The video features a discussion about the physical performance and costume design for the character Howard Clark. The speaker emphasizes the deliberate, menacing movements used to portray the character as a monster and describes the streamlined process of putting on the prosthetics and costume compared to previous roles.
Marker. And action.
Howard Clark is a monster.
He understands his body.
He knows what his powers are, what he can do, what his limitations are.
So his movements and his actions are deliberate.
He doesn't just twitch for no reason.
When Robert kind of turns his head like that, it's really, really scary.
Maybe just because the way he's built,
people assume the task is completed for him,
but there is actually a physicality that you want to bring to you as a monster.
Coming from my previous role,
where we had to sit in a makeup chair for about five hours to put all the pieces on,
it was definitely a relief.
When I first saw the costume, the costume took, I don't know, 10 minutes to put on.
The prosthetics include the two hand pieces,
and then the helmet, the face, the headpiece.
The head is quite heavy.
You don't see a lot out of it, but it's really cool.
We ended up creating this, like, wild shoulder pad piece.
Robert's waist is so tiny, so it ended up being this really weird shape,
and I was really excited about that.