The Secret to Better Renderings in Vray for SketchUp.

SketchUp School
11 followers
9 Video Views·Nov 13, 2022
So what's the secret to great photorealistic renderings in V-Ray?
Here's the thing, most of the struggling people face in V-Ray
comes from getting too far into the rendering process too fast,
wasting a ton of time with render settings and adjusting lights
in an effort to fight earlier mistakes, which could have been avoided
altogether by getting a few fundamental steps right from the start.
So how do you do that? We've come up with a simple three-step approach to
rendering that we teach at the beginning of our
popular V-Ray for SketchUp course, which helps students go from not being
sure where to begin to being able to produce awesome
renderings in just a few days. And it can set you up for success on
your next rendering project, whether it's your first attempt at
photorealistic rendering or you've been at it for a while but are
still looking to improve your process and results.
We call it the photographer method and it starts with shifting your mindset.
Okay, imagine you're a photographer and you've been hired to take a beautiful
photograph of a room. Now you'll begin with the first of three
parts to the photographer method. Part one, compose your shot. Think of all
the gear you need as a professional photographer in the real world to take a
great photograph. Camera, lenses, lighting, just to name a
few. So what does that mean for you creating
your rendering? Well, all the gear you need comes with
V-Ray for SketchUp. So the first thing you need to do is use
the virtual camera in V-Ray to set up your shot.
If you have the auto exposure feature turned on, this will work kind of like a
point-and-shoot camera on your phone, giving you V-Ray's best guess at
balancing your exposure levels. You can also turn auto exposure off and
find that you have more manual control over
all the details, such as exposure, depth of field,
ISO, aperture, even shutter speed, just as if you were taking a photo with a
professional level DSLR. In the real world, you'd move around the
room with your camera to find the perfect angle for your photo.
In SketchUp, you'll do the same thing by using the navigation
and position camera tools. Of course, there's no definitive
right or best composition when it comes to setting up your camera.
You'll have to play around to find something that looks good to you.
But as a general rule of thumb, in SketchUp, you can follow the same best
practices as you would for photography in the real world.
Here are some pointers that can help you achieve a balanced and natural looking
composition. First, you'll want to set an appropriate
focal length for what you're trying to capture.
In architectural photography, photographers tend to use wide-angle
lenses to capture more of the room. You can play around with values until
you find something you like, but a good starting point is to try
something between 24 and 35 millimeters. On the other hand, if
you're doing a detail or a close-up shot, it's more common in the real world to
use a longer focal length, like 100 millimeters.
Once you've set your focal length, you'll also want to adjust the height of the
camera. Often, I see renderings where the
position of the camera is too high, giving the composition an unnatural
feeling. Using SketchUp's look around tool to set an average human level eye
height, say five foot five, can help make your
rendering feel more like a photograph. And lastly, you can use a
photography technique called the rule of thirds.
To do this, imagine your image is divided into a grid of thirds
vertically and horizontally. Placing key objects at the
intersection of these lines can help give an overall balance to your
compositions. You can even add a grid as you navigate
in SketchUp by using the watermark feature in the styles tab,
by uploading a PNG with a transparent background. I've put a link to the one
I'm using with instructions on how to use it in the cards.
You'll find it as part of the video notes I put together for you, which you
can use to review everything we're covering today.
Okay, once you've set up your camera angle, don't forget that you can hide and
show tags to finalize exactly what you're showing in your shot.
And also to hide elements that aren't in the shot, but might slow down your model
or your rendering. This is kind of like how you wouldn't
worry about fixing or arranging anything that isn't on camera
in your real world photo setup. And lastly,
just like you'd lock off your tripod when you finish setting up your real
world shot, always remember to save your scene in
SketchUp to lock everything in. Okay, now you've got your camera set up.
You're ready to move on to the next part of the photographer method.
Part two, light your scene. Back in your real world room,
as a professional photographer, the most common way to create a balanced, beautiful
shot would be to use the two-point lighting
technique. While you may not be familiar with the term two-point lighting,
you've no doubt seen it used countless times as a basic method of lighting
photos of every sort. Architectural, portraiture, still life,
you name it. So what is it? Two-point lighting is
essentially just what it sounds like. You're using two lights to light the
focal point of your image. In most common scenarios, after you've
determined your camera placement, the first light is set up as the primary
light source for the scene, called the key light,
on one side of your camera. Then you add a second light,
or what's called a fill light, on the opposite side of your camera.
And then balance the intensity of the lights to get your desired look.
Note that the key and fill lights don't have to be real lights,
such as the ones coming from light fixtures or other light sources that
might be in your scene. But rather, they're set up to enhance
the lighting of the overall space. In V-Ray for SketchUp, you can use the
same technique. To make it easier, I've broken that down
into five easy steps. First, set up your key light. The key
light should provide the primary lighting and shadows you want to see.
You can use the sun or a V-Ray dome light if you want sunshine to be the
primary source of light in your rendering.
Or you can use an artificial light as your key light.
If you want to go that route, usually a directional light like a spotlight
or a rectangle light is the best choice. As a general rule of thumb,
it's best to position your key light higher than the camera,
then angled away from the camera and pointing towards your focal point to
achieve more natural looking results. Second, balance your camera exposure to
the key light. Now remember, if you were a photographer
taking this photo in the real world, you'd need to check and adjust your
camera's exposure settings to make sure they're dialed in correctly for your
scene. It's no different when you're rendering
your SketchUp model. So at this point in the process, you're
ready to adjust your camera's exposure relative to the key light you've just
set up to get a properly lit shot. Just remember that you need to have
auto exposure turned off. And then to increase the exposure or
make the image brighter, move the slider to the right or to make
the image darker, slide it to the left. Hold on, before we go on, I want to
reiterate this step because it is so crucial.
Make sure to adjust your camera's exposure relative to your key light now
and not later after you've added any more lights. One of the most common
mistakes I see students make is skipping setting their exposure at
this point in the rendering process, which inevitably leads them down a much
more difficult road, wasting a ton of time
adding unnecessary lights and trying to force things to work.
So set your exposure now and your future self will definitely thank you.
Thanks for the tip! Okay, the next step. Number three, add your
fill light. This secondary or fill light should be
used to help fill in anything that's too dark or falls in shadow,
helping you bring out important details. As a good starting point,
try placing your fill light at roughly 90 degrees relative to the key light
with your camera being in between the two lights. Again, directional lights like
spotlights and rectangle lights work well here.
Now, just like a professional photographer lighting a room in the real
world, you've got your basic lighting setup in
place and ready for your shot. But wait, you're not quite done yet. Next,
number four, balance the key and fill. Once you've added the fill light, you'll
often find you need to adjust either the color
or brightness of one of your lights to balance it relative to the other.
Since you've exposed your camera to the key light back in step two,
you should start by making adjustments to the fill light first.
Because the fill light is being used to bring up the darker areas that fall into
shadow from the key light, in general, you'll want it to be set
dimmer relative to the key. It's also usually best to use a softer
light for the fill. Of course, there are scenarios where this
might not be the case for your desired lighting.
You'll just want to experiment with the various settings to find the right
balance for what you're after. Now, a quick side note, if you're using
V-Ray 5, you should know about an exciting new
feature called Light Mix that can be a great fallback if you don't dial in
everything perfectly with your lighting right now.
That's because using this feature, you can actually adjust the balance of your
lights after you render your image. Even with
Light Mix, I still recommend getting a good
balance now, not only to help you visualize your final rendering as you
work through the rest of your setup, but also to make things easier when you
go to work in Light Mix later. Just like a photographer in the real
world, the more you can get right in the camera, the less work and easier
it will be to deal with finalizing your image in post or
after the fact during post-production. I'll show you a bit more about how Light
Mix works later in this video. But first, there's one final step you'll
need to do to complete your lighting setup.
Number five, set up your light fixtures. After you've set up the key and fill
lights, it's time to work on any additional lights that are visible in
your rendering, like any light fixtures or bulbs. And just
like a photographer in the real world, you'll often want those fixtures to be
visible in your final photograph or rendering.
Now, if you've followed the previous steps, then you should have your main
two-point lighting setup already complete when you get to this step.
But, if you skipped ahead and started putting in these lights already,
stop, turn off these lights, rewind, and make sure you complete the main
two-point lighting setup first. I've seen way too many students make
the mistake of jumping right in to adding all their bulbs and fixtures
first, only to waste a ton of time fighting to get the overall lighting of
the scene to look right afterwards. So, make sure to get your two-point
lighting setup complete before adding these fixtures.
Your future self will definitely thank you, again.
Now, which lights you do turn on or off for your rendering
will be a judgment call you'll have to make based on the look you're going for.
As a general rule of thumb, it looks nice to have fixtures on in daytime
interior shots, but outdoor lights don't need to be on
for daytime exteriors. And you'll usually want all your
fixtures on for dusk or night shots. And again, if you're using V-Ray 5, the
visibility of these lights is another thing you'll be able to control
after the fact with Lightmix. I'll cover more on that in a minute.
One important thing to keep in mind as you do add more lights to the fixtures
in your scene is that the more lights you add, the
more it will slow down your render times. And you'll also need to remember to
balance each light against your main two-point lighting setup.
Okay, so you've set up your key light, set your exposure to your key light,
set up your fill light, balanced your key and fill,
and set up your light fixtures. Your camera and lighting setup is complete.
And as a photographer, you're ready to snap the final photo.
In V-Ray, that would mean hitting the render button. But one quick thing to
note, if you're in V-Ray 5 and you want to
use Lightmix, you'll need to enable it as a render element before hitting
render. Okay, here we go. Time to render. Depending
on how fast your computer is, now might be a good time to make
yourself a cup of coffee while you wait. You deserve it. Alright, you've got your
final rendering and it's looking pretty great.
But wait, there's still one more important part of the photographer
method you won't want to skip. Number three, enhance your final image.
In the real world, a photographer doesn't expect perfect photos to come straight
out of the camera. To make a great image, they'll make final
enhancements to it in a program like Lightroom or Photoshop.
And it's no different for the renderings you get out of V-Ray. The best ones have
almost all had finishing touches and adjustments made to them.
Now with V-Ray 5, we actually have two powerful ways we can adjust the image
after rendering it. The first is the Lightmix feature that
I've been talking about. And it goes beyond the kinds of adjustments a
It's kind of magical. Here's how it works. In the V-Ray frame
buffer, in the layers tab, click on Lightmix.
Under properties, you'll see a list of the lights in your scene
along with the ability to change their power, color, and visibility.
Not only can you use this tool to balance your lights after the fact,
you can also create entirely different lighting. Even going from something that
looks more like a daytime rendering to a nighttime version.
All without having to re-render. The second way to make adjustments is
using the powerful new frame buffer in V-Ray 5.
Including color corrections, combining render elements,
and even using blend modes. All without needing to use another application like
Photoshop. I'll miss you Photoshop. Okay, V-Ray's new
features are really powerful. And for some,
they'll be all that's needed. But they still fall short of some of
the things you can do with Photoshop to enhance your final image.
We don't have time in this video to cover all of those things,
but you can use Photoshop to add additional imagery or cutouts to your
scene, paint lighting, materials, or effects,
filter, crop, or make adjustments to the entire image.
Honestly, you could create an entire course just to cover all the magic you
can work on your renderings in Photoshop. Go for Alex. Oh, right, right, right.
I'm being reminded we already have that course. No, no, no, no. I told them.
And that's it. Now you know the keys to the photographer method.
Next, be sure to check out the other videos in this playlist.
From here, it's definitely possible to learn everything on your own.
But if you can't afford to waste any time or pick up bad habits, I recommend
checking out our video course library. It's filled with $8,700 worth of SketchUp
courses exclusively for professionals, including our comprehensive V-Ray course.
Head over to our website and try it for free. Until next time,
happy sketching!
