our eyes naturally respond to darkness.
We build up, it sort of fades in,
that are very slow,
but that simulate very much your pupil dilations.
But what makes this subtle trick possible
is that this nighttime scene was shot in the daytime.
Day for night is a technique Hollywood has used for years,
but it hasn't always produced convincing results
or clearly visible ones,
as seen in shows like House of the Dragon.
So how did Hollywood get to this point?
Here, you might be wondering,
why wouldn't filmmakers just film their nighttime scenes
at night?
And in reality, many do,
taking advantage of artificial lighting
and today's more sensitive digital camera sensors.
But neither modern digital camera sensors
nor traditional film have the sensitivity
of the human eye in low-light scenarios.
That means that often,
when night scenes are filmed in natural lighting conditions,
very little of the shot is visible.
This is why Hollywood often films
what's called day for night,
shooting nighttime scenes in daylight
and using cinematic techniques
to create the illusion of darkness.
Francois Truffaut even paid homage to the technique
in a movie called Day for Night.
One standard way to shoot day for night
is by filming against a blue screen
and creating a totally CG environment.
But many filmmakers, like Jordan Peele on Nope,
want the grounded reality of shooting
as much as possible out in the field.
When shooting on location,
traditional day for night techniques
typically involve manipulating the color grading,
adding a bluish tint,
and upping the contrast on the image
until it resembles night,
or using smoke, dust, or sand,
and creating fake silhouettes.
The most famous examples of these techniques
all shared a similar challenge as Nope,
filming on location in vast desert landscapes,
capturing expanses of land and sky
that are just too big to light when filming at night.
But the combination of these techniques
can create a slightly artificial look,
one that Jordan and Hoyte refer to as movie nights.
They noticed the movie nights aesthetic
in their visual references for Nope,
including older Westerns
and the 1962 film, Lawrence of Arabia.
But to go beyond the limited aesthetic
of traditional day for night filming,
they'd have to get much more technical and creative.
Their goal was to capture the way
the human eye sees at night,
not the way a camera sees,
like the way our eyes gradually adjust to darkness.
Stare at this dark shape,
or for that matter, just imagine it.
Turns out, just thinking about dark spaces
can start to dilate our pupils
so that we can take in more visual information.
Like Nope, Mad Max Fury Road
emulated this transition subtly
by starting its night scene out pretty dark
to sell the night,
then slowly making it brighter.
Once our eyes are adjusted,
there's the question of how to replicate
the level of fine detail that we can perceive at night.
Productions often struggle to nail this down,
especially because when filming day for night,
DPs usually underexpose the scenes
by three or four stops,
planning to make them as dark as possible.
However, underexposed day for night scenes
are often rendered so dark to compensate for the daytime
that you can barely make out anything at all.
Audiences have complained about this limited visibility
in modern TV shows like House of the Dragon,
which was shot in full day
and then darkened a lot in post.
Selective use of light can help make scenes
more legible to viewers.
In Pan's Labyrinth, DP Guillermo Navarro
was going for an eerie effect,
so he drilled tiny holes in the sets
to allow some light to leak in.
In the giant frog scene,
he lit Ophelia's face with a fiber-optic light
attached directly to the camera.
Other films have gone the opposite direction.
Mad Max wanted viewers to be able to follow every shot
of its big nighttime set piece,
so the team massively overexposed the photography
to ensure they captured all the detail in the shadows.
The effect worked well on Mad Max
because of the dynamic range
of the digital cameras used on the film
and because of the stylized night look
that they were going for,
which was supposed to look realistic,
but not photorealistic,
so they could afford to make it less dark and more blue.
Mad Max also used a lot of sky replacements,
and skies are, in fact, often the biggest giveaways
when filming day for night.
When a scene's darkened in post,
the skies often still look bright
relative to the rest of the shot,
so we can feel the day leak through.
To create authentic night skies on Nope,
Huerta pulled from earlier work on Ad Astra,
where he had experimented with infrared cameras
to create the black skies of the moon chase sequence.
There's very little ambient light on the moon,
so it's a very weird hybrid of day and night.
We needed to shoot a rover chase on the moon's surface,
which is a gigantic area,
something we couldn't light up,
so you end up with a black and white image
that has very good light levels
and a light relationship between lightness and darkness,
but then you have to figure out a way to get color back,
and you could think about coloring it by hand,
but we were thinking,
well, we're shooting this on film,
what if we could combine those two cameras together
and then just mix the color back in
selectively where we want it?
You use one camera to tell you the relationship
of the light levels between everything,
and then you use the other camera
to gather, like, color information
and film grain and such things.
By shooting natural sunlight with infrared cameras
and then giving it a slight contrast boost,
you end up with images that are brightly lit,
but with dark skies,
which worked perfectly for Nope.
But this time, Huerta had to restructure the rig
for the super-heavy, large-format cameras
that he and Jordan were working with.
So we ramped it up
because this one we shot on 65-millimeter film,
so we had to rebuild the rig
for a 65-millimeter film camera.
While the cameras were ready to shoot,
the rig was heavy and pretty unbalanced,
and a lot of the night sequences in Nope
were major action set pieces
where the crew had to follow running horses and actors
and couldn't be limited
in how they could move the rig around.
So they stabilized the rig by attaching it
to a specially retrofitted camera car.
A lot of the action that we shot over the field,
we shot from an instrument called the etch.
It's a car with an arm
which has a very big, stabilized head on there.
The rig also allowed for a more dynamic shoot
by addressing one of the limitations
of traditional day-for-night,
needing the sun exactly in the right place when filming.
Typically, depending on the time of day,
the sun can cast harsh, overly dramatic shadows
that filmmakers want to avoid.
If you do traditional day-for-night,
the quality of the image
is so dependent on your light direction.
Day-for-night works very nice if you have backlit.
It works not very well if you're frontlit.
Typically, filmmakers get around this
by carefully positioning the actors
with their backs to the sun
to create a rim light effect that resembles moonlight.
With the infrared rig, we found that it was much easier.
We didn't have to be as precious about light direction
as you traditionally need to be for day-for-night.
In post, the VFX team merged the digital infrared footage
with the color film footage
in a process that almost resembles
colorizing an old black-and-white movie,
except instead of inventing the colors,
they could extract them from the film camera photography,
which captured all the vital color and texture information.
This allowed the filmmakers on NOPE
to capture more detail,
important for how Jordan wanted the audience
to experience the movie.
Instead of pushing the thriller forward
by relying on the blunt force
of the dark night and sound effects,
he wanted to encourage the audience
to actively look into the darkness
and start seeing things for themselves.
Traditionally, cinematographers hide things in the shadow,
you know, and there's darkness,
but you see just what the cinematographer needs you to see.
But here, we wanted, at first, to put you at a place
and give you that scope,
and then, within that, sort of play
with these little elements.
Yeah, nah, nah, nah.
Combining the color with the infrared
also helped the team nail the correct relationships
between light and dark parts of each shot.
We were, of course, being very analytical
about how your eye perceives different colors at night,
the way that, for instance, foliage and green
is much brighter at night than a lot of other colors,
the fact that the light on ground level
is very often brighter than what you get from the sky.
You know, the sky plays a very big role in NOPE,
so we also want to be able to feel the sky
and feel the differences in density
and where there's overcast, where there's clouds,
or where there's moonlight, et cetera, et cetera.
In post, the team sprinkled in additional details
to emphasize the full richness and depth
of the night scenes.
Visual effects went back at night,
shot very specific plates of practical lights
in the distance to then add it to those pictures.
And for me, these little things are really
the cherry toppings on the cake.
It totally completes it and sort of finishes it.
Looking up at the mountain ridge,
there's these telegraph poles,
and they have these tiny little red blinking lights on them.
And in your monochromatic view of night,
you see those little red dots blinking,
and suddenly you're looking at a picture
that has full saturation to it and full depth.
But one last piece was missing.
This is shot in California,
and you get very little clouds.
The story of NOPE is very specific at the mouse game,
in which Gene Jekyll is hiding in clouds
and moving from one cloud to the other.
So the VFX team added digital cloudscapes
created from modular sets of hundreds of 3D-modeled clouds
altered to match the light
of the combined infrared color footage.
The VFX team also added drifting shadows of the clouds
to connect the sky with the ground.
And in NOPE, this tech and partnership
between camera and visual effects
made the movie nights feel every bit
as real, immersive, and expansive
as how Jordan and Hoyta experienced them on location.
