This is just a breif intro to the game ive been fiddling with in my spare time. we will be starting from the beginning and going over all the setup and coding in future videos, for now, just a quick glimpse at whats to come.
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Now I've been away for a little while but we are back and today we're going to give you an intro
into something I've been working on over the past couple of weeks that we're going to be dropping
pretty soon. So this is a simple Android game I've been developing and we're going to have
some tutorials on the development of this game coming up over the next couple of weeks as well
as the actual download link so you can check it out for yourself. But today we're just going to
have a quick run through and I'll give you a quick glance at what I've been doing here. Let me drag
the game window over here. It's loading because we're starting it up. This is all done with Unity
and C Sharp. They have several packages for making Android games that make it really,
really easy without all the Java coding or getting into some of the IDEs that are made for Android.
This is pretty universal. I can make the same game and drop it to Android and the iPhone
with pretty much a couple clicks of a button. So this is my main menu for the game. A couple
things aren't implemented yet like get skins and options but there are a few that are. You might
have noticed the cash out button here. Well basically you're going to be earning pennies,
not much, a little bit of money each time you drop the ball here. If you can get your balance
up to $20 you can get a payout from PayPal directly to your PayPal account and it's not as
easy as it sounds so don't think you're going to make a ton of money but it is possible and it is
kind of a fun little game. So let's check out the about section. You can see again, don't forget to
subscribe and become a technivore. It tells you a little bit about ShibDropper and then a link to my
YouTube there. Let's check out the game. Now this is still a work in progress. There are a few bugs
left but it's a pretty simple Plinko style game. You spend a couple cents to drop a coin. It
bounces around. The different pegs do different things. If you catch it in the bucket you get to
pocket that money. If you hit an explosive peg you don't get anything. You can drop several and
you still have to catch them to make the money.
We're up to 21 cents. It is kind of difficult but it is possible. Every 10 drops the level
reloads here. Once this coin disappears we should get a new peg set up and that's one of those bugs
I was talking about. There are two variables in here. One that keeps track of how many balls you've
dropped and one that keeps track of how many balls have died. I apparently don't have them
correlated. The reason I do it that way is because otherwise it would generate the next level as soon
as I drop the 10th peg. A few bugs to fix. We're going to change out this graphic here and I'm
going to show you the details of a lot of the code. If you're interested in this little series
make sure you're subscribed. We will dive into Unity coding with C Sharp for Android
in the next couple weeks. You're going to be seeing a lot of this game as it is going to be
basically sponsoring the channel here. There will be a link to it in all of my future videos once
it's released. Like I said a few more bugs to work out. We're getting there. These are mostly
placeholder graphics so we'll be adjusting the UI a little bit as well. That's going to be it for
this video guys. I'll see you in the next one. Tech Nibbers out.