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Video Summary
AI Generated
This video provides a beginner's guide to using Fusion 360 to create a 3D-printable calibration cube. The tutorial covers the basics of setting parameters, sketching, extruding, adding text labels for axes, and exporting the final model as an STL file for slicing and printing.
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And without any further ado we are here in fusion 360 today
We are gonna be showing you how to make your own 3d model that you can print now as we do with the blender series
We're gonna be doing a whole series on these so make sure if you're interested in learning fusion
360 for making 3d models that you stick around
This is my preferred program for making models because it's very accurate and easy to work with so
We're gonna go ahead and jump right into this today's model is gonna be super simple
I'm going to show you how to do a few things and give you a couple of recommendations
And all you really need to know is at the end of this you'll be able to print a simple test calibration cube
That is a defined height on all three axis which means you can test if your printer is printing accurately
Using this cube so if you're not familiar with a calibration cube
It is exactly what it sounds like and in order to make ours
We are gonna need to make a sketch, and I will show you how to do that in just a minute
But before I start sketching up any of my models
I do like to add some parameters because they're very very helpful for altering your model later
So what we're gonna do is click on modify here, and we're gonna go down to change parameters
now if you look in here you have user parameters and
Model parameters, so we're gonna add a user parameter, and we're gonna call this one width
We're not gonna use an expression
And we don't need to enter a value. Well. I just think we are just gonna do I
Guess we can't enter the values, so we'll enter an expression
So we'll just do 20 which gives us a value of 20 you can perform maths in here say I want to do 20 times 3
Okay, and then once you have one parameter. I'll show you in a second how you can use it to alter other ones
Let's take that and we are gonna go ahead and add another user parameter called height
this one again is going to be 20 millimeters and
In fact we're gonna go in and we're gonna add our third one here
This one is going to be we have width we have height and now we need depth so let's grab depth
We'll type that in and we can actually set it equal
To one of the other parameters we've already established okay, so this one equals whatever this one is and
let's go ahead and
See if we can let's see expression
This will equal width to
All right, so now they're all set to 20 so watch this
This is set to 20 if I go to 25 and hit enter it changes all of them to be 25
That's why this is very very handy because some dimensions are gonna rely on others now
Don't need to worry about this too much
let's go in here change this back to 20 because that's pretty standard for a calibration cube and
Actually if we're being serious about it since the cube is the same in all three dimensions
We really only need the one value we could put the width value in for all three dimensions
And it would work just fine so in order to let you know exactly what I'm acting on here
I did this separately so you could kind of see how the parameters interact so now that you have your dimensions
Which you don't strictly need keep in mind you can do this all without those parameters, so I can go to create
create sketch and
I'm gonna pick the bottom surface here, and we're gonna go up in here
And these are our sketching items here for drawing different shapes. We're gonna go ahead and do a super simple
Rectangle and we're gonna click center rectangle that way it starts in the middle of our sketch plane here
so we're gonna type in 20 and
20 now this is how you do it if you don't have parameters we do however have our parameters, so we're just gonna type in width
And we're gonna type in depth
then
Should have this side over here that says sketch palette you click finish sketch here
And it leaves the sketch open, but we are not able to edit it anymore what we can do though is
hit extrude here and
select this face and what we're gonna. Do there is we're gonna type in height and
We're gonna select it okay, so now we have the simple shape of our cube now you can
Export this and print it, but first. I think maybe we should put the axis on it for
Identifying which side is which so we're gonna go up to this face here. We're gonna click create
We're gonna click create sketch
And this is our top so this will be Z so all we need to do is go to create and
then text
Put our box about here
And then we're gonna type in our text and on this axis. It's gonna be Z
Size is about right
Go ahead and close that out. We're gonna move it to the middle of the cube here
as close as we can get it and
We're gonna do the same thing we did before we're gonna open this make sure the sketch palettes open and hit finish sketch
Now we're gonna extrude in the other direction, so let's grab this face
hit the extrude button and
We're gonna say negative one
You'll see that it cuts into the object and that's denoted by the red that you see and it's saying
Operation cut now we can go and we can do operation join
You're not gonna see anything because it's at that level and everything that it's adding is
Basically already built out as models. We're gonna go to cut we hit ok
You can see it's now added that in now looking at the front of our model
the
front face here is
going to be
the
The y-direction excuse me so we need to do the same thing here so create create sketch
And
Create
text
It's already set to the same size because we didn't alter our size, so it's set at 10 millimeters
We're gonna change the text to say why?
We're gonna hit ok
and we're gonna get that centered up as good as we can and
We're gonna do the same things open the sketch palette finish sketch
We're gonna extrude this
negative one
There you go
Next we're gonna do the X and you can place it on either side here. We're gonna go with the left side
And it's important to remember when you place this cube on
the build plate you're gonna want the Y facing out or facing the front of the printer and
Then measuring this side to the opposing side will give you any variation from the bed or the y-axis
So here we're gonna do our X. We're gonna go ahead click create sketch one more time
we're almost done with this simple little model, and I will show you how to export it and
You can make sure you hit that subscribe button because in the next video
we're gonna be doing something a little bit more complicated learning a couple more tricks and
Eventually we're gonna get up to doing moving parts and
really complicated
Mechanisms we just need to work our way up there, so we don't overwhelm you so alright, so we have our X
finish sketch
Extrude
minus one and
There we go. Here's our cube so pretty decent
Cool thing about fusion 360 is it lets you go into render mode. You can check it out in there right now. There's nothing
Appearance wise put on the cube, so I'm getting a very very simple material
But we'll get into materials more a little bit later. You can actually
go in here and
Select one and then change the appearance there are a bunch of pre-made materials already that you can
Well I locked it up there. We go. There's some pre-made materials in here already right now. It's using this metallic, but we can go and
Let's get plastic since that's what we usually print with we'll try this
Okay, so now you see it rendered in beige and when we actually go back to the design
You can see it's changed color as well. This is a good way of keeping track of different parts right now
It's not necessary, but will be later so make sure you keep that tip in mind so right now
We're gonna right-click on this body, and we are gonna click save mesh
This is how you get your STL exported. Okay, so the selection this one item and
We are gonna put out a binary STL our units are in millimeters
We don't need to preview the mesh, so we are just gonna go ahead and hit
okay, you can actually send it directly to a 3d print utility here and
Open it in Kira, so let's do that. I have Kira set up. Let's hit ok
It's gonna export the file, and it's gonna open Kira up and open the file in Kira for me
And I see I need to go in and update which version of Kira. I'm using it is loading the arachne beta
Which is an older version?
However it will work to display the model you might not have the option to open it directly in Kira if you haven't added Kira
to your external programs in
Fusion 360 that's a whole nother video
but just so you know you can then save that file to anywhere just as I did and
Then open it up in Kira normally, so don't worry if you don't have that option
it is still saving to whatever location you happen to choose and
Here we are now don't worry about the fact that this is in a odd place on the build plate
That's simply this version of Kira like I said. It's a little bit dated. I need to update that
We can drag it in the middle of the build plate and make sure like I said
So the y-axis is actually this way
Because it is measured by the bed the x-axis is your gantry measured this way
Then the z-axis is your height and the lead screw for that is usually on the back of your printer
And it's gonna measure this way so your vertical accuracy so what you want to do is
Get this guy printed out in the orientation
it's in now the Y to the front of the bed the X to the side and the Z up and
You can use whatever filament or settings you want and then you're gonna go ahead and get some calipers and measure
Your model now if your model is off. There are things you can do in order to
Make your printer more accurate however that is not a model making video
So I highly encourage you to print this check it out see if there's a difference between the 20 millimeters
It should be and what your printers giving you and look into
some calibration of the printer to get your settings dialed in because we're gonna be using fusion 360 to make as I said some pretty
Complicated and intricate models and in order to do that you need to have your tolerances that define to a specific point so basically
It doesn't have to be perfect
But anything within about 0.3 or 0.2 will be accurate enough to do what we need to do
So let's go ahead and wrap this up guys as I said check out my we bill one week
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so that's gonna be it for this one guys make sure that you have hit that notification bell because there's lots more how to make
A model with fusion 360 videos coming and they're coming from the tech neighbors channel