OKC is a matchup nightmare | NBA Finals Game 5 analysis

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In Game 5 of the NBA Finals, Jalen Williams exploded, Shea Gilgis Alexander turned into
a playmaking machine, and the Thunders survived the TJ McConnell takeover, along with another
great Pascal Siakam game.
But the biggest story was OKC holding Tyrese Halliburton to 4 points on just 0 for 6 shooting.
Halliburton strained his calf about 5 minutes into the game, so he wasn't 100%, but this
Thunder lockdown has extended through multiple games and is primarily the result of a tactical
advantage they have matching up with the Pacers.
In the first three rounds of the playoffs, Indiana posted a 103 offensive rating when
defenses switched a Halliburton pick and roll.
Sometimes they were proactively switching with their good defenders, and other times
opponents were reactively switching and dealing with any mismatch that created.
But against the Thunder, Indiana's offensive rating is 63 against these switches.
63!
That's about 30 points below the worst half-court offense in the league this year, so it's an
understatement to say OKC's switching has broken Tyrese Halliburton's pick and roll.
In Game 5, nearly every successful Halliburton possession came against Isaiah Hartenstein
because he rarely switches.
So Hartenstein's coverages will briefly put two defenders on the ball, and Halle can find
open teammates from there.
Here's an example where Hartenstein is dropped back off the screening action, and it's a
great look for Halliburton that just rims out.
And here he goes after Hartenstein by passing it and chasing it, Isaiah's way out which
creates confusion about whether it's a switch, and Halle threads a beautiful pass for a layup.
So a minute later, we get vintage Halliburton ball, again resetting his dribble with the
screener that pulls Hartenstein out.
This time Tyrese looks at the roller to move the corner defender over to help, and that
opens a teammate and is just great offense.
And we've also talked about the Thunder denying Halliburton away from the ball.
That was a huge part of their comeback win in Game 4.
And whether it's Lou Dort or Kaysen Wallace, one of the reasons he only had 8 scoring attempts
in Game 5 was this off-ball denial, and then Indiana's willingness to play through other
initiators in those spots.
So here Dort makes it difficult just to inbound the ball to him.
When he finally does come back and get it, J-Dub is on Miles Turner precisely so he can
switch to neuter the pick and roll, and Williams is too good defensively for him so he needs
another screen.
And then it's OKC magic, with J-Dub late switching to the shooter, then Caruso coming to plug
the drive, meanwhile Williams peels off to Caruso's man, and it's a semi-contestant three
against the clock.
When Holmgren is involved, he's too mobile to create any mismatch, so he can just switch
as needed, Halliburton's stuck, and this is actually the play he hurts himself trying
to lose chat, and again, J-Dub was on Turner there, which effectively removes Indiana's
best screener from the action, because in this series, involving Williams in the screen
has basically been a dead end for Halliburton.
Now there were some moments in this one where we saw Halliburton pass up wide open shots
too, and I don't think this was all injury related either, this is the first play of
the game, and when it comes around to him, he's not thinking score, but wanting his
teammate to get going.
But that switching was just devastating, and kicked off a run of four straight steals in
the fourth quarter.
On the second one, Halliburton drove it into traffic against Holmgren and made the worst
possible pass.
And then on the third one, Caruso's just a menace in passing lanes, and then went with
the full Dave Cowan's face plant going after the ball, that is a 1974 reference for those
keeping track.
Anyway, this isn't just about Holmgren or OKC's big men, it's about the entire team
being able to switch.
Guard to guard actions like this then go nowhere for Indiana, Hallie drags Hartenstein into
the play, which looks promising, but J-Dub's pulled over to help, so the roll pass isn't
that enticing, and then he's just stuck, and suddenly the entire shot clock has been
drained on this possession.
This one's out of a timeout, and it's a three man Spain screen, and most teams just switch
only the guards here, but the Thunders switch all three players in unison, which is just
beautiful and destroys the after timeout idea.
And so this is the matchup problem Hallie and Indiana are dealing with, because all
league defenders switching all these quick hitting actions just basically takes away
all their power.
Even the way OKC rotates can be devastating.
This time they mix it up by switching Hartenstein, SGA is sealed so there's room to drive, but
again J-Dub helps off that corner, and here Aaron Neesmith looks wide open, and normally
in this spot when the corner defender pulls way over like that, the nearest wing defender
makes that rotation to the open shooter.
But the Thunder are a different animal, so the foul line defender rotates, which keeps
Dort on Halliburton, and then they somehow recover as fast as the ball, the advantage
is gone, and even when Hartenstein doesn't switch, that baseline help is there again,
and that pass needs to hit the shooter, but instead it's a very hard shot against a ton
of pressure.
And here's another unique one from Game 4, where he draws Hartenstein out, Dort can either
late switch and stay on Obi Toppin, or recover to Halliburton, but OKC will also have a help
defender rotate to Toppin while Dort then recovers to someone else, it happens to hit
his leg there for a run out, and a big flagrant foul in that game.
TJ McConnell actually came in for Halliburton and took over the game for Indiana late in
the third.
And this is a totally different coverage, he's much quicker than Halliburton, so he
can hurt OKC defenders in space, and because he's not much of a shooter, the Thunder defend
him by going under all his screens, even if it means leaving him open like this.
When they mixed it up with a switch, TJ was just in a flow state and kept on coming, so
even as OKC adjusted their coverage defending him, he was quick enough to do some damage
against someone like Holmgren in isolation, and then when help comes, he can create an
easy look.
The problem for the pacers is that TJ isn't used to playing huge minutes at that blistering
pace, so he had to sit down after almost 8 straight minutes of play, and Rick Carlyle
didn't want to pull Halliburton in the fourth, and he didn't want to pull Andrew Nembhard
because he needed him defensively on Shea, so that was mostly that for the TJ flurry.
Of course, Jalen Williams was the big star of this game, and we've already seen how key
he was defensively, both on and off the ball.
And even on a miss, this is great hustle in transition.
Dort plays both the ball and the trailer, asks Wallace to come plug up Halliburton,
that is mastery, then JW's hustle erases an open three, and Chet steps up to then recover
and block it like he's Tim Duncan.
Williams' speed continued to cause problems for the pacers full court pressure, attacking
the backpedaling big men 40 feet from the hoop.
Yes, the pacers continue to hound OKC in the backcourt, and having Williams bring it up
with these backcourt screens is a major challenge for Indiana's traditional big men.
So even on a play like this where there's no immediate ball pressure, Hartenstein sets
the screen near the logo, and now Jalen has a bunch of space to attack that slower big.
He was obviously very aggressive this game, upfaking and then just exploding downhill
on this play, but I thought his tempo was a major factor too, changing pace under control
in tight situations all night, and this was probably the best I've seen him stopping and
starting with crisp ball handling to pry open the defense.
They also use Shea as a screener more in this game than at any point in the playoffs, going
to this Spain action a few times for Williams, again the big change of pace gets him downhill
and opens the putback for Chet.
And here he keeps the dribble alive under pressure, comes off the first screen and again
a little hesitation move, then avoids a charge with a crazy finish, he actually needed an
illegal same foot jump to navigate into that bank shot, but he blended hard nosed aggressiveness
and really crisp moves with that pace and change of speed so well, slowing up off the
screen here, reading how the defenders react, then flicking it for an awesome dime.
He's also so smart and forceful as a cutter, Hartenstein's looking for someone so Halliburton
cheats out to deny the pass, J-Dump reads that and flies backdoor for a power jam.
And that was only one play after this split action where Williams goes to screen for SGA,
feels Nesmith behind the action and just flies to the rim and that's a great pass.
And my favorite cut of the game was on this popular out of bounds play, Nesmith expects
Williams to come off the screen to the corner, bam he goes backdoor and it's a 3 point play.
This was actually Indiana's second most efficient game offensively of the series, but it was
also their second worst defensive game statistically.
And with Shea Gildas Alexander pouring in 31 points and 10 assists, along with 4 block
shots in a game where the OKC defense finished with a whopping 27 steals and blocks combined,
the Thunder are now just one game away from an NBA championship.
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