Development Update for Play "Glory of Rome Remastered" - Upcoming 0.2
Oct 4, 2026
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Video Summary
AI GeneratedTataros provides an update on the \"Glory of Rome Remastered\" mod, highlighting significant improvements to the user interface, faction depth, and economic balancing. Key changes include new loading screens, expanded name databases for diverse cultures, and a revised unit cost system designed to make late-game army maintenance more challenging and rewarding.
Hi, Tataros here with another update of Glory of Rome Remastered.
And today I start early on in the game because I've updated something.
Some loading screens and a new background.
A little animation here.
I think it's looking good so far.
I've also done a lot of text work.
The factions now have proper descriptions.
So you can read and inform yourself about the faction you want to play.
It's very detailed.
At least Wikipedia can make the details.
There are also new icons here for the faction leaders.
Mostly from Rome 2.
And mini-maps for the factions which I changed.
And I've added a new names database.
Which is quite a task.
Tataros is now able to produce a lot of names for factions like Scythia.
There are factions which are in vanilla.
Very sparse with names.
And they now have a good range.
Also Iberian names.
Illyrian names.
And so on.
And with all the new names there comes a new family tree.
For example here the Seleucid Empire.
With a lot of names and children and families.
Overall a good range of nice names.
And I've also updated unit costs.
There was a comment that at some point money is too easy.
And now with the new resources and updated economy buildings money was quite easy to make.
It is still, but to counterbalance the surplus.
You now have to pay a lot more for good quality troops.
So mid and late game should be interesting to field good armies.
Because you need a good economy at some point to afford all this.
And for example here such good units like Agulhas Pidei.
They tripled nearly in costs.
And other units are still quite expensive.
500 for good cavalry.
Also Levi Pikeman 300.
I think it's a good balance for now.
For example the Seleucids here.
If you level the taxes with auto-manage.
You have a decent surplus at 0.1.
And you can afford updating your economy step by step.
Building mines, roads, ports and so on.
And you can afford expanding your empire.
But without trolling the game with money.
It's still an issue. You need to be careful and try to conquer.
And go for taxes.
This line here with mines and coinages and level taxes.
It's very important.
And this is also intended to make the game a little bit more economical.
So I will show you the Romans.
Here we are.
And they will also start with new prices for units.
Which are quite expensive.
But similar balanced.
And they now have allied tribes here.
And are able to produce a mix of units based on their political status.
Let's see here.
If you update the settlement.
Here is a blacksmith needed for the principles.
Also a blacksmith and a city barrack.
And you will get units step by step.
You have to lay a focus on buildings very much.
And on political issues.
For example here the Romans have an issue with religion.
So once you get this sorted and have another more complex aspect of the game.
You can try to conquer all of this.
I've also got a comment for adding Syracuse.
Here in Sicily.
And I will add some more factions for the next build.
Which are planned as scripted factions.
Because I need some at some point.
But it's still a surprise.
But with the adding of these factions I will also add Syracuse.
And bring a good balance to the island here.
Make it much more challenging conquering Sicily or southern Italy in general.
This will also be done in the next time.
So there are some tasks balancing all the factions.
Because I need to readjust every garrison here.
They have to be smaller.
Because money is still an issue.
My goal is to make it slightly in surplus.
So you can start with your initial money.
And lay focus on one or two settlements you like to conquer.
And then expand your factions to your liking.
You can turtle.
It's totally possible to turtle around.
Make some trade agreements and stay where you are.
But your neighbors will come after you at some point.
I think at turn 20.
This is a vanilla mechanic.
It's a total war game.
So at one point you will have to fight for everything.
Besides this, the factions will get political buildings.
Like the Romans have.
And also an updated recruitment.
With this I think the build will grow very steady.
So far, if you like what you see.
Leave a like, leave a comment.
If you have anything to add or suggestions or whatever.
I like to hear it.
Maybe it's part of the next update.
Because I like comments and ideas and everything else.
So feel free to share your thoughts.
And as always have fun.
Until the next time.
Bye.

