10 Life Skills Your Child MUST Learn Before Age 10!

Life skills
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My name is Ginzel Balodis and I'm the director of F.L.O.W.
F.L.O.W. is an animated film about a cat who's very independent and one day there's this big
flood which destroys the cat's home and the cat ends up in a small boat which he's sharing with
a group of other animals and the cat has to overcome two of his fears. One is the water
and the other is kind of working together with others. It's quite a personal story actually
because the first time I'm working with a team myself I used to do films just by myself and
I also had to learn how to work together in a team
just like the cat's kind of a story about making the film itself.
This is a lot more complicated film with a lot of water, a lot more characters,
a lot more complicated effects and a bigger scope so I couldn't do this myself and I knew
while I was making away that I didn't plan to work like that forever. My intention was to
make a film myself to try everything, all the techniques and all the processes so
I could learn the basics that was kind of my film school making that film
but I planned to work with a team and I thought if I do everything myself then it will be easier
for me later to work with a team because I've done these things. I found it maybe more difficult
working on this bigger scale because when I was working alone I could work at my own pace
but this time I have a big team and a big responsibility and people are asking me
hundreds of questions every day. Yeah it was quite stressful for me but in the end it was
also very rewarding. Basically in the story and all of the characters are in conflict,
they're arguing a lot but actual making of the film was a lot more smooth and we didn't argue,
we all worked together on the same film basically, we didn't try to do different things.
I think it's good when you're working in a team that you have to explain things then they are
more intentional. Everything is there for a reason because when you're working alone you
can be more instinctual and I didn't want to like polish it too much. I think some big films
because the team is so big they might lose some of those imperfections, some of those
rough edges which I like. You can feel that they're handmade so I wanted to have this balance
where yes things are intended, everything is intentional but also there are some moments where
it's pure emotion. It's something that you can't really explain, you just have to feel it and
experience it. We wanted to have this naturalistic style. It's not realistic but we looked at reality
but we interpret it. The animals are behaving like animals so we looked at references for
everything, for every small moment even just when the cat is turning its head a little bit
and find some references on YouTube or the animators would film their own pets
and use that as reference. I think with the animals they can be also quite expressive with
body language, how they move and so all of the character was just shown by the way they walk
by these micro movements in the eyes. We spent a lot of effort making sure that the eyes are really
well done. Dreamwell is our studio in Latvia which we established for this film and that was
also a big new challenge for me because I never worked in a studio, I've never worked in a company
and now I had to start my own company and I had to figure that out but I think maybe because
I didn't know how things are typically done we found some unique ways and maybe that helped us
to make something more different. I knew that we couldn't do this film just in Latvia because
there's not as huge as an industry as it is in France, there are not that many animators
especially 3D animators, there are more 2D animators and so we had to teach some of these
artists in Latvia as well and go through a long training process but in France there's a huge
animation industry and I knew that it would be very helpful to work together. So basically in
Latvia we did most of the things, the sound and the character animation were done in France
and Belgium and in Latvia we did the pre-production, the editing, the animatic, the
concept art and the post-production, the lighting, the modelling,
colours, music. We had the French team in a studio in Marseille but we also had the
team from Belgium who were working remotely but I also went many times to visit the studio to
meet the animators and to make connections because I think it's important so that we
trust each other but I had to also be in our Latvian studio because I also had the team there
but I found it very easy and they could send me videos and I could draw on them and send notes and
also the team was quite young, again we didn't have a huge budget so we had to find creative ways
so a lot of the team for them it was one of the first projects they've done and I think that
helped also the film because the team was very passionate. For me it was also less intimidating,
we were all kind of at a similar age I didn't feel kind of afraid of working with these
established professionals. We didn't have a big budget, we had to be very precise how we
spend the resources so we don't have any deleted scenes. It was important that when we go into
production we don't change it afterwards because sometimes in animation they keep changing things.
I did the animatic myself and we didn't do any storyboards, I would just create the animatic
directly in 3D. We didn't do a lot of concept art, we only did the things that are really
necessary. Basically when I'm doing the animatic I create a rough version of the environment,
very simple and I explore the environment with this virtual camera and I look for ideas
and find shots, I discover things. I know that some artists and some filmmakers they can really
visualize the scenes in their head but I don't have this ability, I have to discover them and
once I have figured out the camera we only do the concept art later and we design the things
that are really visible in the camera so we don't spend any resources on things that will not be
in the frame and we put detail only on things that are in the foreground, we don't design
something that's far away. Everything is designed from the point of view of the camera and I think
that also kind of helps us to save resources. Also I think it helps us because the look of the film
it's not realistic, we only put detail where it's necessary. I think it helps us in terms of the
resources but also creatively and visually. We didn't change any of the scenes while we were in
production, there were some small adjustments but we didn't change the story, we just changed
some camera and when the production started I didn't see the very first version, Leo checked
everything and then once it was approved and I gave some notes and it was really nice, it's like
he's very intuitive in a way, it's like very creative. Yeah when you're working on a product
production also it's important that it's easy to communicate with the team, it's not just the
professional ability but the human aspect as well which is very important and for us it was very smooth and easy.
For me it wasn't important to tell this long exposition of this world or how the flood
happened or where the humans, for me that wasn't that interesting, it was more important to focus
on the characters and their journeys, how they change throughout the story so everything is built
around all the environments, everything is there for storytelling purposes to kind of reveal what
what is inside the character's head, especially the cat, because we don't have dialogues, we have to
use the environment, we have to use the camera, the lighting to all express these emotions.
Even though we leave some things ambiguous about the world, I think it's important that it's
very definitive what happens to the characters, how they change, how they learn, everything was built
around that cat's journey of not just overcoming its fears of water or fears of others but kind of
learning how to live with these fears and accepting them because I didn't want to have this didactic
simple message that being independent is bad and working together is good because we also have this
dog character in the film who is on this opposite journey as the cat who in the beginning is very
trustful of others and always wants someone to tell them what to do, the opposite as the cat is
in the beginning and throughout the journey the dog learns how to be more independent so it was
important to show that the truth is somewhere in the middle. I wanted to give some hints about
the past, what happened, where are the people but I'm not explaining it, I'm asking the audience
to participate in the storytelling. There's a lot of environmental storytelling, you have to
look and pay attention and I think if you pay attention you will be rewarded,
you will have a fuller experience because I don't like to spoon feed the audience and
explain everything.
There were some challenges but overall I think it was quite smooth I guess
because of my previous film Away even though it wasn't like a huge financial success but it was
still a financial success because the budget was so small so it was still made back its budget
because of the festival success I think the producers really trusted me maybe they thought if
there's a big catastrophe and we run out of budget I might still finish the film myself in some way
still it was a pretty small budget then it's less risky for the producers. What helped us to get the
funding was always we had a lot of visual material, we had the animatic which we could show the
financiers and the producers. I think what was quite scary for everyone including me was that
we only had the finished look and the finished scenes quite late, we did some tests
but they were still a lot more simple and didn't have everything figured out so
only very close to the premiere everything kind of came together.
We just finished Flow like literally days before the premiere in Cannes
and I'd never seen it with an audience and that was like a big relief to see it in Cannes and
when people were laughing at the right places and responding correctly so it means that not just they
understand the film but it's a more personal feeling that they understand me because it's like
a personal story about my own experience and it's a very good feeling to know that you're
understood. We were the only animated film in our program in Cannes, it's very rare that they select
animation so that was a big honor for us and very quickly we found distribution in many countries
around the world and for Latvia it's a huge deal because I think this will be the most widely
distributed Latvian film maybe because it's animation maybe because it's no dialogue it
helps us to really like transcend some cultural boundaries and the distributors are happy that
they don't need to spend money on translations and Nanasi was amazing as well because it's a
crowd of animators of young and passionate people and that was also very emotional.
Before with Away I was just traveling myself and going to the stage myself and that can be kind of
intimidating to be alone on the stage but this time we had the team and it's really nice to
share the stage with them so it's been quite a lot. I'm still kind of processing the
reaction because I'm going from festival to festival and doing a lot of interviews and traveling and
so I'm still in in the middle of the storm in a way but I'm very inspired as well to work on
my next films. I'm writing my next project while I'm traveling if I have some free time and so it's
another animated feature film but it's a little bit different than Flow because I will have some
dialogues for the first time ever but it's not a lot of dialogues it's only when it's necessary
I will work with actors for the first time and but I still want to do it kind of independently
I don't want to work with a huge studio and because I think with the smaller independent
project we can tell more personal stories and tell them with more creative techniques and looks and
cinematic languages so I want to kind of stay in this independent world. I can't tell you much
about the story because I'm still writing it but it's a fantastical story. It's about people
not animals. There are some animal characters as well but again it's quite personal story to me
about my own experiences and my fears and doubts and what I've learned. The technique will be
a little bit different and I think it's something that's never been done in animation
which I will not reveal yet but it's a very ambitious and technically complicated technique.
