The Empire Civil War Blood Bath (Massive Battles)

Historical Identity
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3 Video Views·May 17, 2026
Two 40 stack Empire armies fight it out with only gunpowder units in an epic civil war era battle!
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AI Generated·May contain errors
Hey what's up guys it's Oakley and I am joined by IndiePride and we're going to be doing
a massive ginormous civil war battle between two empire factions.
The rules that we decided to do is no magic, no fantasy units, it's all going to be gunpowder.
This is very much like an empire battle you'll be seeing.
So it's got all kinds of handgunner units, huge army sizes, you'll be seeing 40 units
so like I said lots of great cannons, hellstorm rocket batteries, mortars, handgunners, pistoliers,
outriders and a limit of two steam tanks per army and yeah it is going to be epic we're
deployed here on both sides of this relatively open flatland and it is going to be a carnage
house.
Yep and I'm IndiePride and so for this army that I brought I have brought a ton of great
cannons and hellstorm rocket batteries that are going to be trying to outrange Oakley.
I do, I did invest more in my artillery pieces than Oakley did.
He has more handgunners than I do so he's going to be trying to cross this chasm in
between us through withering gunfire and try to start shooting into my ranks and I'm going
to be trying to make sure that doesn't happen, taking out these columns of infantry as they
approach but we both do have two steam tanks, those will be very important in this battle
as well.
I'm about ready to get into this, do you want to press play, 3, 2, 1, press play and get
into it.
Yeah so the interesting thing about this battle is, well like I said or like Indie said it's
not a symmetrical battle and so we brought different approaches and my approach is going
to be the way of the infantrymen and when you take the way of the infantrymen and you
match it up against the way of the artillerymen well then you're going to be seeing a lot
of explosions and a lot of carnage.
So I decided to bring up my troops in column formation because you can't win a battle if
you're not looking fabulous and you can't even call it a victory if you're not looking
glorious in the process of winning so that's what I'm doing, I'm moving up in column formation
in the face of withering gunfire and Indie's going to be taking full advantage of that
so I have multiple columns moving up into no man's land, just getting wrecked, especially
this column here.
Guys on the left hand side, the columns are just getting absolutely pooped on by the steam
tanks and the great cannon artillery so yeah Oakley was trying to march in formation, make
it a little bit more realistic looking and they are going to get absolutely destroyed
as they march up through this wooded pass right here and in the center my hellstorm
rocket batteries are on counter battery duty so just trying to take out his cannons while
his steam tank and his great cannons are going for my steam tank so he wants to take that
steam tank off the field as soon as possible and make them stop firing, it's a pretty good
strategy but it will take a lot of firepower to take down a steam tank.
Oh my god, I'm looking at my front ranks, they did get off one volley at your steam
tank so I'm pouring everything, both my steam tanks, almost all my great guns and these
two handgunner units are going to be targeting your steam tank and my goal is to hit your
high value targets as soon as possible.
You are on the other hand targeting my infantry blobs so we're kind of targeting each other's
advantage and we'll see kind of who wins out in the end but oh man your steam tank is taking
a beating.
It's really low right now, it's going to be about one more cannon shot to take down this
first steam tank which is a problem because I really want these guys to stay alive, once
they get into melee combat they can do a ton of damage and of course they have a lot of
firepower from range but it's going to blow up right there and some of my handgunners
are going to take some of that cannon fire as well so my hellstorm rocket battery is
still on anti-battery duty, still trying to take out his great cannons, get rid of those
range capabilities.
We see some of the cannons have already gotten blown up and silenced those guns but over
on this side my hellstorm rocket battery is going for some of his blobbed up handgunners
and we're just trying to do as much damage as possible before the handgunners from Oakley
get into range and start this line battle strong.
My left flank has now deployed, I've pulled up my four columns of infantry, the center
is now pushing up as well so I'm sending the general order to advance.
I also brought two, there is kind of one general's unit and then an officer so I have two heroes
so to speak and so they're going to be reinforcing my ranks as I push up.
On the right I'm attempting a cavalry assault but it is going to go very much like World
War 1 cavalry assaults went, I'm just going to get shot to tiny little pieces and there
goes the glory of the imperial knights right there.
It is so brutal dude.
And just panning along the center of the battlefield is freaking amazing.
I really love what they did with the hellstorm rocket battery, it's really satisfying to
listen to and watch just like all these explosions, all this firepower coming in, just looks so
impressive and I've really done a good job so far of taking out the batteries right here,
the great cannons but the problem is he still has two steam tanks on the field and one of
my tanks has already gone down.
I haven't done much HP damage to the steam tank at all actually, it's only down to about,
only taking about one fourth HP.
His handgunners are moving up, he's got some double line fire going, I've routed two of
his handgunners but he has more fire coming in from the trees and this is going to be
a really brutal line battle, Civil War style right now.
Yeah this is so cool and what I was doing at this point was focusing fire against your
units so I think you're getting general damage done to me but I'm trying to pick off your
units from the right moving forward and you can see your line just getting whittled away.
You bring outriders Napoleon style to try and reinforce the ranks but I'm going to start
focusing some of my cannon fire to take out your artillery pieces and having my captain
nearby to rally the men is definitely paying off.
Yeah and your steam tank is moving up now, I think you wanted to get into melee at this
point, start using that steam gun, yeah steam cannon is shooting in now.
I don't know how much actual damage it does, I think it only killed a couple models there
but I do have that double line fire going on with my outriders and my handgunners, it's
nice to be able to get a couple.
The far left actually, I'm closing in with some of my cavalry units to swing back around
this flank so outriders have shot into the flank of your force because we're kind of
trading flanks, on the left you were able to push me back but now I've reinforced with
steam tanks in the center, I have a pistoleer force going to be just charging your main
line so we'll see how this goes.
We both have tons and tons of supporting ranks of infantry so it is chaos being traded
but I think having two steam tanks with pretty high health on the right flank is going to
be helping me a lot but on the left you're totally surrounding my troops, the hellfire
rocket is doing a lot to whittle away my forces, I don't have much left and the terrain is
definitely helping me out.
Yeah withering fire coming from this hill in the center, trying to get him pushed back
in the center of the field there and I'm definitely winning over on my left flank, I have a lot
of outriders and my handgunners moving up, I wanted to just push my advantage over here
because I do have more troops but if I'm going to push this advantage I have to push it hard,
I have to make sure I wipe out these troops very quickly and then maybe if possible wrap
around and get into his rear, that would be difficult but I do have the manpower over
on this side.
What that means though is that in the center and over on my right flank you're definitely
going to start taking advantage because you have the steam tank moving in there and a
bunch of the handgunners in the center just rounding a lot of my guys.
And I'm trying to push in on your gun positions like the high watermark of my steam tank was
right in front of your great cannons and so I'm having a hard time pushing through there,
the closer you get the more accurate you end up being but in the center I am doing a little
bit of an advantage, the masses of my troops really paying off and now I'm going to have
a big surge.
Towards the center I'm charging forward with lots of ranks and coming out of the forest
in the middle I have three more handgunners coming in so I'm going for the mass push at
this point.
The whistles have blown up over the trenches and here we go.
Yeah so in the center this is going to start being really brutal for me, you've got double
line fire going.
You do have this one unit that's, I don't know if you click a movement order or what
but they're going to get mowed down right in front of my lines and then rout but those
two handgunners up on the hill are going to be a problem for me.
I no longer have the firepower in the center to get them off and dislodge them and my artillery
pieces are starting to become a little bit exposed.
If you push really hard in the center you could probably just get to the guns.
And then of course.
Yeah that's what I was doing, I mean you pointed out to that like those two units I pushed
up were pretty exhausted at this point and low health anyways and you'll notice my guys
that are firing away had been previously ranked up to triple silver chevrons so that's why
I want to give them covering fire because I knew they would be able to just destroy
you if I could keep them safe.
Well yeah so the thing with range units and with chevrons and range units is that it gives
them like morale and melee attack and stuff so they don't actually get buffs to range
damage but the extra morale can actually be really beneficial in these line battles
it makes them stay in the fight a lot longer and if they're not routing that means they're
firing and if they're firing they're taking heavy damage so it's definitely not a bad
thing to have some extra gold go towards chevrons.
My right flank is really crumbling at this point, you're pushing up now.
I did manage to take out your steam tank a while ago.
Did I take out both already?
Oh yeah your other steam tank is bouncing back, yeah so having a steam tank is definitely
beneficial to kind of shore up either flanks.
So you see them ping pong but my right side is getting absolutely thrashed by concentrated
artillery fire.
This position is not going to hold which is why I swung that steam tank over here.
I'm getting some really good volleys off on the right hand side but yeah the steam tank
is going to change the balance of power over here a bit.
It's going to be really hard to push up with the steam tank running in.
I can't actually move up my hand gunners because he'll just run me over with the steam
tank so I do have my outriders shooting in trying to do some HP damage to the steam tank
there but in the center I've got some double line, actually at this point I have triple
line fire going in now but your charge from the empire captain up the center is coming
right now.
Yeah but it looks like you're going to be sending your own general as well to try and
counter charge me.
So my guy was sending there to tie up her lines because I know I need to get the advantage,
retain the advantage with my hand gunners because look how much artillery fire is coming
in.
So we're both going to commit but like I said earlier on in this commentary, I have two
hero characters and you only have one so I can effectively tie yours up like this without
running too much of a risk of mass routes and now my gunners in the kind of right behind
this engagement are going to be firing straight into your lord.
Yeah and that's a almost full strength hand gunner unit, they've taken a lot of HP damage
now they're trying to drop models but before that volley they were around 75 men in a unit
so every time they fire they're going to do a lot of damage.
I am beating your empire captain but like you said this is something you can afford
to lose, it's not your general, it's just a hero unit tying down my stuff, tying down
one of my gunners and my lord and that's going to be a problem.
So I am now committing my steam tank into melee and I didn't get there in time to get
blown up by a volley from the hand gunner so my steam tanks, both of them are dead at
this point and I've at this point run out of a lot of my artillery crew's ammo so I'm
now sending in a bunch of hellstorm rocket battery crews into melee with hand gunners
Yeah and it's getting pretty desperate so on the right flank I've lost everything except
for my steam tank that's now getting focused on by all of your gunners but it doesn't matter
you know I'm tying up so many of your guys and now I'm just going to run through them
going straight straight through.
Oh my god he's t-bagging some of my dudes, your steam tank was just t-bagging my
hand gunners it's so messed up.
So one of my units is occupying about like a dozen of yours it seems in the center I'm
pushing hard I only have I think one gun crew left with just you know a skeleton crew on it
I did withdraw my kind of officer because he's being pursued by your general who has
better HP and had better supporting fire so I'm going to pull out of there and just now
start to concentrate fire with this little hill that I've secured on your side of the
battlefield and try and shoot away at him and so we've traded flanks and now it's going
to be the time where we reposition perhaps try and face off my steam tank somehow managed
to pull out of there the war machine getting out of there with a couple units falling after
him we'll see if he escapes with his life though and I have pretty much shattered your
left flank but or sorry your right flank but they will start to come back here soon.
Yeah and I have one cannon great cannon still firing but they're almost out of ammunition
you can see I think we've got one shot left your steam tank did manage to break through
but it will soon join the graveyard of the rest of the machines on this battlefield the
other steam tanks I think it's going to be like one more volley and it'll bring down
this final war machine I would think let's see what it's HP yeah it's at 139 HP I think
one more volley from the outriders should be able to kill them so we'll see if we can catch that
but yeah you're trying to get into a flanking position maybe try to silence my guns and then
this last volley coming in now come on just blow up it's so low he's almost out of there he's like
sparking he's in the sunlight now oh and just as he crosses enjoy his brothers with the outriders
charging glorious behind so that's kind of funny they hunted their metal prey
um so yeah the I think the the choice for me to bring two heroes was really a good idea here at
the end because I have one of my heroes my general actually with almost no damage done
and now he's charging your gun crews and you're it's really hard to take out the heroes with what
you've had you have left and anything you devote to shooting him allows my gunners to do more and
more damage meanwhile your general is you know caught in a fight with my own officer the empire
captain with supporting fire on my end so it's going to be kind of to my advantage here yeah
pretty soon I'm going to pop stand your ground and a bunch of the board commander's buffs
hopefully try to beat this empire captain which he should be able to do once I got all my buffs
going but you're going to quickly be able to reinforce with some of these routing hand gunners
and in the center you do have more full strength hand gunner so at this point I'm committing
tall storm rocket battery crews I have very few hand gunners at this point and the extra hand
gunners you did bring to the field are going to end up being pretty big in this late game because
I lost all my guys I have to commit these really crappy melee troops into melee and I have so
they're literally running up to me and trying to kick me so my lord is really low at this point
he's wavering he's like one hit from killing the empire captain but with the shots coming in from
that hand gunner you know only 22 guys left still firing in he is gonna run from the field I think
he might drop to this withering fire coming in now he's got 336 hp which means one or two more
volleys will be the end of him in the center your hand gunners are still holding strong
beating back my hell storm rocket battery crews yeah let's see if they can do it feels like a
crazy battle where now I only have two remaining uh hand gunner units in on this little hill that
I've managed to claim you've charged me on all flanks I'm tied down and now here you come with
more just grunts thrown into the battle to try and tie me down we'll see how that works um but
in the distance I do have uh uh I see and but in the distance I do have my own captain continuing
to tie up your gunners uh and other units I could otherwise be joining the charge so that's kind of
what's helping me here and that's gonna be it so I try to commit some of my gun crews and they
routed from the field and Oakley's extra hand gunner crews did end up being the difference in
that battle I think maybe the biggest turning point okay there were two big turning points I
think bringing the extra hero unit like you said let you tie down some of my more important troops
and kill them in melee when I wasn't able to really reinforce them very well because I don't
have melee troops and then the other was taking out my steam tank my first one very early before
they ended up being able to do very much damage so you kind of just overwhelmed me in the center
and without that steam tank support I ended up crumbling it was really close though
and really epic so many explosions so many hand gunners and gunpowder units going off
really fun battle yeah I think your mass mortar or sorry mass hellstorm rocket battery play was
working really well like it would it chewed away all of my troops and had you just hidden
your steam tanks a little better or kept them out of the focus fire that I had then they could have
rebuffed my advances and my suicidal charges down the center you know steam tank could have flattened
my charges easily but because there was nothing really there to push me back I could just steam
roll you yeah with a lot of losses but I had just enough critical mass to push it up over the end
claim this hill and then start sending in my captains to tie you down and do damage and then
obviously having you know free reign steam tanks is beneficial like Indy said yeah so we ended up
deploying almost the exact same number of troops 2753 to 2742 uh kills very similar I did end up
killing more of oakley's my guys routed after my lord died got a little bit hasty with him there at
the end of the battle trying to get rid of your empire captain which was really not the engagement
I should have been looking for because killing that empire captain besides just tying him down
and making sure he doesn't get into my hand gunners doesn't do anything if I kill him it's
not going to send a morale penalty jolting through your line or anything so that wasn't really the
play either but ended up being so close so much carnage and these civil war battles are so much
fun to play with the empire on this game we were looking for some mods that would give us like
minenheim or western land or some of the other empire provinces so it wasn't just going to be
a reikland civil war but ultimately it ended up being an awesome battle definitely try it out if
you haven't already and uh I really you know what I just realized actually looking at the unit count
I actually have the exact same number of hand gunners as you so that whole time oh really um
yeah yeah it's just uh my empire captain is in there so actually what I had more than anything
else was just pistol ears um so I had two more cavalry units than you which ended up being kind
of worthless so yeah your pistols didn't really do anything so I think it was your steam tanks
and yeah it was my steam tanks and the fact that yes maybe we had the same number of infantry
um but because I didn't spend all my money on the hellstorm rocket batteries I had spare
funds to spend well that's redundant um I had spare money to spend on troops and what I did
is I invested them a lot into some of my hand gunners so the ones that were all you know
shoved up to silver so shoved up to uh triple bronze and then my steam tanks had experience
and same with my outriders so kind of pound for pound my infantry hit a bit harder than yours
or me at least had more sustain uh so in that sense I guess I had the infantry advantage
yeah and each one of those hand gunners that has silver chevrons is going to have six more
base leadership than a non-shoved hand gunner so that could absolutely be the difference between
getting another volley off and routing so that probably did play a part in it as well but I
also like having all those hellstorm rocket batteries meant I outranged you in the gun
crew fight and it meant that you had to come to me so either way really fun battle lots of
explosions very cinematic hope you guys enjoyed it and we'll be doing more content like this
together very soon definitely make sure you check out Oakley's channel and I'll link that
in the description below I'll see you guys next time yeah peace out
