I had a couple people having issues with finding the new rotate face to buildplate feature in cura 4.3, so in this quick cura 4.3 tutorial i will show you how to do just that, and give you a couple other quick pointers! cura 4.3 has been really stable for me over all, and everything seems to be working well. stay tuned for more tutorial videos
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All right, so I had some questions about how to get the rotate face to build plate feature to work
in Kira 4.3, and the first thing I wanted to point out is that if you kept your old version,
okay, so I go up here, I type in Kira, and it shows me, my computer would keep up,
and it shows me 4.21 and 4.30. So I have these set to open in default with Kira,
but this is the same Kira that I've been using. Okay, so now I need to go down and switch to the
other version, which is 4.3. Okay, so if I hadn't have done that, and I just clicked on one of
these, it opened up 4.2.1, because that's what it was set to, but now when I click on one,
let's find one with some different faces here. Let's do the hex box. Oh, that's G code. We're
going to do this one. So you have plenty of faces and facets, so you can see easily when I snap that
and do rotate to build plate. It is going to take a second for Kira to load up here,
so I'm going to stop the recording. Just a quick note, you can also see that here,
since I changed this to 4.3, the type now says stereolithography mesh. It doesn't say STL.
If I go in here and change it to 4.21, you can see the type changes to model. So in order to
ensure that you are using the right Kira, if you are using 4.3, it should say stereolithography
mesh on the side over here. All right, and here you can see the interface for 4.3. It did open my
giant crystal LED. If you need to double check that you're in the right version, go ahead and
go to help and about. Now at this point, I haven't really found any major bugs with 4.3. It seems to
be working really well. So if you're just installing 4.3, feel free to remove 4.2.1.
It's just going to confuse you in the long run. So go ahead and close this, because as you can
see, we are in 4.3. Now when I select my model and go to rotate, you see reset, lay flat, and
then this other guy here, select face. So what you need to do is depress this and make sure it's
selected. And then you can basically go around and click on any face you want. And as long as
don't click outside the object, I still have the object pick. I can go in and just click several
faces and it'll just keep rotating it until I have it where I want. So that's pretty much how
you run that. I did have a gentleman tell me that he couldn't get his tree supports to work
without turning on regular supports. So I'm going to check real quick and slice. There it goes. It
looks like it's sliced and it did do my trees. So I don't know. Let me make sure that I don't have
support checked. Yep, I don't have generate support on. So it is working with the tree support like
it should without having regular support on. So that's good. That is a pretty nifty trick.
While we're in here, we discussed a different way to go in and change the extension. It was also
pointed out to me that you can easily just go right here and name it whatever you want.
And that's pretty simple. The other nice thing, and this was from 4.2, is the orthographic views
that you can pop into pretty easily. So yeah, just a couple tips and tricks. For those of you
that were wondering how to rotate the model to the build plate, that's where it's at. It's hiding in
the rotate menu. And as always guys, I am TechNibbarus. Thanks for watching this video.
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