SketchUp LayOut – Getting Started (How to Use LayOut for SketchUp Pro).

SketchUp School
11 followers
10 Video Views·Nov 13, 2022
Hey guys, in this video, I'm gonna help you avoid the things
that trip people up when they're first getting started
with Layout for SketchUp Pro.
We've helped thousands of professionals learn Layout,
and we've heard countless stories
about the problems they run into
before they take our classes.
Our goal in this video is to help you avoid those problems.
I'm Alex Oliver, lead instructor at SketchUp School,
the place where professionals go
when they're serious about learning SketchUp.
And today, I'm gonna show you the seven critical things
you need to know before you get started with Layout.
Keep watching.
So what kind of problems do people run into?
Here's a story from one of our students.
Martha is an architect who started her own design firm.
She knew her way around SketchUp,
and she loved being able to turn hand drawings
into accurate 3D renderings.
But when she needed 2D plans and elevations,
she still had to hire somebody to draft them
for her in AutoCAD.
She knew of Layout and figured her SketchUp skills
would translate, so she dove right in,
only to end up wasting a ton of time
and failing to get the results she was looking for.
Having learned SketchUp with us before,
thankfully, Martha knew to sign up for our course
to build her Layout skills from the ground up.
After completing the course,
not only was she able to easily produce
accurate 2D CAD drawings,
but the stress of not being able to quickly respond
to builders and contractors with design changes
had completely disappeared.
What we learned from talking to Martha
and other students like her
is that they were all getting stuck for similar reasons.
They were making mistakes in SketchUp first
that caused them to struggle in Layout later.
So we've come up with a list of the seven key things
you need to get right in SketchUp
before you get started in Layout.
Now, these seven tips won't magically teleport you
from complete beginner to Layout expert,
but they will get you started down the right path.
And by the end of this video,
you'll know enough to avoid many of the bumps in the road
that people often hit
when they're first getting started with Layout.
Before we jump into the list,
let's quickly review the basics
of how SketchUp and Layout work together.
First, you create a well-organized 3D model in SketchUp.
Next, you send your SketchUp file to Layout.
Then in Layout, you set up viewports
that are linked to your SketchUp file.
You'll set as many viewports as you need,
each one showing a different view of your SketchUp model.
And finally, you dimension, label,
and use Layout's documentation tools
to produce anything from 2D plans and drawings
to a full set of detailed construction documents.
It all sounds easy enough,
but there's more to that first step in SketchUp
than most people realize.
And that's where these seven tips come in.
Ready to learn them?
All right, let's get started with number one,
create scenes before viewports.
When you send your SketchUp model to Layout,
you'll see a viewport that's linked to your model.
From there, Layout makes it easy to document your design.
But here's the problem, and it's hands down
the biggest problem that people run into
when they first try to learn Layout.
Seemingly out of nowhere,
Layout will suddenly switch what you see in your viewport,
messing up all your annotations in the process.
It's so frustrating.
But it turns out that Layout's
just a computer program doing its job.
And unless you tell it otherwise,
Layout's job is to show you your last saved SketchUp view.
Because your SketchUp and Layout files are linked,
if you go back to work on your SketchUp file and save it,
the viewport in Layout will update.
That's good for design changes,
but bad when it messes up the viewport in Layout.
So how do you make this work for you
rather than against you?
In SketchUp, you need to set up scenes
that represent the exact views you want to see
in your Layout viewports later.
In Layout, you set your viewports
to the appropriate SketchUp scenes.
And voila, everything works beautifully.
Any design changes you make to your SketchUp model
will carry over without messing things up.
Now, in order to help you set up your scenes for Layout,
follow the next tip.
Number two, get the right camera views.
Let's say you want to set up a plan view.
Trying to use SketchUp's navigation tools to do that
is not only frustrating, it's actually impossible.
So what's the right way to do it?
Well, it turns out that the answer
lies in your camera menu.
There, you can jump directly to a top-down view
without having to try to orbit there manually.
By default, your camera shows perspective,
so you'll need to turn that off
to get a more traditional 2D plan view.
Lastly, use Pan and Zoom to frame your view.
It'll be the same framing you'll see
in your Layout viewport later.
Then, save your scene.
Of course, this isn't quite a plan view just yet.
That's where the next tip comes into play.
Number three, give each active section cut its own scene.
Whether you need to show a floor plan, an elevation,
or some other cross-sectional drawing,
you'll need to add a section cut to your SketchUp model.
Here's the problem.
Once you add a section cut, it can be tricky
to get it to show up when you need it
and disappear when you don't.
And if you have multiple section cuts,
it's even more of a headache
trying to isolate the one you need.
So how do you avoid this?
To get to the answer, let's talk about best practices
for setting up a section cut.
When you add a section cut,
it will be the active cut.
To get a view perpendicular to the cut,
right-click on the section plane
and align your view to that plane.
And be sure to hide the plane
if you no longer need to see it.
Then, pan or zoom as needed and save a new scene,
or update an existing scene
if you're already working with one.
And be sure to repeat this process for each section cut.
In short, if you make the mistake
of adding section cuts as an afterthought,
you're gonna make your life way harder.
So, always give active section cuts
their own scenes as you go.
And you'll definitely thank yourself later.
Hello?
Hey, it's me.
Well, it's you, from the future.
Anyway, I was just calling to say thanks, man.
You're welcome.
Now, once you've added your section cuts,
you may find that you need to adjust
which parts of your drawings are visible.
That's where the next tip comes in.
Number four, use layers the right way.
When you're in layout setting up your viewports,
you're gonna need scenes that show specific things
and hide everything else.
To do that, you're gonna need to know
how to use layers in SketchUp.
SketchUp's layers work a little bit differently
than layers do in other programs you might already use.
To be successful with layers in SketchUp,
you need to understand the following concepts.
In every file, you start with a default layer
called layer zero.
It starts as the active layer,
which means all the edges and faces you draw
will be on layer zero.
As you create new layers,
there are three simple rules to follow.
Rule number one, don't ever, ever touch the active layer.
It should always be layer zero.
I'm serious about this one.
If you don't follow this advice,
you will ruin your SketchUp model
and eventually have to start over.
Second, organize everything you draw
into groups and components
and assign all of your groups and components
to new layers that you've created.
Make sure to plan ahead for the layers you'll need
and you'll have an organized model
that's easy to work with when setting up scenes for layout.
And third, when you need to hide and show
related groups or components together,
select them all and turn them into a new higher level
or parent group.
Then assign that new parent group to its own layer
that you can hide and show.
This last idea is a super powerful feature of SketchUp
and allows you to easily set up complicated views.
Of course, you're gonna need to invest some time
developing your own strategies for organizing
and layering your SketchUp models.
Or you can start with the ones
that we recommend in our layout course.
Okay, let's move on to our next tip.
At this point, you're properly using layers,
section cuts, and camera views together with your scenes.
You're probably feeling ready to jump into layout.
Well, don't pause this video just yet
because you'll miss our next tip,
which answers the question I...
Seriously?
Guys, this is the question I get asked the most
by people who try to learn layout on their own.
Where are my line weights?
Number five, control line weights via styles.
Line weights are hands down the biggest mystery
for people that jump right in
and start trying to make things happen in layout.
The only mention of line weights in layout
is this setting right here.
And when you click it, it doesn't do what you'd expect.
So how do you control line weights in layout?
At this point in the video,
I'm sure you can guess that the answer lies in SketchUp.
In SketchUp, the styles window is where you go
to control whether you see materials,
flat colors, or just a white model,
as well as where you control the background colors you see.
But it's also where you'll be able to set the stage
for controlling your line weights later in layout.
For any scene, you can have essentially three line weights,
one for your edges, one for profiles,
and one for section cuts.
The numerical values you assign
to the thickness of the lines are ratios.
So edges have a built-in value of one,
and it's up to you to decide
whether the other line weights are two times,
three times, or however many times thicker you like.
Then, in layout, you can further refine things
by dialing all the line weights up
or down in thickness together.
Now, I know what you're thinking.
I need more than three line weights.
Not to worry.
I've got a bonus tip for you.
It's true.
When you set your three line weights for a style
and save your scene, the linked viewport in layout
will be constrained to those three line weights.
But you can stack more than one viewport
on top of another in layout.
That means you can have as many line weights as you'd like.
And while this might feel like a workaround for line weights,
it does actually allow
for some other powerful viewport stacking effects
once you get the hang of it.
Okay, let's move on to the next tip.
Number six, name your groups and components.
In layout, you use the label tool
to name things in your drawings.
If you have lots of things to label,
this can mean a lot of typing
and plenty of chances to make mistakes.
So what's a better way to do this?
Well, back in SketchUp,
when you make your groups and components,
take the time to name them properly.
Later in layout, the label tool is smart enough
to automatically display the name
without you having to type it over and over again.
This can be a huge time saver.
For components, you name them when you make them.
For groups, you can name them in the entity info window.
All right, one tip left, and it's a big one.
Number seven, draw some 2D symbols in SketchUp.
In layout, you'll likely need to show 2D symbols
that represent objects in your design,
like door swings or furniture symbols.
If you're like most self-taught students I run into,
you're likely to make the mistake
of drawing them in using layouts tools.
But what if you need to reposition things in your drawing?
Or worse, you have to make design changes
in the SketchUp model.
It can turn into a real mess.
Okay, you may already see where I'm going
with this one, right?
Sometimes it's best to draw your 2D symbols
in SketchUp first and group them with their 3D counterpart.
Let's use a door for example.
First, find or create a 3D door model.
Next, draw the 2D door swing symbol
and make it into a group.
Then create a 2D symbols layer
and assign the swing to that layer.
Finally, group the 3D door and the 2D door swing together
into a parent group that you can move
and position together in your design.
For any plan view scenes,
toggle on the 2D layer so it's visible.
For perspectives and elevations,
turn off the 2D layer so only the 3D elements are visible.
Whew, okay, that takes us through the seven key things
you need to know before you get started with layout.
Just by watching this video,
you've already prevented your future self
a lot of pain in layout.
Did you learn something new in today's video?
If you did, do me a quick favor
and give this video a like.
Also, before you go,
let me know which tip you found most useful
by leaving a comment below right now.
If you wanna download a checklist
of the seven things you need to get right in SketchUp
before getting started with layout,
I've added a link to it in the cards.
From here, it's definitely possible
to learn everything on your own.
But if you don't have the time to figure out
what you need to know
and you can't afford to pick up any bad habits,
I recommend you check out our video course library.
It's filled with $8,700 worth of SketchUp training
exclusively for professionals,
including our layout course.
Head over to our SketchUp School website
and try it for free.
Oh, and one more thing.
If you don't wanna miss our next video,
make sure to subscribe to our YouTube channel right now.
Just click on the subscribe button below this video.
Until next time, happy sketching.
Hey, it's me.
I mean, it's you.
Hey, it's me.
I mean, you in the future.
Yeah, yeah, yeah.
Hey, it's me.
Wait, wait, let me.
Hey, it's me.
Well, it's you.
I could just keep doing it.
I mean, I might eventually get it.
