Under 800 Rated Watch This

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Video Summary
AI GeneratedYena provides a comprehensive guide for chess players rated under 800, focusing on fundamental principles to increase their rating. The instruction emphasizes prioritizing development, center control, and king safety over premature attacks, while highlighting common beginner blunders and recommending rapid games over blitz for better long-term improvement.
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A lot of people ask me,
hey Yena, I'm stuck at this rating, what can I do to improve?
Well, today I'm going to be focusing on every single one of you that is rated under 800
to tell you exactly what it is that you need to do to improve and gain rating.
I'll be playing two 5.5 Blitz games where I'm playing as people in this rating range
and I'll be talking you through my thought process
and what mistakes my opponents are doing so that you can spot them in your games.
So I'll go ahead and start the first game.
I typically don't recommend people playing Blitz games in this rating group.
I think it's better to play 10 or 15 minute rapid games as
it gives you a lot more time to think and I think that's better when you try to improve.
But for the sake of the video, I'll play a little bit faster games.
So I'm starting with D4.
You always want to start with your central pawns at this range.
Because you'll be a lot easier holding control of these four most important pieces of the board.
So you want to start with your central pawns and after that,
you want to bring your knights out and then your bishops and then castles.
Why?
Because you want to develop as quickly as possible so that you can use all your pieces
for the rest of the game.
Now, you don't want to bring out your queen early on because if you do so,
then you'll very, very, very easily be attacked and the queen will be very vulnerable.
Because it's your best piece, you want to leave it out.
I was about to pre-move.
That's another thing to not do.
Do not pre-move, guys.
You don't want to bring it out early on.
So now my opponent is attacking this pawn.
Well, it is defended by the queen but because we want to bring our pieces out,
I'll go ahead and bring my knights out and develop them.
Like I said, we want to do that towards the center.
We don't want to have the knights on the rim because there's a saying that is
knights on the rim are grim and it's because the knights on the rim from the A and H file,
they can only go to four squares whereas on another square, the knight can go to eight squares.
So now my opponent's knight went over here and this is a really bad move because
in this position, I can just simply go.
I can either go a3 or c3 and I can kick this knight away.
I'm going to see which one of them I do.
I think actually that I'm going to go ahead and go a3 and I'm going to kick this knight away
and I don't know where the knight is going to go.
The knight is going to go back.
So my opponent just lost one turn by going back and forth.
I gained this move but now I'm actually going to kick it out even more.
Like I said, we want to take as much center as possible.
So if you can push, push as long as your pawns are safe.
Now my pawn is safe because the pawn is protected by the queen.
So now this knight will have to move somewhere else.
Where will the knight go if the knight goes back?
I just forced my opponent to do a little dance with the knight and now the knight is back
in the starting position.
My opponent just lost so many moves.
So what I'll do now is that I want to develop the rest of my pieces.
So I'll go with my bishop right over here just because I want this bishop to be in an
open diagonal.
In a diagonal where there's no other pawns or pieces that are blocking it because that's
where bishops are the best.
Now I will go ahead and castle.
Castling is really, really, really important.
Do that before you start doing any other crazy stuff.
Keep your king safe and after your king is safe your other pieces can start doing their
stuff.
Now my opponent went h5 and this is a really bad move because my opponent right now is
not developing at all and their dream of the h-pawn pushing, pushing, pushing doesn't work
because it's going to take way too long.
You cannot attack if you don't have your pieces out.
So I mean you cannot attack with simply just one pawn.
So we are now going to be attacking them.
My opponent is leaving the king in the center which is something that you should never do.
So I'm going for a check.
Now the bishop is going here blocking the check and I will simply attack this bishop
again.
Because this bishop is pinned by my rook the bishop cannot capture mine because then I
would take the king.
So now my opponent went f6 and f6 there's a little saying that goes never go f6.
We can see now that after my opponent went with this pawn here and with this pawn here
this square over here is super weak.
So I have a light squared bishop in the prime position.
I'm going to put my bishop over here.
I'm checking my opponent's king and now my opponent will never be able to castle which
is super awesome because the king will be really unsafe if it doesn't castle.
So we already have an advantage now that the king cannot castle.
So I was actually provoking my opponent to play this move because I really wanted them
to play f6.
Now in this position I will simply go back with my bishop.
Let's see where I go.
I was going to go back with my bishop here to f4.
At first I was thinking about going here but I actually want to put my bishop in a place
where it can go to several diagonals and bishops on the rainbow they're a little bit green
too because there's only like these two diagonals it can go to.
Here there's a lot more places that it can go to.
So let's see c5 okay so I don't really understand why my opponent is not bringing their princess
out there right now in a big need to do so but I'm not complaining.
So I was just going to develop my knight and now this knight still cannot go here so I'm
wondering where my opponent is going to put the knight.
This is you know a huge advantage right now for white and we can see that this dream quickly
ended there wasn't anything going on.
So well now that all my minor pieces are developed which is what we want to start with developing
our minor pieces so our knights and bishops I can finally develop my queen.
So I will choose to go with my queen over here because I'm actually threatening a checkmate
here.
So I'm just placing my queen in a place where I think that it'll be useful later on and
I think now the best move that my opponent has is to block everything with the knight
here on d5 which you know it's fine if they do I'll just have to exchange somehow and
then we'll keep it going.
So this pawn right now might become a little bit weak but I don't really ever want to capture
it because then my own queen is going to be captured and unsafe but we can see the difference
between my king and my opponent's king is my king is right now behind three pawns and
my opponent's king is super duper duper unsafe.
Let's see if my opponent finds this blockade it's typically it's really good to have your
knight in the center and yeah my opponent didn't find it typically it's really good
to have your knight in the center and especially you know doing a move like this which both
improves your own knight but also stops me from you know going up in this diagonal would
have been amazing but my opponent didn't find it and I'm thinking now I'm thinking now about
I want to go queen over here I really want to do this move um but there might be knight
here which actually I'm not so happy about the fact that I'm putting my queen in the
same diagonal as my bishop but because my opponent went b6 I feel like I feel like it
indicates that they might want to you know bring their bishop out this way so I think
that I'm gonna wait a tiny little bit before I do this and I'm gonna go knight over here
because I want to put a knight right over here I want to bring more pieces towards my
opponent's king and maybe at some point it might I'm seeing this force the king and the
rook they're almost next to each other so there's always this force idea so yeah here
we go I thought that my opponent would move their bishop there and now I can go queen
over here and now the queen is not in the same diagonal as the bishop I wouldn't recommend
you putting your queen in the same diagonal as the bishop or the same file as your opponent's
rook because there might be a lot of uh there might be a lot of tactics that will make this
very uncomfortable so I never really recommend it and now actually guys I'm not seeing any
way for my opponent to stop the checkmate it's knight here and I'll be able to capture it
if queen here I capture the queen so I think we're checkmating the maximum
whoops do not pre-move once again oh my I lose so many games by pre-moving please do not pre-move
but yeah I'm just doing it right now to show you moves but yeah um don't pre-move so queen of seven
is what I want to do right now um but yeah I I think that this is uh I think this is a pretty
big scene and uh in what I've been in what and what I've seen in players in this rating group
that a lot of times they won't really like notice attacks like for instance this attack
going here and here is quite subtle um but it's fatal I mean I'm checkmating the maximum so
yeah it was really important to to do this blockade before I think that my opponent is
right now just thinking uh seeing if there's any way of stopping the checkmate but like I said I'm
not seeing any way so after this I can simply capture and now after capture is back I'll be
able to go here I guess my opponent can go knight h6 but I'll be winning a full piece
so this is definitely really different I think my opponent is going to go knight h6 so
I guess this is the only way of stopping it which was nice that they found but
a full piece is really good I mean should be just winning to be a full piece up so
um we will we will see here we will see here what they do we can also see that my opponent
went bishop b7 and this diagonal was actually not right for the bishop because my pawn was
simply blocking the bishop so the bishop had no future in this diagonal which is also something
that um we always need to think about where exactly do our pieces thrive like where is the
uh in the position what is the best diagonal what is the best file when it comes to rooks
what is the best file when it comes to bishop what is the best diagonal when it comes to knight
what is the best square we always need to keep those things in mind because a lot in chess yeah
there we go it stops there but I'll just go back and I'm correcting this a lot in chess is about
trying to find the best square for every single one of your pieces if you're able to place your
if you're able to do that then you will I mean moves will come naturally tactics will be there
tactics will be there you know like things will just unfold so much nice more nicely and it'll
be a lot easier for you to come up with plans as well in this game I wasn't really able to
show you a lot of middle game plans because it really quickly became uh a checkmate I
so that my queen is in this exact same position um but in the next game I'll try to show a lot
more middle game plans but I hope that this is still instructive and you know how to come up
with an attack why is it that I'm doing that okay now my opponent is resigning that's good
um I had a few mini heart attacks here by by dropping my piece to the wrong place I don't
really know why uh why I was doing this but anyways guys we won there's nothing to do to
stop the queen over here I mean I'll be capturing on h6 and then I will do checkmating which will
be super duper awesome so there was nothing that my opponent can do biggest mistake that
my opponent did not blocking this but I mean also the opening my opponent played really really
weirdly we can see here what happens when we don't develop quickly and when we just you know
try to focus on one really uh on one plan without developing there's typically no attack if your
I actually kind of want to deactivate pringles but uh do not do it though if you play a lot of
blitz please have your pringles activated but okay so knight over here I'll bring my knight
out I'm actually typically a Sicilian kind of girl but I'm playing this because I don't think
that Sicilian is a good opening if you're under 800 rated I think that it's a really complex
opening that you definitely want to be higher rated for so once again we're bringing our pieces
out pawns first knights bishops castles and then queens and rooks simple formula guys simple
formula so we have right now a Ruy Lopez so I will just simply go d6 to uh to defend to defend
my pawn and then after this I'll bring my knights out and then on the castle I'm just going d6
because um I mean there's a lot of theory here but I mean the idea of this is just defending
my pawn is detected I know that there's a lot of things you can do but for the simplicity of it
I'm just going to do this over here so we'll see now what my opponent chooses to do a lot of times
I try to go d4 I believe in this sort of position okay my opponent is taking first and c6
which makes sense to destroy my pawn structure now my pawns are doubled which
is not you know uh amazing and now my point is going to be d4 so I will go ahead and
I think I'm actually going to do a move
I actually think that I'm going to do this move over here because I'm pinning the knight
and now this knight cannot really work so now it captures I can first capture the knight and
I can just simply capture it back and my pawn will not be uh will not you know be taken back so
I can simply capture over here if I if I took back here immediately then there might oh actually you
know what I'm going to capture here immediately I just realized if queen takes rook takes and
knight takes over here there is a checkmate so I'm just going to do like this actually
just because I don't really want to change the bishop for this knight if I don't have to
as then the queen would be able to capture back and I wouldn't even return my opponent's pawn
okay my opponent fell for the checkmate my opponent fell for the checkmate oh no yeah
here we go tactics always really important to think about and if you're taking you know if
you're taking materials and if you're doing these sort of meals before your castle always look out
for tactics because otherwise these things can happen okay guys this is so short that I'm going
to give you one more game because I really want to talk about you know middle games and I feel
like you know both games have ended too quickly so e4 I'm going to go e5 again uh once again
pawn's up in the center nice out defending let's see what my opponent opts for okay my opponent's
going for the same move as before so I will go d6 simply wow we're seeing the exact same game okay
we are seeing the exact same game I'm going to go bishop g4 there's no way that my opponent will do
the same thing right there's no way my opponent will fall for the same trick I think I just found
the way of winning at 500 and chop I literally I literally won two games in a row with the exact
same trick guys I literally figured out the way to winning please try this out and let me know in
the comments down below if you guys can win using this this is actually insane okay guys I need to
go for one more game like these games are finishing so quickly guys I hope that you all remember this
checkmate now okay I'm getting the white pieces okay let's do this so I'm gonna go e4 now I'll
play a different opening e4 e5 I'm gonna bring my knight out um and once again we're doing the same
thing we're bringing pawns to the center and uh then we're bringing our knights up just like before
now we cannot get the same thing as what happened before so now my opponent's going queen e7 and
this is a big mistake because the queen is now blocking this bishop and now it's going to be
really hard for my opponent to develop and get their pieces up so this is a big mistake I'm just
going to bring my knight out I'm going to be happy but like I said guys pawns, knights, bishops, castle
and then queen and rook do not go with your queen and rook before I'm not really going to care about
what my opponent is doing I'm just going to bring my bishops out develop and I'm going to be really
happy this queen is right now blocking my opponent's bishop so my opponent can castle and I
can only say thank you I'm happy so now my plan will be to go d3 and bishop d5 because I might
want to put up a knight right over here I always love pinning my opponent's knight because when
I'm able to do so there's always you know a little bit more tactics now my opponent's knight
do not move because I will be able to capture the queen so I'll bring up my knight this is always
good to do when you when you're pinning I'll bring up my knight because yeah now I'm also
threatening to take on q7 I'm threatening the queen and if the queen goes up over here there
is this royal fork which would be amazing do not fall for it do not fall for it like I said never
put never put queens in the same diagonal as your opponent's bishop and always look out for forks
especially when your opponent's knight is entering you know your side of the board which I would call
this part right so I would say five to eight is black side of the board one to four is white side
of the board okay good my opponent went up over here okay so before anything else I will go ahead
and now my opponent should probably kick away my knight but if my opponent kicks away my knight
I'll simply take this and uh I will start trying to get as much center as possible so so far so
good my opponent went h6 so we're gonna go bishop h4 I don't want to take over here because then
I'll make the life of my opponent a lot easier by exchanging everything no we want to keep the
tension we want to keep the tension which means that I want to make sure that my opponent still
cannot move the knight I still want to pin so this is another common mistake that I see a lot
of beginners doing moving up the pawns in front of the king so unless this king is going to castle
this side this is a terrible maneuver at this rating uh and actually in general typically um
so okay the idea was of course that you know my opponent didn't want um my bishop to pin the
knight and I've seen actually this like I've seen a lot of people doing this because they think that
pins are so annoying which is also another reason for doing pins at this rating range
but um this is really bad because when the king castles this way the king is gonna be really
vulnerable so we need to think two steps ahead and we need to think that this king has to castle
at some point if the king stays here gonna be super unsafe and if the king castles then once
again super unsafe because of uh because of the pawns being up so so much not protecting it so
now my bishop is under attack I'll go back with it and I think at some point they're gonna want
to go h5 and h4 to trap my bishop um but I'm gonna go h3 pretty soon oh now my now the queen
went back so I actually think that this I actually think that my opponent wants to castle this way
and
what I'm going to do is that I'm just going to try to get my center typically they say that you
know the best way of counter-attacking is to attack yourself so I'm just going to go ahead
and push as much as I can over here now if takes and takes I'm giving up this pawn but
the idea is simply um the idea is simply that one this one is also going to be under attack but two
I can go ahead and bring up some more pieces uh so I'll be able to go working one and attack
so I'll go ahead and capture back with the queen over here because I don't want to destroy my
pawn structure I want my pawns in front of the king to be nice and safe like this
and not take some takes well I'll have a fantastic center so knight of six
okay so here I believe I'm winning a pawn I've talked about this in previous videos always look
first thing that came to mind was well text but then capture and I'm right now analyzing what
happens if I capture this one in the center and I saw that after pawn takes and pawn takes I will
have this attack over here and I'll be threatening this pawn with two pieces so that is what I'm
going to do we can also see the issue that this bishop is not developed yet so the works are not
queen f5 check let's see where the king goes the king probably has to go somewhere over here
if the knight goes back yeah then then I was gonna perhaps capture an f7 but now this is even worse
and this is the moment where my opponent really should have taken some of their time to think
because now I have bishop takes e5 check and I'm checking the king but at the same time I am right
now threatening this knight with two pieces the bishop and my queen but not only that after this
I'm threatening the queen and the rook and all of my opponent's pieces are falling apart and all of
this well it started with my opponent not developing but then it came down to me just
calculating a little bit of tactic following my method of checks captures and attacks which I've
talked about in another video and now my opponent even gave up the queen this is now this is not
really going down for my opponent so I actually feel kind of bad but yeah now that it's really
going down for my opponent my king was under attack so before I do my own sort of threats or
whatever I realize you know what is my opponent threatening my opponent was threatening my queen
over here so I take this back so I'll now be able to capture the other rook and now all of my
opponent's pieces are pretty much gone um okay so my bishop is under attack I'll go ahead and put it
back over here now that I'm up so much material what I really want to do is that I want to change
as many pieces as possible so we'll take and take and then I'll go ahead and uh yeah just go ahead
and bring this bring this up so this and this but I hope that this is instructional for you in uh
in the sense of uh in the sense of trying to figure out you know what what what I've been trying to do
um and what it is that my opponent has done wrong so I mean I'm even going to promote
after king here I can go check and after king moves I can bring my queen up here I can even do
this um I'm simply just you know the rook can capture my queen but then I'll be making a queen
I just want to change all of my opponent's pieces because they're not going to have any other pieces
to play with so I'm going to now bring in my rook and it's time to checkmate so got to make sure
that there's no sort of cellmate but because my opponent has so many pawns there's no risk for it
so I'm just going to try to cut or take away as many squares for my opponent's king as possible
um so here I will just go with a check if the king goes here then there's a checkmate and if
the king goes here then I have a check and if the king goes there here I will simply
bring in my next rook to not capture it because it's a 10 and I'm just going to bring in now all
of my pieces I have a queen and two rooks it's amazing that is what we're that's what we're
doing there's no risk for any cellmate and actually in this position my opponent disconnected
which probably means that you know they left the game uh because they tilted or
whatever um which a lot of people do which I think is kind of bad like just
we're fine oh no they were oh no they abandoned there we go all right everybody so these are some
of the tricks that I that I do and you know some of the ways that my opponents at this rating range
have gone wrong I hope that you guys you know learn something from this video and especially
please do not fall for that rook checkmate I did in game two and three like guys that was absolutely
insane that was absolutely crazy thank you so much everybody for watching this video let me
know in the comments down below if you want me to do this sort of videos with different rating groups
um you know thousand rating thousand one thousand five hundred etc etc
have a really wonderful day I'll see you all in the next video
