Lecture 05 : Statics, Kinetics and Kinematics

IIT Kanpur July 201
20 followers
Aug 8, 2024
[Music]
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welcome to the next lecture on Statics
kinetics and
kinematics in this lecture we will try
to cover the introduction of Statics
kinetics and
kinematics then we will try to see
introduction to engineering mechanics we
are slowly getting into the application
of the fundamentals what we have seen
here into engineering then Statics
definition and Concepts kinematics
definition and Concepts kinetics
definition and Concepts then under
kinetics we will be seeing work energy
and moment of
inertia then impulse and momentum will
be seen finally like every time we will
try one or two numerical problems we
will have a recap then
references so Statics Statics is
concerned with objects at rest or in a
state of equilibrium in the simpler term
it analyzes the condition
under which a body remains stationary
for example a bus standing a dam erected
a bridge
constructed a big shopping complex
constructed a tripod where a camera is
located while shooting is stationary
right so these are some of the examples
this branch of mechanics focuses on the
forces acting on an object and how these
forces balance each other out preventing
any motion so if there is any stability
problem so then what we do is we first
try to come to static analysis and find
out what are the forces coming and how
are the forces getting balanced so
that's very very important for
Statics kinetics k itics on the other
hand deals with the relationship between
the forces acting on an object and the
resulting
motion for example when the plane is
flying when the windmill is rotating
when the car is moving a boy is playing
football and kicking the football right
so these are all where there is a force
acting on the object and there is a
resulting
motion it explains how these forces
cause the object to move accelerate or
decelerate for example if you are
playing a wall tennis game so you are
trying to strike or hit the ball as
against the wall so the force what you
apply hits on the wall and the ball
bounces and come back what will be the
force will it be same will it increase
will it decrease right
you try to take a dry ball and then hit
it against the wall a dry tennis ball
you try to hit it against the wall then
you try to take a semi moist or a wet
ball try to heat it against the wall
then you try to soak the ball in water
and then try to uh ball against the wall
so when you try doing all the three you
will try to see different forces are
required if you want to maintain the
same uh force with which the ball comes
back so these things explain how these
forces cause the object to move
accelerate or decelerate kinetics
considers the object mass and how it
interacts with the applied force right
even when you are trying to use a spoon
while eating that is also a force which
is there how does mass Force interacts
and what happens to the
motion
kinematics kinematics describes the
motion of the object without considering
the forces that causes it so here you
should be very clear the motion of the
ball without considering the forces so
in the last two cases what happens it is
the kinetics is the relationship between
the force acting on the object and the
resulting
motion the first one is it is focused
towards the concern of the object at
rest or in a state of equilibrium okay
how forces balance each other in order
to prevent motion is Statics right so
three different be very clear in the
definitions it forces on how an object
moves characterized by its position
displacement velocity acceleration by
this time you would have learned what is
the difference between position
displacement velocity acceleration I can
just give you a small lead this is m/s
square this is meter per second and this
is meter I hope you can go back revise
in the first lecture and get this so it
also provides it
provides
your
geometrical
description of
motion independent
of the
object
mass
or the
forces acting on
it okay so you can see the car with what
velocity go a person who runs at the
speed your boy trying to bounce the ball
your boy trying to throw the ball ball
follows a projectile motion and he's
trying to throw the ball in air so all
these things lead to usage in
engineering mechanics and it these
concepts are very much used in Aerospace
chemical engineering Electrical
Engineering also they use it right so
all areas of of engineering Civil
Engineering also they use it in a large
extent so in all areas of engineering
they do static analysis kinetic analysis
and kinematic analysis depending upon
the requirement so now let us see the
introduction of engineering mechanics so
engineering mechanics is the Cornerstone
discipline that underpins the analysis
and design of an engineering system what
is an engineering system system for
example wheel axle is an engineering
system a lever which is used to lift
wheel and axis XLR you have two wheels
these two wheels are connected by a rod
so that Rod is called as axle okay in
automobile it is exhaustively used in
train also it is used uh so inclined
plane a block placed on an inclined
plane is an engineering system then you
have lever pulley for lifting so this is
exhaustively used today in jcbs that is
or folk
lifts and even if you see that it is
exhaustively used in your
elevators right they use a pulley
mechanism then a screw which is used to
fasten two blocks or whatever it is so
then you also have a wedge system right
so all these things are Engineering
Systems where in which applied mechanics
finds a very important role so if you go
back here I would like to recollect what
we saw in the initial days we saw push
pull so in that way if you go this is a
push Force right this is a torsional
force if it slips down it is either a
pull or a push whatever you are trying
to
do right liver based and then this again
uh we will have pull or push so here
everywhere the MU dominates we saw the
friction also dominates see as in when
you start reading such courses you have
to correlate with real time and you have
to correlate back and forth knowledge
such that you will start enjoying the
course as and when it proceeds it serves
as the bridge between the fundamental
principles of physics and their
practical application in various
engineering field in essence it equips
Engineers with the tool to understand
and predict how objects structure behave
under the influence of force and motion
for example a tree when there is a
strong wind blowing the tree will swi
swing right or it moves so that is
nothing but tree an object interacting
with the force and then what is the
motion it has I try to push an object
object is stationary it's a structure or
an object you can say it is a stationary
one I try to apply force and while
applying force it tries to fall down or
sometimes it moves so all these things
can be figured out in engineering
mechanics
so if you go by uh definition
engineering mechanics
leverages classical mechanics to analyze
Force moments motion of rigid body in
engineering context for example you can
see here it is a system a wall in which
you have put two hooks the Rope is
attached uh to a weight which is there
which will try to slide or swing so just
by playing with this tension and then
playing with the distance the ball can
be moved up or down or left or right to
uh meet out the real time
requirements so it integrates principles
from mathematics physics calculus for
problem solving in Statics Dynamics and
strength of material we'll see what is
strength length of material later so
what are the important terminologies
which are generally used in engineering
mechanics they are first is equilibrium
so equilibrium will
have a
body this can be fub1 FS2 and
F3 so this can move with a velocity V so
here this is an object where forces are
there it is moving it is moving stably
so that is we can say is equilibrium
equilibrium determines the condition
under which a body remains at rest or in
uniform motion what is motion analyzing
the
kinematics and kinetics of the object is
motion so in kinetics relationship
between the force and motion of the
object strength of materials are nothing
but understanding how materials deform
and fail under the various loading
conditions are nothing but strength of
materials so applied mechanics when it
is extended to a material it gets into
strength of materials for example you
have a ball now the forces are going on
so it is in a equilibrium state it is
moving now let us assume if there is a
hold there so for example I hold it grip
it here now there is a material so when
the forces are applying what is the
response of this material such that it
will try to respond to the requirements
so that is nothing but strength of
materials right safe design then
effective design problem solving
framework so these are some more
important terminologies which you should
know what is a safe design it equips
engineer with the ability to analyze
stresses strain and deflection in
structure ensuring their safety and
functionality under various loading
condition for example you try to buy
your a shoe with using the shoe you try
to walk you wear the same shoe for
running jogging jumping all these things
you do but your shoe never gives away so
here what has happened is nothing but
there is a safe design done on the
system and then you can same way for
example you take a cart where you sleep
so sometimes what happens you go there
sit in a cart and sleep a 60y old man or
a 50-year old man does it when a 20year
old adolescent boy or your 12y old old
child if they go to bed they jump on the
bed still the CT has to withstand the
impact load and it also has to withstand
the sliding load whatever it is so that
is safe design so naturally what happens
is the leg strength the cart base the uh
the Fastener which is used their torque
everything is to be considered such that
you make a safe design efficient design
by understanding how the forces act on
the affect the object Engineers optimize
designing for strength weight and
material use is effective Design One Is
Safe design the other one is effective
design effective design is predominantly
used in Aeroplane rocket automobile see
even in your automobile car you can
increase the safety to a large extent
but when you increase the safety you try
to add more and more material when you
add more and more material the weight
goes High the mileage goes down so now
what you do is you try to have a
compromise by reducing the the weight of
the uh sheet metal body which is around
or reducing the weight of the material
which is used uh such that the
efficiency mileage efficiency can be
improved and when you are doing so if
you go back and see we do crash test so
in Crash Test we try to do a little bit
of optimization and try to gener
generate a efficient design what is
problem solving framework the core
principle of engineering mechanics
provides a structured approach to solve
complex engineering problems you try to
take a system in that system you try to
divide several small subsystems and each
of the subsystem you try to have a
framework and from that framework you
start
working when we are looking at the
definition in
Statics Statics a fundamental branch of
engineering mechanics meticulously
investigates the behavior of rigid body
at rest or in state of
equilibrium if you look at this this
tries to tell you a simple application
or a simple system where in which your
block a wooden block or a stone block is
there so first you see when the stone
block is at rest you have a spring which
is applied or you try to have a
hydraulic system or a pneumatic system
or your motor attached with a screw
whatever it is you try to pull so when
you try to pull you see the the block is
in stationary motion and the spring
keeps on increasing the load after a
certain point of load the the spring so
that means to say so much of weight is
getting applied this block starts moving
once it starts moving so from static
friction to sliding friction it goes you
see there the load what you apply has
reduced so this is a a simple example
this is very much used in any of the
realtime application where there is a
moving body right you can also
understand that when you have a wooden
rack where in which it is loaded with
books it has a heavy Mass so now when
you try to drag it initially you will
have so much of resistance you keep on
increasing your pushing force on it at
some point of time it slides if your
pushing force is instantaneously very
large the object is at stationary it
topples for example I will try to draw a
situation so you have an rack so you are
trying to push so the mass is here
weight is
here right you are trying to push with
the force sometimes it can
slide sometimes it can
topple so how does it topple the force
is large the bottom one which is holding
the weight is resisting the force to
help in movement if the force keeps on
increasing it topples see now you see it
is a typical situation which you see in
real time in order to analyze that we
try to use this Statics
so it is nothing but a foundational
branch of engineering mechanics where in
which meticulous investigation are done
on the behavior of rigid bodies at rest
or in the state of equilibrium its
primary focus lies in analyzing the
intricate interplay of forces acting on
a body and the conditions that ensures
the forces perfectly counter balance one
another preventing any motion is
Statics and why do you want to two St
because many a time you are in motion by
doing static analysis you can try to
have a fir hand approximation to how the
system will react what all has to be
there in the system what should be the
weight of the system all these things
can be thought off so there are two
things which are there weight is there
the shape is also there we call it
as shape Factor so weight is in we will
try to do everything in the Statics and
once it is done when we have to improve
the efficient design we start playing
with the shape Factor so you can see in
the previous example a man trying to
push your block so here is the force fa
which is there here is a frictional
force which is going against so why is
that friction coming no surface is flat
so you will have several interlockings
on the floor and with the object this
tries to increase the friction the next
fundamental uh concept is going to be
equilibrium the key concept is an object
is at rest if the sum of all the forces
summation F equal to zero and the sum of
all the momentum summation m is equal to
zero acting on it are zero
so it is something like this you have a
car on one side you have a car on one
side equal weight so it is at
equilibrium so equilibrium means
summation of all the forces this and sum
of all the moments acting on it must be
zero so what we do is we always try to
make a draw a system with simple system
we convert a realtime situation into a
simple system mass force and other
things then we will try to see whether
the system is in equilibrium for which
we always try to use this rule summation
F equal to0 or summation m equal to Zer
and both are to be used forces
interaction that can cause an object to
move or deform static focuses on
concentrated forces and distributed
forces acting over an area so what we
are trying to say is we in order to
simplify the problem we will always try
to see okay there is a body in this body
there is a concentrated load so here
what has happened the load has been
shifted to a single point and this is a
body this can be a ball or whatever it
is there is a body there is a force
single point acting on it so this uh can
be thought of or you can try to have a
body where in which you try
to apply it over an area so let us take
a simple example you take a blunt
knife and a sharp
knife so why is the force always very
high in a blunt knife as compared to
that of a sharp
knife why because the load which is
applied gets distributed over an area
yes sharp
knife yeah blunt
knife so now you apply a force of 10
kg right you apply a force of same 10 kg
so here it is getting distributed over
an area moment it is distributed over an
area so then what happens the for
cutting you will always try to use a
larger Force so this is what is the
distribution of Force effect which comes
sharp and distribution so single point
and distributed over a area so Statics
focuses on concentrated Force single
point or distributed area the force
acting also can be that right so force
can be on a single point force can be on
an area moment moment is nothing but a
torque a force tendency to rotate an
object around a point is called as
torque the body which is mounted so you
are applying Force so it topples so it
is nothing but moment it is calculated
by multiplying the force magnitude by
the perpendicular distance from its line
of action to the rotation point that is
moment so the important terminologies
are multiply force magnitude by
perpendicular distance from its line of
action to the rotation point
so this is important so when we discuss
more it is
moments are
crucial for
achieving rotational equilibrium
so this is very important you remember
we were looking into summation of f
equal to0 summation of m equal to0 so
this is for a equilibrium State let's
see some of the definitions of
kinematics kinematics is a Corner Stone
branch of
mechanics dels into the fascinating
relim of
meticulously describing how objects move
through space and time independent of
the forces causing that
motion so here we are more worried about
how objects move through space and
time that's
kinematics right so unlike its
counterpart kinetics kinematics focuses
solely on the geometrical aspects of
motion dis regarding the forces that may
be
responsible so examples are a boy
standing on your a rooftop and playing
or throwing a ball or a boy trying to
throw a ball on the in the air and he
sees how does the fall happens a
projectile
motion distinction from Kinetics is
while both kinematics and kinetics deals
with motion a crucial distinction exist
in kinematics a cl to a detailed map
that meticulously chart the path and the
speed of an object without explaining
why the object takes the specific route
or how fast it travels it only looks at
the path and the speed of an object
conversely kinetics dels into the Y
aspect analyzing the forces that causes
the motion described in kinematics so
you should clearly understand the
distinction between kinetics and
kinematics kinetics is y aspect is
kinetics kinematics is path and speed of
the object is discussed here so the
other key concepts are in kinematics are
displacement displacement is Delta X is
the change in position of an object from
its original X KN to a final X1 Point
expressing both magnitude and Direction
so Delta X is nothing but X1 -
x velocity measures the rate of change
of displacement over time so velocity is
nothing but Delta X by delta T right
displacement
ment velocity right with respect to
time then acceleration represents the
rate of change of velocity over time
indicating whether an object is speeding
up slowing down or changing direction is
called as acceleration please try to
understand the difference between
displacement uh velocity
and
acceleration it is rate of change of
displacement is velocity rate of change
of velocity is acceleration so in
acceleration you only say whether the
car is speeding or
slowing the next concept is partical
kinematics it is a subfield of
mechanics where in which it dissects the
motion of idealized Point like
objects Point like objects or particles
through a space and
time its focus
lies
solely on
the geometrical
description
of this
motion
independent of the
forces
that may be
causing it is a very important statement
its focus lies solely on the geometrical
description of this motion independent
of force that may cause it so there are
two main types of motion particle motion
one is rectilinear the second one is
curvy linear rectilinear means an object
moving along a straight line so its
simpler description with scalar
quantities is magnitude only for
displacement velocity and acceleration
when we talk about curvy linear it
requires vector quantity also with both
magnitude and direction for a complete
description of displacement velocity or
acceleration the two things are very
very very important rectilinear and
curvy linear rectilinear is
predominantly is a scalar quantity curvy
linear is a vector quantity so when we
see the definition of kinetics kinetics
is a Cornerstone of mechanics dwells
into the profound influence of forces on
the motion of the object it establishes
crucial link between the applied forces
and resulting changes in an object's
state of motion okay it establishes the
object's state of change of motion so
now let us see some of the uh Newton's
law of
motion okay Newton's first law of motion
it states that everybody continues in
its state of rest or of uniform motion
in a straight line unless acted upon by
some external
force is Newton's first law of motion
this is also known
as law
of inertia
okay the second law of motion it states
that the rate of change of momentum is
directly proportional to to the
impressed force and takes place in the
same direction in which the force acts
so this is the second law of motion
first law of motion the third law of
motion is to every action there is
always an equal and opposite
reaction now let us see work and energy
principles so energy
watts or it can be
Jewels per watts are Jews per second
right so energy can be heat energy as I
told you it can be energy what you
consume in the house Force right work is
the another thing so work and energy
principles this principle establishes a
crucial link between the work done by a
force and the change in an object's
energy so I am trying to push or I am
trying to keep a ball hit it with a
hammer so the work done by force and the
changes in an objects energy in simpler
terms the work done on an object
translates to change in its
energy mathematically the work W done by
a constant force F acting on an object
under goes a displacement D is expressed
as w = f into D into cos Theta Theta is
the angle between the force and the
displacement Vector so work this is very
important work can be expressed as W =
to FD cos Theta Theta is the angle
between the force and the displacement
Vector so the mechanical energy can come
in in two forms or it can come in uh
maybe three forms I can say but
predominantly we talk about only two
forms so what are they they are nothing
but kinetic energy and potential energy
kinetic energy is the energy of motion
determined by an object's mass m and
velocity so this is expressed as half M
v² so potential energy is this kinetic
energy is this potential energy means an
arrow getting loaded to a string right
or you are trying to pull a rubber band
and then you keep a paper and release it
you see what is the projectile motion of
the paper whichever is used so kinetic
energy is nothing but half MV squ which
is uh here this is uh released and
potential energy is the energy which is
getting stored potential energy arises
from an object's position or
configuration gravitational potential
energy depends on mass gravity and
height while elastic potential energy
comes from deforming elastic objects so
PE can can be found out as MGH
H so this is for kinetic energy and this
is for potential energy in many of the
manufacturing problems we will try to
use potential energy and kinetic energy
for example what is the load required to
split a material by water so now where
is the application it is water jet or I
will put it this way there is a
waterfall which comes the waterfall what
is the energy required to erode The Rock
from the particular place right so now
what is the force required to break the
rock so that depends on waterfall so in
waterfall you try to change the uh
increase the potential energy when you
try to increase the potential energy
what happens is you try to play with the
H so what is the height from where the
water Falls and uh what is the mass of
it then what is the gravity so all these
things try to play for potential energy
and then it tries to hit at the object
its kinetic energy so next is impulse
momentum principle which is part of
kinetics so the impulse momentum
principle states that the impulse J
produced by a force F acting over a Time
delta T equals the change of momentum
Delta P of an
object so this is nothing but J equal to
Delta P the principle states that the
impulse J right you use a baseball or
you use a football or you use a cricket
or you throw a basketball so impulse J
produced by a force F acting over a time
period delta T equals the change of
momentum Delta P of an object
so momentum p is a product momentum p is
a product of mass into velocity this is
momentum force is nothing but Mass into
acceleration momentum p is a product of
mass into velocity so when you are
trying to play a caramboard or when
you're trying to play a bots so you can
see the Striking ball hitting the other
ball and then moving right so what is
conservation of linear momentum the
conservation of linear
momentum is a powerful principle which
states that in a closed system no
external force acting the total linear
momentum of an object remains constant
before and after an interaction in
simpler terms the momentum gets
redistributed around the object itself
but the total amount stays the same same
the amount whatever you apply in your
closed system that the total linear
momentum of an object remains constant
before and after an
interaction so the moment gets
redistributed among the objects involved
but the total amount stay is the same so
applications of ctions we will see the
impulse momentum principle is
essentially used for analyzing
collusions collu means a ball hitting a
ball a caramboard coining hitting
another carambot coin a bat hitting a
ball a tennis racket hitting a tennis
ball it helps to predict post custion
velocity by considering impulse from the
force and changes in momentum this
knowledge helps in aiding safety
features like car airbags and
understanding phenomena like planetary
ctions so everywhere we use the
application in collu moment of inertia
moment of inertia I emerges as a crucial
concept analogous to mass in linear
motion so mass in linear so you can see
here this is
I moment of inertia the quantities an
object resist to change in its
rotational state is moment of inertia
just like a heavier mass is harder to
accelerate linearly a large amount of
inertia signifies greater resistance to
the rotational acceleration you keep a
coin you keep a paper you pull the paper
in such a way such that the coin slips
inside the glass tumbler or inside a
closed volume right so moment of inertia
is very important many at times in later
uh part of the course we will use this
concept of moment of inertia which is it
quantifies an object's resistance to
change in its rotational state so when
you have a a pen when you have to spin
the pen it's moment of inertia is there
how to calculate the moment of inertia
several ways are used to calculate the
moment of inertia of your rotating
object they are for uniform objects the
moment of iner I is calculated by taking
the product of mass with the square of
its distance from the axis of rotation
so it's m
r² This Is How They calculate for a
uniform object what is a uniform object
axis symmetry part right uniform objects
the moment of inertia is calculated by
taking the product of the mass with its
square of the distance from the axis of
rotation right for a non-uniform object
we calculate the moment of inertia by
taking the sum of the products of
individual Point masses at each
different
radius so this is written as I is equal
to summation of m i
r
i² it is m i is nothing but summation of
m i r i s so it is the sum of the
product of individual Point masses now
let us try to solve a simple problem and
use the concepts whatever we have gone
through in the tutorials you will have
minimum 10 problems in each lecture we
will try to post the problem and you
will have to solve it then we will
release the solution also what work is
done in dragging a block 10 m
horizontally when a 50 Newton force is
applied by a rope making an angle of 30°
with the ground so how do you solve the
problem what is the force available 50
Newton what is the uh horizontal uh
distance it has to drag 10 m what is the
Theta which it make
30° so how do you what what do you have
to find out what is the work done work
so what is a formula for work it is
F into s into cos Theta so that is
nothing but
50 into 10 into cos 30 which is nothing
but which is 51
2.4
jewles okay now let us see one more
problem how large a torque is needed to
accelerate a wheel the means to say in a
car wheel for which I is equal to 2 kg M
squ from rest to
30 rotations per second in 20
seconds what how large a torque is
needed to accelerate a wheel for which I
equal to 2 kg M Square from rest to 30
RPS
in 20 seconds so moment of inertia they
are asking
moment of
inertia is nothing but
I which is 2 kg M squ so
R
PS
after 20
seconds is n equal to
30 so initial
velocity
Omega is equal
to0 final
velocity is nothing but
Omega Omega 2 is = to 2 < into 30 which
is
1884 radians per second what is angular
acceleration angular
acceleration is nothing but Omega 2 -
Omega 1 by T which is nothing but
1884 - 0 by
20 which which is nothing but
9.43 radians per second so now if you
want to find out what is torque torque
is nothing but to is I into
Alpha so which is 2
kg M squar into angular of acceleration
Al
9.43 radians per second is equal
to uh 18.86%
uh and then what do you do is now to is
nothing but I into Alpha which is
nothing but 2.89 M squ into 9 so we get
answer is
18.86% then explaining the definition
and concepts of kinetics then elaborate
the principles of work and energy then
we studied about impulse momentum
principle what is momentum and its
application in ction and finally we saw
a brief moment of inertia introduction
and we solved two problems here are the
references which we have used for this
lecture
thank you very much
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