ALIEN GAMBIT ¦ Chess Rating Climb 2300 to 2400 ELO

Brilliant Knight
6 followers
20 Video Views·May 15, 2025
Plunder Panda is back! 2339 we get the 2299 kit. Let's go pawn to e4.
Mr. Bob. Bob the builder playing the silly defense. Nice.
We can hop the pony there. Pawn there. Juicer there. Pawn there. Our almighty silly defense.
Doesn't matter 200 or 2300. We know juicer belongs there. Queen will go there. We'll hop in the pony
and slowly line up the juicer queen battery to go in for the attack.
Bro is doing nothing. We can do our business. If he hops in, not a problem. We are ready to hop in.
Now we need him to castle before we go crazy banana line attacking. So if he's smart he
will not castle but he's just a builder man. He's just a builder. He build up the treehouse
and now we're gonna break his treehouse. Push on them pawns. He can go b trying to look for some
counter play but this into takes into takes into takes is a resign town. Fish might say it's equal
but you know this is exactly one of those positions where you see the attack coming
and you become a chicken and start quacking. But fish will say it's fine. B we don't care.
We push on the attack and I think after he pushes he did not. I was looking to take here
but we're gonna take here anyways. It looks lost. Not gonna lie. Like game is over. Like takes,
takes. Okay let's focus. After take six queen check is the plan but I think he can run away.
So he is trying to make a run for it. Interesting choice. Let's take the juicer down first
because that just feels good. We give a good good check. After this this check is a bit pointless
as he wants to go there anyway. So instead of giving him extra check we can maybe hop in the
pony. He's thinking which is kind of strange. Not gonna lie. Like literally this is the only square.
He can't go here as it's a mate. So it's kind of crazy that Bob is thinking so much. Now check
is pointless as he wants to run. So I want to hop the pony there. Attack this and this. Threaten
to maybe check and win a pawn. But I'm afraid he might go rogue there to save it. So not sure if I
can do that. Maybe check is good. Kind of force him to go there and then we can hop the pony. Oh
what's that? Hop the pony double attack the pawn. He doesn't really wanna push it. Yeah I will check
just a good looking check right. I don't know man brain is a bit poof. We don't have any
sacrifice business as the pony is protected. So the disco does not give us any glory.
Yeah rook here and rook here is a bit annoying. So I guess we will give a check. Make the chicken
sit in the center. And queen and rooks are not connected. So we can't be attacked. Again he's
thinking on a move that's literally forced. So it's kind of crazy. We hop in double attack. This
bro can go rook here attacking the queen. Bro can go rook here defending the pawn.
Bro can push the pawn to kick the pony. But that's pointless. We should be winning. There's
no way black survives this. Plus seven should be in our piggy bank. But we can always mess it up.
So we need to not lose focus. It's exactly those positions where you know you're winning. You start
to troll eat bananas and chocolates and then pummel. Rook here let's say bro defense. What's
the plan to continue? I guess we have the time to castle. Plus he would need a lot of time to
coordinate his pieces. Bro hopped in the pony to save the pawn. Makes sense. We can castle.
The plan behind castle is to push. Ask him to take and open up the rook. Also we connect our
good rookies which is good. Put the kid safe with the teddy bears. Extra good. I didn't expect this
not gonna lie. I was more rook here expectations. Because now maybe he can go there or maybe try to
walk the king out. Let's see. I could have gone rook here to triple attack. But I feel like then
we're doing a bit too much. Would have liked to go f to kick the pony. But our pony is there. So
not to be. Queen here rook here was always an idea. He pushed it. I don't really want to go
there. Can't go here. So we'll bring it back. Plan still to get the d. And after takes we can even
hop in the pony. If he goes queen here trying to fish. Not fishing. Get the d on. Kick the pony.
And he shouldn't cannot move it. Now big question. Pony or rook? Pony take just looks so good right?
Not only we attack double tag this. We're looking to go in. Oh he's just sad I guess. He just lost
the pawn. Yeah I'm kind of sad for it. And then we attack the queen poke the rook and the game is over.
Yeah I'm kind of sad that we won. Yeah sad life. Double attack and we win this game.
He has nothing going on for him. Can't go anywhere. Bro takes. We take back. We still poke them.
If only queen takes here was a mate he could have done something. But it's not even there.
We simply take the rook. And if bro takes there's no hopping business. Okay he's focusing entirety
on some kind of takes takes pinwin angle. Not a bad idea but I don't think it works sadly.
It's a good try. If I push right now takes and the passer might become a queen. So that's the problem.
We take this way. Bro takes this way. We push the pawn to not get mated. And it becomes
interesting. Not gonna lie. Rook check. King here. Pony check. So maybe we're a bit reckless you know.
This a pawn push. Maybe we had to make a preventive move before we went pawn grabbing.
Okay see I knew he created some play. Bro is 2200. Bob the builder. So takes takes and I don't know
what to do. Push feels so bad. Not gonna lie. Because instead of checking he can hop in the
pawn and cover this and threaten a mate. And he's actually cooking which is crazy.
Yeah. And we have no check. Surprisingly he's safe. I wish I could sacrifice give a check and win
something. But we don't got it. Man man man. So pawn here feels interesting. Because that way his rook
is. Bro what is going on with right clicks. Rook is out of the place. So we push on them pawns.
Let him take here. Because what we are saying is we can go king there to stop the pawn from
queening. And let's say he goes A for the ultimate chaos. We are saying we can just take the pawn
and life is good. Let's see. Is this the tomato. This is the first big decision we had to make.
And if we give him the tomato then we can cry. Yeah taking first giving the activity did not
feel good. What we need to do right now is find a way to trade the queens. Because this queen is
getting messy. Our takes. We can go this way and say the pawn shall never queen. Pawn here is
interesting. Trying to soften this up and bring in the queen. But I think we can just take this pawn.
And whenever he takes king here we are fine. Poof. The pressure is on. We got to take the pawn.
Bro takes here. We take with the king. And then maybe he lines up the battery to ready to go in.
And if I say no he checks us out. I also have to take stakes. Rook check is there. So technically we
are forced to take the pawn. Bro my take. And I think I can do a dumb idea that is go king here.
Very very dumb looking idea. But the idea is to hide behind the pawn. But then he can go for discos.
So maybe this is the need. Let him go queen here. Bro where is the counter. Why is his king so safe.
Poof. The pressure is getting to us man. The pressure to win. We got to take right. Pawn pushes
never thing. Takes is there. Can we go king this way. A bit too much. A bit too much. Queen here
will come. We can go king here. And then rook here. Still a problem. He said he has to take. So we got to take.
We try. Okay. Bro is going to take the pawn. Remove the defender. We can't go there.
This one dies. So two choices. Takes or this. Takes should be the way. But then after queen here. Bro is
playing the pace and he is in to check us from all the places. This one is a problem. This one is a
problem. It's always a problem. Even after king here he can go queen here businesses. Yes he can.
Also he can threaten a push. So we have to take bro. Why did the position become so messy out
of nowhere. Bro sacrificed the rook and he is cooking. Queen there and how do we say no entry.
The only way to say no entry is rook here. And bro will check. And I guess we can go king there.
But then it's a check again. But we're toast. I don't know how we found to make a mess out of it.
But we found to do. We made a mess out of it. Takes queen here. Any way to do magic.
No. This pawn is actually good. Pop the builder. Build. Build. Build. Oh no. Can we go king here.
Basic sling. You can't push it. You can but we can take it. We are trying to be the cooking man.
Let's cook. So this pawn is my teddy bear. That's what we are trying to say. Queen here. There's no
check. But this king c2 is some big brain business. Last three moves we spend 90 seconds. 60 seconds
and another 90 seconds. We're down to four minutes. The pressure is on us. We are in troubles.
This could lead us to glory or the tomatoes. Queen here. We can just say no checking right.
I guess we have juicer here which is kind of very sweet coverage. And if it goes for disco
we always have rook here. So we kind of fine. King c2 might be the giga chicken way.
But we need to find some counter. Yeah he's in. I like this because it covers this. Covers this.
Also attacks this. So it's kind of forcing him to do something. Very very important move.
If he sacrifices we can take. Can you go queen here. Trying to make a brand new queen.
This is getting out of hand. I don't think it's there because we have check to take it.
Mathematically we can give the rook for the queen and still be equal on the material because we are
full rook up. Oh man. Queen here looking for disco does not work as you can just use mr rook to
block it and then we find some shelter. Unless he goes rook here for counter attack. He didn't go
for that. He went there. Attacking this. Threatening this. Something. I think this might be a bit too
slow. We have oh he's threatening to take the pawn. It's not slow enough. We need something.
Do we go queen here trying to save the pawn. Too much. Juicer there to save mr pawn.
We're just going to take down the pawn. We need some magic. Oh man. How did he become so good
and now he's playing fast also. The pressure is on to us. This seems to be the way but
takes takes takes. The pin is there and we cry. We do be crying a lot these days and then he
might even have a check from the side but this looks good. Now he takes here and then I don't
know what to do. Bring mr rook in. The pony might die. I guess we can go there but then he can
repeat as well and he's happy with the reputation business. So maybe we need to bring mr queen
back to defense land. Defend with the queen. He might go rook here to attack this. The position
got way way out of hand but it is what it is. It is what it is. Okay save the pawn. I can't figure
it out. I think we are lost. Like he's playing way too fast and we are playing way too bad. Not a
good combo. He can hop in but that does not lose us the game luckily. Our queen is not doing the job.
Our pony queen rook is down. It's like we are not rook up. We are queen down or something.
I would be very very interested to know what does mr fishy was says about this because it
did become a mess. Okay rook here to attack the pawn. Makes sense. We can't go juicer there to
save it. We've got to push the pawn to save it but I don't know man. It's just in. Pro is just
in to toast us. Bro it's a slaughter. I can't even save the pawn man. Pawn push. Bro takes it.
Look here. He takes it. We take. We cry. That was a crazy game man. Crazy attacking game from the
kiddo that turned nowhere. I guess we just saw too many ghosts. We don't have the pin win.
Maybe we had to save the pawn a different way. We couldn't figure it out. We made too many mistakes.
Too slow. Too trash. No pin win to get lucky. There is no lucky business. Maybe we can sacrifice
and somehow get something going. That sacrifice is pure desperation. Desperado
juicer business. We can't take right? Nope. Can't save the pawn. Sacrifice is the only way but
we don't know what to do after that. Not gonna lie. Like his king is so safe it's crazy actually.
We can push. Ask him to take. Bro will just be happy to bring in the queen and we do get slaughtered.
There's like nothing after that. Sad scenes after all man. We tried our best but we were just bad
today. Yeah we were really really bad. There's no way to make any miracle happen. Queen is so bad
it's crazy. Yeah it's just crazy the queen can never join the party. I guess we just got completely
outplayed by the Bob Pendular man. How do we save it? We can't run. We can't take.
What to do Mr. Bob? Mr. Bob. Sacrifice the juicer. Ask him to take and hope for a miracle. Yeah it's
too late. It's way too late but he can even take with the pawn. Oh he took with the queen. He knew
what we wanted. He's the smart one. We're taking the pawn but he has pony check. He has queen here.
He has everything going on for him. I don't think we can survive. Yeah. Slaughter is here. Queen
check. Some rook check. Absolute champion business. Yeah I don't see the difference.
Rook check into queen here looks pretty resignable. I can't believe I lost this one. Yeah and this
will be a very very hard loss to swallow man. Not sure what to do. Some random pawn grabbing.
Mate in one for the kitty and wrap it up. Where did Bob actually flip it? I'm kind of interested
to see because after the first 10 moves it looks like loss for him. So let's wait. Mr. Fishy. Okay
I thought fishy was not working. So we got plus two here and we were chilling. We took took took
the juicer down. E5 was suggested. Fish wanted to go there. Sacrifice this pawn somewhere and
then take the pony down and then go some F. Fish is interesting. So we did not do that. We went a
bit of a simple way and hopped in pony. He's fine. Pony E5 was actually good by him. Not gonna lie.
We castled. He did this. I was not a big believer of it. I really like D and after takes I thought
we were chilling. A4 and taking the pawn is fine. Broke took. We are winning. Broke D6. Oh fish does not
want to take the rook. That's not even the top choice. That's crazy. Check is suggested. I guess
we saw the rook and took it and we started to trip. What happens if the rook takes? Mate's ending
rook check to win the queen. That makes much more sense. And we lose the advantage. Bro that's tomato.
That's crazy. It goes from plus five to minus two. That is insane. Not gonna lie. That is actually
crazy. Just one bad choice. Taking the rook and it's over. I guess we very very underestimated
this B3 business. And C3 was the best choice but after A3 it was messy. What does the fish suggest?
Fish suggests to take the pawn. Let him take. We took here and we were toast. Yeah we tried king
here but there was no win. It's just completely lost. He tried queen here and apparently rook here
to cover these squares and we can fight for a victory because there is no entry.
Oh and then we could go rook here also. We chose the wrong way. We put juicer there and it was bad.
He went queen back and again queen h8 was the way. What is queen here looking for? Bro too many
blunders. I thought he'll take here but he's like it's fine you can just take it. Oh we should have
let the pawn die. Bro too many tomatoes from both side. Every move is a blunder. Yeah every move is
just a blunder. Interesting game to lose. Can't be too sad about it but loss is a loss. We get mr
jack 1 2 3. Bro is 2 1 9 3. He's gonna put us in the trash can. Some center pawn game business.
Free candy. We hop them ponies. Save the pawn for now. Okay he offers us the pawn. Now big question
to take or not to take? Take feels like a bad idea because that's what he wants us to do.
So we can counter it by going some d and just taking control of the center and which is being
very very active. He wanted us to take we said no. If he takes we have to take with the queen.
Our queen is being chilling. If he offers a trade we can bring out the juicer give a check
and focus on some development looking business. We can give a queen check but that's pointless
so develop. He can hop in looking to attack but it's a pin so it's good. We can hop in as well.
No trouble. We ain't blundering. The question is to take or not to take because he will castle.
Uh don't win the pawn. Maybe I could have gone for the pin. No just take this down or maybe I
castle and bring the queen all the way back. Yeah that's not a bad idea as well. Once he castles
we can also put the queen back. Yes he can pin us so maybe we should go this way. Yeah tricky
tricky center pawn business. We go all the way back. We said this pawn is weak and we have double
attack and maybe we can bring out the juicer take the pony down and win the pawn. Questionable
business. Let's kick the juicer. He can hop in somewhere looking to do the pp on the pp business.
Annoying annoying. Uh we bring out mr juicer looking to take the pony. If he tries to do the
pp business we can bring our juicer back to say no pp. So we are not out of control. Jack ain't
got it. We are okay. He pushed on the pawn trying to win it. I feel like there's a way in which I
can take the pony down and if he takes back we can win the pawn. Not sure if the match supports it.
I think the match support was after takes. Can he do intermezzo which is to take here. That is a
very interesting intermezzo. But then maybe we can take the pawn and it becomes a hotpot mess.
It's always the hotpot mess. So maybe I take here if he takes here we are happy to take back. So
that intermezzo is not there. So this uh this is the way we can't take back where the piece dies.
So we got to grab on them candies. He goes somewhere or maybe after takes takes we can just
I don't know bring the juicer back. But this takes becomes very annoying because we don't have rook
here. So I mean we have but then he can go there trying to save it. Very very annoying business.
But we're going to go for it because we are dumb. Yeah today we are kind of feeling dumb. Not gonna
lie. So takes should be the way otherwise the pawn dies and the kitty cries. Okay he let the
kitty cry which is crazy. Now we just take the pawn. If he takes off the pony. If he takes here
we take the queen and we stay happy. One pawn in our piggy bank. Who doesn't know the chess business?
Let's go. Uh this should be the way that we at least after some trade he can double the pawns
but one extra pawn should take us to victory unless we're dumb. There's no seventh heaven for
him. We got the coverage. We can go rook here here trying to fight for the ed file. Open file for them
rookies. He tagged us. I would like to take and believe in a pony but uh not to be. We can bring
Mr. Juicer back. Attack the pawn. Ask him to waste some time saving it and then we can fight for the d.
One passer. One victory. We get plus five. Last game was I don't know some kind of loss. Minus five.
Minus six. I don't remember. Anyways we can trade all the rooks. The more we trade the easier it is
for us to win. I'd like to trade the juicers and pony. Rook pawn ending is where we shine. So let's
shine together. Okay he hopped in. We can take. Yes the pawn becomes to the center which is fine.
We can go I don't know rook there. Uh double up the rookies and do the pp on the pp you know.
Double attack. If he tries to defend it we can do pin win business. If we go juicer there trying to
attack we can push on it. Maybe attacks this one. Maybe I should go b okay. Uh attack and if he goes
there it's time to do the pp business. Uh push. He can't take. There's a freebie. He can't push.
That's a freebie and I don't know. Maybe after push he goes rook to the side saying trading this
for this. But again it's not there as we can simply push and the pp remains. As long as we p
on the kid we stay happy. Not only we're one pawn up now we're gonna be two pawns up. And this is
doomed. Yeah Jack did not put on much of a resistance. I don't want to say bad things
about the kid but he let us win a bit too easily. But I would take it because first loss is still
hurting my soul. Okay we can waste our time pushing it because we still have the pp business.
Don't need to rush it. All them pawns protected. This one is destined to die. Two extra pawns and
the dub in the bank. Our piggy bank getting fat here day by day. Uh this yeah uh trade the rook.
Maybe go seventh heaven and then we can push on them passers. Okay so he's saying after trade trade
trade. Juice ending is a draw but that's just not the way. Maybe we can activate the king. Yeah he's
trying to sell something which is not sellable. So if the king goes there he wins the pawn. So it's
a race. Let's calculate this, this, this, that, some of that, some of something and some of some of some
and we reach there in time. We became the Hikaru kid. Uh did he said this? I don't know what he
does. I forgot. Haven't watched them kiddos for some time. But our king is there. Keep all the
pawns on the dark square so that the juicer is useless and he gives us the juicer and cries.
King pawn ending is completely toast. He can resign or he can try to cry. Not sure why the
is playing. Maybe we can push. Try to get a passer but we got three pawns here so no passer. We can
get another one. Push. Takes. Okay let's be very careful. Bro pushes. I take and then after he
takes if I take here the pawn will run. So just a tiny bit of precaution is needed. This move is not
needed at all. Uh we could have just continued with our business but extra bit of precaution
is always nice. Let's push. We have a passer so no worry. Uh push takes and if he takes this way
we're not going to take the pawn but push to make sure they don't run anywhere. You know classic
king pawn ending pawn breakthrough. He's gonna take here hoping we take this way. So push on the
pawn. This one doesn't run. This one doesn't run. Nobody runs and the police will catch the thief.
No running Mr. Pawns. The popo man is there to stop them all and now we can push. Takes. Takes.
Push to go there. Push. Push. Push and win the game. Let's go. Plus five in the piggy bank. We bounce
back. It's very important to bounce it back. Uh don't tell me Jack is gonna cry for six minutes.
That would be very very sad. Not to me. For a second I actually believed he was gonna cry.
Could have gone king here. Doesn't matter man. We got way too many pawns. We got too much pawn
problem. Push. Take it down. Wait. Cry. Let's not pre-move because he can set up one baby trap that
hoping we pre-move and this pawn becomes a queen. So also it's rapid. Why are you pre-moving in a
rapid game? It's why. Push on the pawn. Push on the pawn. Now he might push this hoping for a
pre-move but even if we pre-move the queen check into mate is there. We can be a card and pre-move
this. There's no stalemate. There's a pawn there. Queen here's a mate. Oh mate. Mate the kiddo.
Sad center game for Mr. Jack. Well I think we kind of crushed the opening. Not gonna lie.
You can see Fish never likes these kind of gambits. He tried pushing. Fish would have taken
him but d5 is just so simple chess. Like it's the simplest chess ever to squeeze them kiddos.
Simply take the center. Don't go candy grabbing and all your life problems are solved. Get the
juicer out. Hop in. Focus on development. Simple. Develop the pieces. Put the kitty in the bed with
the teddy bears. Who was attacking? Fish like would have gone there. We went all the way back home.
No shame in running like a chicken all the way back home. Happiness. We kicked it away. We brought
the juicer. Now I was not sure what was happening here. d5 is the top choice. Fishy wanted to take
on f3. I think taking on c3 was bad. Yes it is bad. I was right. It was the tomato and his way
for advantage was to take here and when we let's say save the juicer somewhere back he can take
here and he's winning. So we knew we were bad and we still played it. I guess we're just bad. The
bad business is too bad but for some reason he did not see it and we took the pawn and we were
just chilling. He took there. We took the queen down. He kicked us away. No problem and then we
got the rook for the open file and this pony here was just trash. One weakness was not enough. He
created another weakness. We doubled them rooks and did the pp business and once the pawn died
the kitty cried. One win one loss. Let's end on a win. Imagine lose ling. Okay. Caro can we get the
almighty alien gambit? Alien gambit for the doves. Let's see. I don't think so. Also bro is 2 3 1 2
so he should know the alien gambit. We might end on a dub. Sorry in an L but let's try. Moment of
truth. Pawn h6. He knows. He knows. He knows. He knows. Chess.com said it. Alien gambit. Let's
Big question now. How does he defend against the alien gambit? Everybody plays it differently.
Juicer here is the bad way. Pony here is not the best way but we need to figure it out. Juicer
there or there. I'm not sure which is the best way. I think this is the best way because we get a free
tempi. Ask him to push and we're ready to castle and hop. We're chilling. We're ready to hop.
Bring in the queen and attack. He can go juicer there looking to castle. We're gonna hop. Take
take take. Bring in the queen and attack. Okay. He went there attacking Mr. Juicer. We don't win it.
If I hop he'll take it. So we can reroute our juicer to this way looking to enter this way.
And now pony check is a big problem. I think this was not the way. Yeah. He saw the free tempi and
might be troubling. Yeah. This check looks really good after takes takes. Open battery for us.
Maybe he goes king here and say it's fine. I don't like what he's doing. Yeah. The losing is
losing. This does not look good at all. He had to go king here. This looks bad. Now I need to figure
it out why it is bad. First move that comes to mind is queen check. Ask him to put him in the
frying pan and become the witty man himself by sacrificing the juicer. Ask him to take and say
check and it's doomed. I don't see the defense for it. Maybe I'm just getting too excited. The
witty energy is getting to us you know. We see this opening and we start saying alien gambit.
This is the way. Can you go king here trying to make a run. Not to be. Sacrifice the juicer has
to be the way and he can't take because queen check is a slaughter. I don't believe in this
king running business ever. So let's be the witty man. Sacrifice them juicer. So we sacrifice the
pony. We sacrifice juicer. Are we toast. I don't know. We'll find out. So the plan behind this is.
I don't know the plan. We don't know the plan. We're gonna check and he's not gonna go there.
He's gonna go there. Okay. Didn't take it. Okay. Makes sense. But that looks lost. Now we can bring
the juicer back. Attack Mr. Queen and we're ready to go in and fry him. And he cannot run away.
When in 16 moves by the alien gambit. They say don't play the gambits. I say. Gambit is cheating.
It's like hacking. Okay. So what's his plan. I can give a check. Bro can go there and after check he
can block it. So that does not work. But I can go juicer there. Attack Mr. Queen. Cover every single
exit in the town he would own. And now check into check is a mate. The only thing he can do is
sacrifice the queen. Resign is the best move. So we got 87 percent accuracy. I think with the tomato
we know is probably the sacrifice. Fish is not smart enough to understand these next level
technologies. Yeah fish is too dumb. So he played the carob because why not. We hopped him pony. Wait
this is the tomato. Bro we got back to back tomatoes. Like look at this. No no no. Fish doesn't understand
this. Stop cutting his technology. And then the thing is I don't remember what Witty suggests.
I always watch his video and then I forget about it. Sad life. I think check feels fine because we
First norm looking move. And I think castle was fine. And pony this was also fine. I think he should
have gone rook here trying to run away. This pony here was questionable. As we said and the tomato
is to his face. He saved it. And again a back to back tomato. We hopped in. And the best way for him
to fight for equality was to run like a chicken. And we would have brought the queen in and hoped
for some attack. I've seen Witty play this position I don't know bazillion times. But he took. Which is tomato.
That's crazy. We took it down. The pony hopped in. We brought in the queen. I know. And the brilliant
bishop sacrifice. Let's go. And the plan is after takes we're gonna check here. If he goes the corner
it's a mate. But I think if he goes there. Oh I didn't say there was queen check. I was cooking like
crazy. I was gonna play something like rook here. I know I'm losing it. It's not the way this queen here.
Maybe I would have spotted it. I don't know. My plan was like take the rook and after takes
we can bring another rook to the play. Maybe I was overcooking it. Yeah the better way was to simply
take on the h6. I don't know. King goes there. You bring in the juicer. He goes somewhere.
Some I don't know. Check into check into. There is the mate. Yeah. Maybe I would have seen it. I don't know.
Maybe I ever got too excited. So he played queen here. We brought the juicer back. The idea is
simple to check and mate. He went queen here. And bishop h7 was the best choice. Oh so we didn't
play the best move. But this is good enough. The best move for him is to sacrifice the queen and cry.
If he tries to save the queen. We're gonna check. And the chicken is ours. Let's go.
