The History of Legion!! (In less than 53 minutes) | Star Wars Legion |

Legion of History
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1 Video View·Nov 3, 2026
In this video I go through the entire history of Star Wars Legion and whether it's a better game than it was in 2018??
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Video Summary
AI GeneratedThis video provides a comprehensive historical overview of Star Wars Legion, tracing its evolution from the 2018 Fantasy Flight Games (FFG) launch to its current state under Atomic Mass Games (AMG). It analyzes the shift in design philosophy, the 2024 rules overhaul, and the transition from a slow, attrition-based tactical game to a faster, more aggressive competitive experience.
Good evening and welcome to the Legion Cantina.
In today's episode, we're going to be going through
a quick history of Star Wars Legion.
So yeah, video kind of does what it says on the tin really.
We're going to be starting all the way back in 2018 with the release
of Star Wars Legion, talking about the sort of fancy flight era, which,
you know, introduced kind of Legion as the base of what we know it.
And then, you know, moving through the transition over to AMG,
and then sort of how the design direction has changed since then,
the sort of trends we're seeing in the game.
And then also, I'm going to be giving my kind of 10 cents
on where it looks like we're going in the future.
And possibly a couple of concerns I have
in terms of how the design of the game feels.
So yeah, just to jump straight in,
in 2018, the world was, I don't know,
was it a better place in 2018? It was a different place in 2018.
But on March 22nd of 2018, Star Wars Legion dropped.
The sort of fundamental release for Star Wars Legion
was in the form of the starter set you
can see in the bottom left of this slide.
So this was a starter set based around the original trilogy
it was sort of the main thing was Vader versus Luke
although from the box art you wouldn't really
know that it's basically Vader just like front
and center as you'd kind of expect maybe in that
in that kind of box art.
And it was similar in some ways
to the starter sets we see at the moment.
So you've got kind of the tools, the dice, all that kind of stuff.
But this was two armies against each other.
So this was more kind of a starter set,
which was pitched as like maybe, you know, you and a mate.
You pick this up and then you have
everything you need for your first game.
I think the more recent starter sets have very much
been focused around you as an individual
starting your army building process,
whereas this was more of a kind of maybe classic starter set in
the sense that you could pick this up
and then just chuck it out on your dining room table and
And yeah, Legion looked really different back then.
I'm going to go into the specifics of the rules later on
because I think the idea of this video is to go through the timeline
and then later on I'll come back
to the comparison of the 2018-2024 Legion
versus the version of Legion that we see now on the table.
But you'll probably have an idea of what the rules were like back then.
So there were some weird quirks, you know,
units would flee the board if they panicked.
Cover was a flat value.
It didn't vary.
Armies were 800 points.
The game was six turns long.
Like the list keeps going and going,
you know,
you can start with the big things and work your way down to the small
things,
but yeah,
it was a very different game.
And I think this starter box did appear to be really successful.
And I think it's still,
I mean,
I've got one,
I didn't come to Legion until much further down the line.
I was kind of like 2022,
2023,
when I actually started picking up Star Wars Legion.
And yeah,
Even I have picked up, you know, elements of that starter set.
There's still plenty kicking around on eBay and things like that.
So it was clear it was a really successful release.
In terms of other units that we saw released back then,
there was the Airspeeders released later in the year.
Then there was Commander Han, there was Boba Fett, the E-Web.
There wasn't a huge number of units,
but there were some really iconic units
that actually have kind of survived the test of time reasonably well
in the case of like, you know, Han.
Boba Fett, not so much, although he was really good
in the previous version of the game.
The E-Web has always been a really fun model.
And the Airspeeders is actually a really interesting model in hindsight,
because there hasn't really been anything of that kind of...
design since and I think the closest thing
that's actually going to be to the air speeder is going
to be the air support that we're going to see soon
so it's really interesting that the air
speeder was one of the earlier releases for Star Wars Legion
and then that design from what my kind
of gut is saying isn't going to kind of be replicated
or have anything close to it for a
really long time so yeah really interesting
that that air speeder they maybe took a bit of a swing
with that air speeder early on bearing in mind how kind of static
and infantry based the rest
First, again, to end the debate.
Then in moving into 2019 there was the release of a second starter set
and this was based around the
prequels so this one was Obi-Wan versus General Grievous you've got
a bunch of droids you've got
clones I think you've got a BARC in the sort of GAR side
and I think you've got a droideka in the
The, um...
Droid side and again similar to the original trilogy release
in the previous year this was
designed around you've got two armies facing
off against each other you can pick this up
and you can play a game on your dining room table.
There weren't any kind of huge shifts in rules at
this point I think I imagine at this point
from a commercial side you're just looking to get the
game out there build a bit of a following
and then you can start to develop and kind of refine the
As people get the reps in,
issues are starting to be identified and things like that.
In terms of the models we saw released at this point,
so there were a couple of bounty hunters who arrived.
We saw Bossk, then there was Sabine,
there was Operative Vader and Operative Luke as well.
So again, you're seeing models that...
I would argue like a really iconic part of Legion like again
for me as a rebel player Op Luke is like
a really iconic model Sabine was actually quite iconic
for me for a while there was Bossk and then
it was also Rex as well from the GAR side
who's been a staple of a lot of GAR lists since then
Operative Vader not so much
but again you could he brought some really interesting command cards
that have been very fundamental to the way Vader's been played since
then so yeah really good to see.
Like these really iconic models being released quite early
on and kind of surviving the test
of time even moving into the new version of the game.
2020 was kind of when we started to see
more scenarios being added so there was something called
the Vital Assets expansion. I think this
one at the bottom but again fundamentally what they brought
was just a greater number of scenarios
they kind of expanded the competitive scene
and gave it more variety. I think
A real staple of the early design
of the scenarios versus again what we see now is
quite a few of the scenarios were end
of game rather than you know you score every turn
and I think anything that brought a bit
of variety either in terms of like your the way
you set up the deployment zones
or you know you brought in those like additional cards
like limited visibility
and stuff like that just gave it a bit more variety because I do think
One thing that has maybe improved
in the kind of recent version of Legion
is maybe the scenario variety.
It maybe was a little bit stale
and the fact that more were added
was probably a really healthy thing.
Again, I wasn't there at the time,
but I think it was probably a really healthy thing
for the game back then.
In terms of other units you saw released in this year,
so you had phase one and phase two clones.
Man, when I saw that, it's so iconic.
Like the choice you have between the phase one
and the phase two clones,
it was such a cool idea.
I know maybe it wasn't that relevant now
and like maybe it would feel over complicated but
especially now for GA when they have such a small variety
of course I do think phase one versus phase
two clones would be a really cool thing to have
and I think there is space in the game I appreciate
it might be a bit confusing and not super new player friendly
but yeah it would be cool to see
something like that come back
because I really like that part of the game you have the choice
Did you want to spend the extra couple of points?
I think you've got like reliable one with the phase two
or did you want to save the points and go for phase one?
Just a really nice thing to have.
In terms of other stuff we saw,
so there was like a joint Cassian-Iden kind of release.
So you've got Cassian-K2 and then Iden and her droid.
There was also Padme, Anakin.
But the big change in 2020
in terms of like the structure of Legion overall
was that this was when the handover to AMG
was kind of announced.
And I think.
This, from what I can tell, again,
wasn't part of any of this, I wasn't even playing
the game at the time, but from what I can tell
from the research I've done is that
Asmodee basically made the decision that Fantasy Flight Games,
who'd been responsible for Legion up until then,
would no longer be responsible for Star Wars Legion,
and it would be moved across to Atomic Mass Games.
At the same time, Armada and X-Wing also moved across.
I think the idea was, if you're thinking of it
from a corporate structure perspective, is that...
the sort of individual studios Fantasy Flight Games
and Atomic Mass Games would specialize
in sort of different things
so Fantasy Flight Games seem to move towards like card games
effectively so think about like Star Wars Unlimited
and then at the time like Arkham
Horror I think was also around
then Atomic Mass Games would be responsible for miniatures based
games so again that's X-Wing Armada
and Star Wars Legion in the context of what we're talking about
I don't know how either party felt about this.
I think I can see, if you're looking
at it purely from Asmodee's perspective,
I can understand that you want studios to specialise
and kind of become efficient at a certain thing.
I think, obviously,
with the bias of knowing what happened to Armada and X-Wing,
for the players themselves, I don't know if this was a beneficial move.
For me.
From what I can see from the rules
and the models that were being released
in Star Wars Legion up until this point,
I think Fantasy Flight Games had quite a clear idea
of their vision for what Star Wars Legion was going to be.
It was going to be quite a static
game, it was going to be a bit slower.
I'm going to talk about some competitive lists later on and
you can see what a huge transition we've gone through
in terms of what used to be really good.
And what is now kind of competitive in the game.
And I think that does speak to, you know,
the vision that each side had for it.
And I think, I'm not saying one is better than the other.
I mean, I do have my opinions on it,
but I'm not going to pretend like I have
like the objective view on this
or the correct answer as to which one is better.
I know which I prefer,
but I'm going to kind of talk about that later on.
So it's an interesting move overall.
Like I say, I think from a corporate perspective,
I can understand it.
But in terms of like,
The overall direction of the game and the experience of the players,
I think I do, in hindsight, it doesn't seem to necessarily have
been like that smoother transition and it does like, there does seem
to be quite a jarring shift in terms of like the design direction.
So FFG's last sort of...
Death gasp, as it were, in Star Wars Legion was this just like huge
points update, which massively impacted specifically vehicles.
So they saw some big drops across the board for vehicles.
And then also to go along with that,
anti-armor stuff did also seem to come down in points as well.
And that was kind of FFG's last contribution
to Star Wars Legion before we moved across to Atomic Mass Games.
Now obviously in 2020 there was a lot going on in the world
so there does seem to be this kind of
like almost gap. Now I don't know
if this gap would have occurred naturally anyway because you know you
need time to for AMG to build
and develop their idea of what they want the game to become. Now I
assume they would have been told in advance of 2020
and the kind of the transition across and to
start prepping but obviously you know COVID hit
late 2019 hugely impacted pretty much all of 2020.
and even continued into 2021 as well
and so you do see this kind of almost yeah this pause this
delay which is completely understandable
and like i think you would see this this kind of blip in
most of the in most tabletop games most things in this time as well so
we moved over to 2022 now i don't know
if this was originally meant to come out earlier and
again we just got delayed
but in 2022 you saw um the first battle forces drop so
Um, this, the primary one being Shadow Collective, also,
you know, Blizzard, Echo, 501st, and probably one for droids,
but I can't remember what it's called.
Maybe it's the Invasion Force. And yeah, this is really cool.
And I think in terms of the impact that a release has on the kind
of the overall game, this is probably one of the biggest ones.
Now, there's obviously going to be bigger ones later.
There's big ones as well later on. But this idea of shifting from
Prequel stuff and original trilogy stuff
to this kind of nebulous fifth faction which was so
different to all the others
and I think I'm not a huge Shadow Collective player. I've played a bit
of it. I think they have some cool models.
I think they have some cool stuff going on
but I think it's
so healthy for the game to have this other thing going on because
Otherwise you would just have this kind
of quite linear thing of you know you either have to pick
you know droids, gar,
empire or rebels and I'm sure for most Star Wars players that would be
absolutely fine but the idea you know that we now have mandos,
we have pirates, we have shadow
collective, all I think has kind of come
from this release with shadow collective.
Now, again, I don't know who can claim credit for this.
I don't know if this is legacy from Fantasy Flight
or if this is AMG's own idea.
Yeah.
I've,
I've.
Maybe there's some deep lore that I'm not familiar with.
Again, I wasn't in the game at this point.
That's a good point.
So, yeah, let me know in the comments below.
Was this FFG? Was this AMG?
But either way, really cool release.
And, yeah, just really healthy for the game
that I think something else beyond the original four did come in.
Then moving into 2023, I think it was just regular updates,
whether those were points updates,
that, you know, the rules were gradually being refined,
again, similar to kind of what happened
for Fantasy Flight in 2020,
after maybe they dropped their big releases with the starter sets,
again, AMG maybe went big with the Battle Forces,
and then regular updates keep things ticking over.
In terms of the models we were seeing being released at this point,
so the big ones in terms of the competitive meta
were probably Gideon and Darks.
For anyone who wasn't around at this point,
Dark Troopers were just outrageous.
They weren't necessarily absurdly OP,
but they were just such a different unit in the game.
The idea that they could act twice a turn,
and they were this trooper unit that had flat armor.
So.
It was, yeah, it was really interesting as a release,
and I think there was definitely periods of time where,
like, if you didn't tool your list correctly,
Darks could absolutely rip you apart, and I really enjoyed playing
into them, like, I, this was kind of when I arrived into the game,
and so there was definitely that factor of, like, Darks
and Gideon were new in the game, and as someone who loved Hero Hammer,
I was doing a lot of, like, Cassian, Luke, Ahsoka, and
It was always such a fun thematic matchup, like, you know,
the scene from The Mandalorian where Luke's there trying
to shred through as many darks as he can and, you know,
with his surge to create and his impact and stuff like that,
he could actually normally do a pretty good job.
So it was a really fun matchup. And I think.
It was the first of these, like, new style of units
that really brought something completely different to the game.
You know, the models I've talked about up until now
have all kind of, like, played by the rules mostly.
Obviously, you know, Luke had, like,
Disengage was a bit of a game changer,
but none of them were kind of as different, I think, for me,
as the Dark Troopers were.
There was also Ahsoka released at this point,
then a bunch of Ewok stuff which was really cool.
I'm a sucker for an Ewok, I've never played Bright Tree unfortunately,
I don't have the money for all
those Ewoks, but yeah really cool to see some models like
that being released into the game.
But then 2024 hit and this is probably the big shift.
I think up until then, you know, the period
after transition from kind of like late 2020 moving into 2021
when the reins were handed over,
Obviously, you know, you have the delay due to COVID and then, yes,
the Battleforces drop was big and you saw some releases and updates
and points balance and stuff for the game throughout 2022, 2023.
But 2024 was when they just like ripped the rulebook up literally
and just went again.
I think you could argue
that this release fundamentally changed what Legion is.
And is the point where you can identify the movement
from the old style of Legion across to the new style of Legion.
So what changed? Previously 800 points, now 1,000 points.
I was cynical about this change at the beginning.
Still a bit cynical. I think it's done
to sell you stuff rather than for gameplay reasons.
But they're a company, they've got to sell you stuff.
And it works okay. Like, you just have more stuff, basically.
So I think it's alright.
Moving from six turns to five turns.
Moved from most objective scoring at the end
to most objective scoring every turn.
In fact, I think every objective does now score every turn.
Cover changes, obviously.
And yeah, even the veto process was changed as well.
It used to be, it's really difficult to describe,
but maybe I'll go into more detail into it
in a specific section later.
But yeah, just huge shifts.
And I think we'll reflect on this more specifically
in kind of the rules section later.
But this is where if you were somebody
who
was cynical about what AMG has done with the game
this is the point i think you would be like
this is where legion changed from something i enjoyed before
if you liked the old version of
legion to a whole new game that i don't like again i'm
not saying that perspective's right
or i necessarily agree with it
or anything like that i'm just saying that if you are somebody
and that's how you think you don't like
the modern style of legion this is the point where
you might have that jumping off point to go and do something else
There was a slightly confusing release period.
So the rules were released a bit early and with no
warning. So there was this instant transition
of like all tournaments are now playing in this
format and I think as a result the competitive meta almost kind
of paused for a bit while people
were like whoa whoa whoa what's going on here
and then later in 2025 the full kind of rules
release came out
and I think for me this needed to be handled better than it was.
I think there was just so much confusion
about what version we're in,
where we're going, why is this being done,
and the lack of advanced warning.
It felt like there'd been a leak or something
and they were trying to respond to it almost.
It didn't feel like something that was cohesive
and meant to be as smooth as you'd expect
a release like this to be for such a big game
and such a huge change.
So it was a little bit confusing at that time.
For people who are cynical about this new version of the game,
this is, again, another point that I imagine will be raised
in terms of, like, I didn't really know what was going on
and I like the old version of the game,
so I'm just going to stick and play with that one
and I'm not interested in learning the new rule set,
which is completely valid.
In terms of the sort of models we saw released at this time,
so in 2024, we saw, like, Geonosians being released,
there was Bad Batch, there was the beloved Range Troopers,
Sleeper Cell were released at this point, and Riot Troopers.
So.
For me, this is where you start to see
what AMG was hoping to do with the new version of the game.
So, again, it was a little bit confusing at this point
because these models, so Bad Batch and Sleeper Cell, for instance,
from what I can remember about the timelines,
were released into the previous version of the game,
but had clearly been designed with the new version of the game in mind.
So they weren't immediate.
Everyone, I think, was a little bit confused as to, like,
These units feel very different to the models we've had so far,
just in terms of like their mobility and the way they feel in game.
Like we'd never seen damage like sleeper cell before.
We'd never seen a unit with kind of the,
the flexibility
and the threat range as well with that three pit from bad
batch,
you know,
geo is getting the free jump.
Like there were so many things that were just like,
this is cool,
but it doesn't quite fit with what we're trying to do at the moment.
And I think.
Because the game was still in this, when these models were released,
the game was still in this kind
of like quite static version of Legion initially.
Everyone was like, this doesn't really seem to make sense.
But then eventually now you can see where we were going
and they now fit a lot more smoothly with the new version of Legion.
It's also worth noting at this point,
even though it's not strictly Legion related,
that in mid-2024,
the sort of support for Armada and X-Wing was officially cut.
I think there had been a feeling of it winding down
up until then, and it got kind of like a goodbye
tour that I think officially ended in 2025
with the last tournament or something.
But yeah, there was this official
cut for X-Wing and
Armada, and I think, obviously
we can talk about Shatterpoint as well, if
we want to, but I think
that caused, because for me,
there is actually quite a lot of overlap, perhaps unsurprisingly
because it's Star Wars, but there's quite a lot of overlap between
Armada, X-Wing and Legion. And I think
again, for people
who
We're a bit cynical about what AMG were doing.
This was another nail in the coffin.
This was another, like, why are they doing this?
Like, the game's incredibly popular still.
I don't understand why this is being taken away from me.
Again, from a corporate side, I'm sure it made financial sense.
My guess is for X-Wing and Armada...
is that they'd probably hit a point
of saturation like you've they'd probably sold as many things
as they could to as many people as possible and it just
wasn't making financial sense anymore that would be my guess.
Having spoken to like a decent number of Armada and X-Wing players,
it does seem that they've
kind of bought like some people have got crazy cool Armada
and X-Wing collections and that's
great but it meant that there wasn't much more stuff to sell them
and obviously they could have
kept churning out stuff that would have
been you know probably reasonably well received by
the community but there's no guarantee it would have been profitable
so maybe that was a decision
Not trying to justify it.
Not saying it's the right decision,
I actually don't think it was the right decision,
but I'm just trying to understand it from their perspective.
So yeah, that's all the background stuff that was going on,
and I think it really is, it might come across as bashing AMG,
but I think it is important to acknowledge what
was going on in the community at this point,
because Star Wars Legion didn't operate in isolation,
it operates in this kind of broader...
picture of Star Wars tabletop games
and I think there was a general feeling in the community
around like the lack of advanced warning,
the slightly chaotic communication, the massive shift
in Star Wars Legion's design in this like 2024-2025 period like people,
not everyone, but a lot of
people are naturally resistant to change
and I'll put like the change curve on screen now but
When, especially when some people have something they like, like
be that previous version of Legion, be that X-Wing, be that Armada,
and they feel that's being like threatened or taken away.
And the reasons aren't completely clear because again,
as a player, the restructuring, you know, for them,
Fantasy Flight were doing a great job, right?
Like they've made Armada, they've made X-Wing,
they've released Legion, they've done all this cool stuff.
And everyone's like, why is this change happening? And I think
When it's being done from like a corporate efficiency standpoint
that doesn't always feel like the best thing
and so I think again just worth noting this kind of general feeling
that I perceived at least in the community at that point.
But AMG persevered, they pushed through
and then in 2025 they released the Starter Sets and I think
for me the Starter Sets are one
of the best tabletop game releases I've witnessed
in any system I've played.
I was a Middle-Earth strategy battle game player before and
there have been some really cool releases there,
some like amazing models that I really loved and
They did some, you know, reasonable, you know, starter boxes, some
battle force boxes that were reasonable value and something like that.
But as a value proposition and a way into the game, I don't have
vision across all systems, but I think these are phenomenal.
And I really think, again, I have no data to back this up.
It's just a vibes based thing.
The fact they seem to have sold out
in quite a few places repeatedly
and it does seem to have been
an extremely successful product
I think is...
It's really important to acknowledge when
AMG did something good. And you had experienced
players picking these up because everyone was like
it's just what I need to help expand
my army. I love the new hard plastic
sculpts. It gave people
a reason to go out and spend their money
and ultimately that's all AMG are trying to do.
So huge release and
massively successful from what I can tell
for both new and existing
players. So yeah, a huge
green tick on AMG's side for that one.
I think they absolutely smashed it with the start sets.
We also saw some other cool stuff.
Custom units which initially I was pretty cool on. I was like
I don't think these are going to be that impactful or that cool.
I was wrong. They are both competitively
and thematically they are a phenomenal release.
They do a huge part to enable Tours of Duty which
I know is how a lot of people like to play
the game now if you're not more competitively
If you want that more thematic experience,
I think Tours of Duty is phenomenal.
And yeah they're just a great release
and again lets you tell your own stories which
I think as someone who really likes the characters
and likes a hero focused play style they're not
naturally what I sort of initially went
to but I can see for some people who you know
want to write their own stories
and have more interest in the lore and stuff like that like
Obviously we've got more Jedi for the council now,
but in that gap in between, you know,
there was no reason you couldn't whip out like,
you know, a Plo Koon sculpt or a Kit
Fisto sculpt or whatever, like, yeah, very cool,
amazing release, and yeah, they cooked
again.
Clone marksmen, meh, nobody really, they're fine,
like, they're not OP, not underpowered,
just slot them into the list sometimes, yeah, is what it is.
Obviously, the big one that...
is worth talking about in 2025 was
do you ever agree with some real wheel bike?
I think if you see like the beginnings
with Geonosians, Bad Batch, Sleeper Cell.
The kind of end of the arc is Greg on Wheelbike
and it's Han on Torn, it's Jedi on Bark.
Obviously Empire doesn't get anything
because apparently Empire doesn't deserve the cool releases
that everyone else gets.
Wild.
I mean, I know it's harder for Empire
because there isn't something that naturally fits,
but I feel like they deserve something.
But these releases, if you compare them,
I think this is the clearest point where you can be like,
wow we have moved on so far from where we
were and you know there's other units that fit in
there as well you know we can talk about the Mandos coming in 2026
but the the fundamental
shift in what a unit can
do is just insane like we had fast units before you know speeder bikes
existed from the original 2018 starter set for instance
and swoops were common barks came out
I think in that starter set as well, or were released not long after.
But this idea that now these fast units could
also deal tons of damage is just such a shift from where we were.
Because previously, the level of damage that, you know, Greg
on Weeda bike, Han on Torn, all these Jedi on Barks are going to be able
to do was reserved for units that didn't have as much mobility.
And obviously, you know, these units,
apart from Han on Torn, are costed accordingly.
But just the idea that this shift had occurred,
that now you had these units that not only could cross the gap,
but could actually wreck you when they got there, was just huge.
And I think, again,
has been a really huge shift in just design language.
And that sounds pretentious,
but it's probably the best way I can think to frame it.
Like, there is no way that during the Fantasy Flight era,
anything like this could have come out.
Obviously, we had the air speeders, but...
They were fragile and they didn't actually deal like tons
of damage necessarily like
normally an air speeder is good for four
with you know no pierce, no suppressive,
no crazy stuff going on.
Whereas now you know you've got Han on Taun with his six pierce one,
Greg on wheel bike who can very easily throw
like you know seven pierce two or something like
there is just this really big shift
in terms of the design we're seeing.
And then finally in 2026 in terms
of you know another huge shift is air support. We don't have
a huge amount of information on air support yet
but my guess is it's going to be high mobility,
it's going to be something that I don't know
if we have to score objectives, I don't know if it'd
be kind of thing that's on the board one turn
and then immediately jumps off anything like that.
Again if you do have more info on air support
and I've missed it absolutely drop it in the
comments below. Maybe I've missed you know an interview
or a YouTube video or something.
Where they go into more detail on those.
Finally the big release in 2026 was obviously Mando's.
Again similar to the start sets.
Seems to be massively successful.
The starter box sold out so quickly.
Mando's are cool.
They're going to be on a lot of boards.
They are naturally fast and dynamic.
And able to score objectives well.
Yes you trade off for activation count.
But you can do things with like infiltrate, relentless etc.
To get around those.
So a very cool release.
I think it is worth noting like especially
2025-2026 I think AMG has really been smashing
with the releases I think they will all have
been selling really well obviously
there were some exceptions
that maybe possibly won't have sold so well but
I think in definite terms like starter sets
the Mandos I think the Battle Force boxes
like the Hoth one and the Empire one uh sorry the Rebel one
and the Empire one on Hoth
They may have sold okay, but I think in comparison
to the starter sets and the Mando boxes,
they're just not on the same level of value and the same level of cool.
So there we go. That's the timeline.
That's where we started in 2018 and kind of the journey,
emotionally at least,
that we all went on to get where we are.
And I think obviously there's a lot of debate around whether
or not the game is moving in a good direction or not.
I think...
To kind of help with this discussion,
I'm going to go through a more direct comparison
with just sort of a list of stuff
that I could think of that has changed between the
sort of 2018 to 2024 version and the new version of Legion.
So in a nutshell,
if I was to describe what Legion was like from 2018 to 2024
and compare it to what we've sort of got with Legion now,
I would say that it was more static.
Partly due to the fact that a decent number
of the objectives were scored at the end of the game
and were not scored at each turn throughout.
So there was minimal incentive,
apart from with a couple of them, like hostage exchange,
which could kind of force you to push more into the centre.
But even that, I think, scored at the end of the game.
So it is a bit strange.
And I think we'll look at sort
of an example of a competitive list later.
Gun line lists were a lot more prevalent and it
was much more about kind of picking off units that you could early on.
So, for instance, Cassian with his infiltrate and his infinite
range sniper was really strong in this version of the game
because if you had a sniper versus sniper off,
you could drop in with Cassian, aim, shoot.
You'd hope that he'd be getting, you know,
at least a one pierce or even a two pierce one through cover.
And that meant you could pick off snipers really effectively.
So it is an interesting thing to think about.
It's just how you went about winning a game in 2018 to
2024 compared to the new version.
It's also worth noting vehicles couldn't score a decent number of
the objectives. A lot of them were kind of trooper based
so it meant that vehicle scoring was
actually a bit more difficult.
It also vehicles behaved very differently so for instance
So for instance the transport keyword was very different,
it was a permanent effect not a turn
one effect. So there were some really scary lists that ran around,
I know like Lila Claire used to
have like the Black Sun bus thing which I played a few times
and I just had no idea how to deal
with it, it was amazing. You could do like standbys with the bus
and then you could move around and
block people and then the black suns could jump out behind
and still have their turn and they
and they could blow you away.
It was just amazing.
Like, it was such a...
Also due to things like force push and the way
standbys were, all these kind of things.
It was much more...
There were more gotcha moments, to be fair,
and maybe that's perhaps why the design
direction has shifted a bit away from those
kind of, like, you need to know very
specifically how these rules interactions occur.
Still happens in the new version of Legion,
but I think they are less common than it used to be.
And yeah, I think
800 points obviously meant that
each unit felt significantly more
impactful. You literally had
Depending on how you flip the percentages, 25% less stuff on the board,
and that meant each unit had to do more, and it meant each unit
was more valuable, and again, when you are playing to end of game,
or in some extreme cases, if you tabled someone,
you did win, but if you're playing to the end of the game,
You need those, each unit became so valuable.
Now they are still valuable in the game, don't get me wrong,
but you had to be really cagey early on
and really think about how you're going to go about picking off
one or two of your opponent's units
and that might be enough to win you the game.
Also bounty was a lot more prevalent in this point.
Again, games felt tighter,
you have more time to go about scoring that bounty
and it could just be the difference,
like enough of a swing to maybe grab you that extra VP
to get you across the line at the end of the game.
Again you started on the board you didn't have the deployment phase
and scout and infiltrate were
very different abilities
so scout after you deployed your unit you could do a scout move
this meant you could do fun stuff with like you had
to sort of drop in your deployment area but
then you could scout out and then infiltrate used
to just be I think it was beyond range two or
maybe range three you could just drop anywhere on the board
so if you could hold your infiltrating units
for as long as you could you could
then drop them really aggressively and it could really
mess people up and as a result infiltrate was a lot less common
because i think it used to be
you know significantly more powerful don't get
me wrong still very powerful in the game at the
moment especially with contact in the game for instance
but it used to be a very different
ability in terms of how it worked in the game.
But then moving across to the new version of Legion,
obviously, in terms of a comparison
to the previous version, it's a lot faster,
it's a lot more mobile, it's a lot more aggressive,
and it has much more of a kind of mixed arms approach,
I would say. I think vehicles were
significantly rarer back then than they are now.
And I'm not going to say whether that's a good or
a bad thing, I don't really mind. I think vehicles are fine.
I'm personally more of an infantry
Enjoy it, but I think vehicles are absolutely fine if it's your cup of
tea, you know, with the 212 or Tempest or the Rapid Interdiction Force.
Well, got the name right for that once.
Um
I think that's all really, you know, healthy.
starting
And if that's your cup of tea, then very happy for you.
Obviously, we moved to a thousand points and the fact we now have,
I think, easier access to cheaper activations.
There has been a bit of power creep in terms
of the availability of cheap units.
to
So that has meant, you know,
speak
a typical army back then might have been sort of 9 to 10 activations
at kind of maybe the higher end.
Now you can very easily push up towards 15 and so, you know,
now.
despite the fact the points change is only 25%,
we've maybe seen a bigger swing than that in the
number of activations just because they are that bit cheaper.
In the new version of the game,
Movement is king.
It's,
it's.
In order to be useful, a unit is going to have to move during the game.
It's going to have to do something dynamic.
It's going to have to do something
to respond to what your opponent's doing.
Previously it was a lot more about winning kind of the attrition war
and dice pools and you know
the range bands as well was maybe
a bigger deal obviously still relevant to the game now
but range bands used to be a much bigger deal back
then you know range five was huge range
four was huge and if you only had range three
then you maybe could get picked off by the snipers in
the range four options.
Also now we obviously only only go to five rounds and also if
If 12 VP happens before then, you can call the game early.
It's not the case you have to wait till the end to score the VPs,
which is the case for a lot of the previous versions of the scenarios.
Now it's just get to 12 VP
or whoever has the most at the end of round five.
In terms of specific stuff, Force Push used to be 10 points.
Holy crap.
Crap.
I hate the phrase, like, it's stapled to a unit,
but Force Push was nutty powerful.
You could do insane stuff with it,
and it used to trigger standbys, which, like...
Just blows my mind to think about that now.
The fact that standbys used to be better
and could be triggered by Force Push
and all this kind of stuff,
just insane how the game was played back then.
And yeah, I think Force Push was a bit toxic.
Toxic.
Um...
It was just so, so powerful.
And again, as someone who used to run like Luke Ahsoka,
the tricks you could pull off with those two together,
and especially when the game was naturally more static.
Having units that were that bit more dynamic
and could do stuff like that was just crazy so
yeah really amazing to imagine what the game was like back
then but yeah Force Push is 10 points.
Cover was obviously fixed, you did one for light cover,
two for heavy cover and if you had low profile you took away three.
Was this a good thing?
It basically shifted you towards either having Sharpshooter 2
or, sorry, Sharpshooter 2 for small dice pools.
So Boba Fett, for instance, back then was really
solid because he pretty much guaranteed you like a range two,
probably like three or four
PS1 and you could just go straight through,
especially had Search to Crit as well.
Or you went for huge dice pools or, you know,
you took like Blast Grenades and stuff.
So I think one of the reasons that Leia Clare's kind of busts.
Black Suns list worked so well was just you had
these mega dice pools that nobody else
really had access to back
then like it was just crazy to imagine that you know Black Suns now
They do have a pretty scary dice pool,
but they were really the exception back then.
Not many things could bring that level of firepower,
especially in such a dynamic way
of being able to be transported in the AA-5.
So yeah, kind of crazy to think back.
Flat armor was also common,
so it wasn't the case you had to get over armor 5,
it was just you had to be getting crits or you had to have impact.
Especially, you know, I talked about Dark
Troopers, they were just such a force,
and if you didn't bring anti-armor tech you could really be in trouble,
so ion and anti-armor tech became a lot more common.
There was also stuff like speedy units if they got
to a certain piece of terrain in a certain
way that was more than height one
and they like blocked themselves then they could wound
themselves on a compulsory move.
I think that was way back in the day I think that was fairly
quickly removed but yeah just kind of nuts
to imagine that speedy units could damage
themselves by crashing into a wall or something.
And then obviously there was the units sort
of used to move towards the edge of the board
if they were panicked after rallying.
And again, I can't remember when this was removed from the game.
This was before my time that this was removed from the game.
But yeah, just crazy to imagine that
this used to be something in the game
that you had to try and like imagine
the route they would take towards the edge of the board
when they panicked.
Just, yeah, wild to imagine that used to be in the game.
So in the new version of the game...
Force push is significantly less good.
It's still very good and still kind of a staple of some versions of,
you know, there's like a Yoda list, for instance,
that you can double force push and it's one pick turn
and things like that. It's no longer the staple it used to be.
At 40 points, obviously, you'd expect it to be significantly worse.
But the idea that it used to be, you know,
a quarter of the price is just kind of crazy.
Cover is obviously no longer a flat amount.
You roll white dice to the number of hits.
I don't think people on the whole are that keen on,
but I think thematically does make a bit more sense
and kind of feels a bit more intuitive.
Like if you're firing more guns at a thing, you would expect
the amount of sort of firepower to be, you would expect the amount
that's blocked by the cover to vary with how much is being shot at it.
So if you shoot two lasers at something,
you might expect one to be blocked.
But if you shoot 10 lasers at something,
you'd probably expect more than one to be blocked.
It feels kind of intuitive to me.
Then obviously Armor 5 became the new kind of flat armor.
Armor 2 or 3 is also quite common.
Yeah, I think this change is fine.
I think most of the time Armor 5
and flat armor function fairly similarly.
It does mean that, you know,
the huge dice balls can now actually do some damage to vehicles
just by, you know, sheer weight of dice,
basically, which I think is a cool thing.
And I sort of think works thematically
and does at least give you options.
It doesn't mean that, you know...
Your huge sleep cell shot
is no longer completely useless against a vehicle with armour.
Speedy units can now pretty much do whatever they want
they have massive flexibility very little slows
them down or bothers them so is that healthy?
I don't know but it's a decision that's been made
and I think speedy units are a really nice utility in the game now
and obviously I don't think the
wounding themselves thing was a particularly big deal before
but speedy units do feel really decent
in the game at the moment. Finally you know
transport got changed from this permanent
effect where they hid inside the bus
and then kind of like jumped out whenever you wanted
to they can only be transported on turn one.
Behaves a bit like Scout and Infiltrate,
still used in the game, still a very useful utility to have,
but not quite the sort of terrifying force it used to be.
You know, you used to be able to put like an E-Web or a mortar
in the back of a Gav tank and just drive it around the board
and shoot and it got heavy cover and all that kind of stuff.
Very fun, but I think the new version of Transport is sort of slicker
and not necessarily more intuitive, but at least,
you know, feels smoother and less complicated in game.
If we compare you know how you build your sort of scenario now
so similar in the sense of like
there's one that's red there's one that's green
and there's one that's blue obviously one's yellow
but so in the old version you used to have a the scenario
and the deployment for it were separate
So you...
There was the bidding system as well
which I should probably talk about. So in the previous
version of the game you could opt to bring
your list in under 800 points and that was
effectively your bid and I loved this mechanic
from a competitive sense. As a new player I think
it's toxic and I think it was a good thing it
was probably removed from the game but
for experienced players the ability to like tinker
with your bid I just love as a mechanic.
I love as a way of like adding another level to list building because
If you want to reward skill
and you want to reward understanding of the game,
I think this is such an interesting way to do it.
But basically, the person with the lower bid could choose...
I think they got the option to veto second
is roughly how I remember it.
It's been so long now. I think they got to veto second.
And then what you would do is each
of you would bring three deployments,
three objective missions
and three of the green cards that added extra effects to the game.
You'd shuffle the whole thing up and then you would deal them out.
And then you would have kind of a stack
of three of the deployments at the top,
A stack of three of the...
objectives in the middle
and then a stack of three of these sort of extra effects
on the bottom row and then you would go through
and you would remove the leftmost one each time so
the first person would be like oh I don't like
the top deployment I'm going to remove that one
and then you would turn over the next card
and see what that one was and you'd make your way
across the board. It obviously has a lot
of similarities with the way we currently do stuff
in the modern version of Legion
but it felt more inverted commas skill based just because there was
was that bid and that was how you decided it.
The fact that it's now randomized.
is obviously more intuitive and less punishing for newer players
but i think for the competitive
players i can understand why the old bid system did feel kind
of more rewarding but yeah it was
similar in the sense that you you know you laid them out
and then you vetoed through you each
had two vetoes and being able to veto
a second was obviously a massive advantage
Move to the new one again similar
so you roll your sort of four black dice and then one player's
blue one player's red. Blue player gets
to pick whether they want to take their primaries or
their secondaries and then you kind of veto through
with you each taking cards from your
deck if you don't like the one that is currently there.
So the new one is much more new player
friendly it's much more intuitive
but the old one it maybe it's rose-tinted goggles but it
definitely has a charm to it and I can understand why people miss it.
Finally, let's talk about some competitive lists.
So on the left hand side is a rebel list that came second at,
I think, Lone Star Open.
Might be Las Vegas Open, I think it was Lone Star Open.
I don't know if those are the same thing.
Sorry, I'm not very high up on my American Legion lore.
Look at this list. This list is nuts.
So, you have Cassian as your commander with duck
and cover and his sniper config.
Then you've got Ahsoka with push, burst, into the fray tenacity.
Classic comp. I think I ran something very similar
to this when I was doing my Ahsoka.
Thank you, Luca.
K2 with the transponder and the blaster. Exactly what you would expect.
Then, two laser cannons.
BWAAAAAAA
Just nuts.
can you imagine in the big old 2026 someone
whipping out double laser cannon at LSO and
yeah just insane to imagine um fair play
to whoever navigated this list i think says the
top michael smiley like crazy um love this yeah with um transponder
and barrage generator
yeah and then two strike teams
with the uh DH44 sniper you didn't have to bring
The base team to bring the strike teams back then.
You have the choice to bring them without.
So obviously you've just got these
for some nice early long-range plink.
And early on, you know, this list
is pushing a decent number of activations.
It's getting up to 10.
You've got three sort of deadly sniper units,
as well as those laser cannons to come down and be really aggressive.
Then you've got the rebel veterans bringing the CM-004,
and then one bringing smoke grenades,
and then finally the medium blaster trooper.
So you can see, most of this list is a gun line.
Cassian, Snipers, Rebel Vets, the Blaster Trooper as well.
The only more aggro units is probably Ahsoka and K2.
There's no really dynamic, aggressive units here
if we compare this to where we are with Legion now.
This is a gun line list.
And could this list work in Modern Legion?
My gut is I really don't.
Unless you were really good at the game,
I think this would really struggle to work.
Yeah, two laser cannons, just crazy that this managed to do so well.
Yeah, whereas move over to, I think this is Isaiah's list
from the World Team Championships that came first.
Obviously got Yoda, Padme, Marksman, Marksman, Infantry.
Those are actually, you know, more static units.
The marksmen especially are the more kind of back rank units.
They're more of a gun line style unit.
Obviously Yoda more aggressive and then Padme just there mostly
for the token generation and a bit of support.
But then we've got two lots of arcs,
which are going to be much more aggressive.
The Wookiees, which are going to be much more aggressive.
The LAT, which is going to enable them to be much more aggressive.
And then the ISP, which is going to offer some support.
So you can see how like.
Obviously these lists are trying
to do very different things, but the idea that in the
previous version of the game this kind of list was possible,
and now this kind of list on the
right-hand side is much more aggressive,
much more focused on playing those objectives and
controlling areas of the board,
rather than the focus of the left-hand list, which is just winning
that kind of attrition gunline war.
Yeah, just absolutely fascinating how list design has changed
between the two versions of the game.
And the final bit, what's coming in the future?
Obviously, I've mentioned air support, I've mentioned the Jedi Embark,
and we've got the 224th Armored Division,
which I don't think is going to be problematic,
but I'm hoping will also be, you know, a bit dynamic,
give Empire something to kind of compete
with these more dynamic options
that we've been seeing in the other factions.
So, in terms of how I feel about it,
I don't know if I'm that keen on the kind
of the direction that Legion is taking.
I think Legion is becoming a bit too fast,
a bit too aggressive, a bit too brawly almost for...
I don't strictly prefer the old version of the game.
I think there's stuff the new game does really well.
I think the scenarios are healthier.
I think there's a decent variety of stuff you have to do.
But I don't know, just something about the old version of the game.
I was thinking about that tactical, slower play.
Maybe it wasn't as new player friendly
and maybe that's just something
that I'm biased to basically
because I'm a more experienced player now.
But I just don't know how I feel
about these faster, more aggressive units.
And anyway, let me know what you think
in the comments below.
How do you feel about the direction
Legion's taking?
Because there does seem to be a clear trend
in the way AMG is pushing the game towards.
And again, I'm not saying it's a bad thing.
I'm not bashing them.
I'm just saying personally,
I think I did prefer the older, slower,
more tactical style of play that we saw before.
There may be loads of people who enjoy the new version
and I'm not saying they're wrong I'm just
saying my personal preference is for that.
So yeah let me know what you think in the comments below
I'd be absolutely fascinated to see what people
are saying I might even do like a poll and just
see you know where people are at in terms
of their feeling of the new version of the game
versus the old version.
Good lord, this video has dragged on.
I don't think I can really call this a brief history
of Star Wars Legion anymore because crikey.
Yeah, just before I sign off, again, huge
thank you to the members.
Your support is greatly appreciated, literally enables me
to make more and better content for the channel,
which I am very grateful for. And yeah, just
want to give a shout out to the new members
we've had joined since the previous video.
So we've got Javo CP, Owen Riley 190, Colton Thulin.
Yelt Ned 9390, Robbers0317,
Daniel Crockett 1224, Dew from the Mountain
and James Knight 9086. See ya!
Again, huge thank you to all the members.
Obviously, if you support the channel by liking,
subscribing, commenting, whatever,
it's all hugely appreciated.
You don't have to be a member to support the channel.
And yeah, next video is going to be a tournament prep thing.
I'm off to a GT very soon and excited to talk about my list
and what I think the tournament is going to look like.
So yeah, thank you so much for watching.
Like, subscribe, etc.
And I will see you for the next one.
