Procreate Brush Studio: Rendering

SMALLING SPAIN
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This is part 5 of our 11 part series covering Brush Studio.
In this video we'll be focusing on the rendering settings.
For this example we're going to create a new brush in this set with the plus button here.
To help this example we're going to quickly change the brush shape.
Grab one from the source library looking for a nice soft shape like this.
Now that we have that sorted let's find the rendering settings on the left.
For this we'll lay down a couple of preview strokes of different color
and with some variation in opacity.
Orange is nice and let's grab a different color for the top stroke.
Now we have some paint down let's look at the different rendering modes our brush can use.
We have four different rendering modes at the top that are titled glaze
and two more at the bottom titled blending.
A general way of looking at the difference between glazed and blending
is that the glazed modes would be like having more water and less pigment
and the two blending rendering modes would have less water and more pigment.
The first on our list light glaze is the most diluted rendering mode.
This mode uses the highest opacity value
from between two stamps of a stroke when laying down pixels.
Sounds kind of technical but it just means it's a nice diluted mode
that can result in some inconsistencies in opacity around the edges
if we're using softer brush shapes.
The next two modes uniform glaze and intense glaze
will both factor in pressure input a little more
so they can feel more organic and controllable as a result.
Uniformed glaze does have a little more going on under the hood
that makes its application more predictable
especially when layering a brush stroke back and forth over the same area.
Intense glaze and the next mode heavy glaze are both very similar
with some subtle differences in behavior when using the wet mix settings.
Of the two heavy glaze will preserve the grain of the brush a little more.
Last two on the list are uniform blending and intense blending.
These two modes have a cumulative effect when laid down
so they will both continue to lay paint beyond our selected opacity while working.
Uniform blending factors in pressure more and so is more controllable.
The two bottom rendering modes smash down paint pretty hard
which is why they're definitely best suited when using the more painterly effects
found within the wet mix settings.
Under this is flow which controls the rate at which paint will flow from the brush.
Next down is wet edges.
This makes the brush behave more like it's loaded with water
and catching pigment around the edges of the stroke.
Next down is both the burnt edges amount and the blend mode for burnt edges.
Burnt edges creates a color burn effect around the edges of overlapping color.
Let's set our blend mode for this to something very noticeable.
Hard mix is a good one.
Now at full value we can see the effect at the edges here
and also in the less opaque area of this top stroke just here.
Next down is the overall blend mode of the brush itself.
Changing the blend mode of the brush at the very least lets us use any blend mode effects
even if we're only working within a single layer.
Last here on the list we have luminance blending.
Having this toggled on will respect luminance values when blending color.
It gives more perceptually color accurate results even though a little brighter
and prevents the muddy blending of certain colors.
If we don't want to keep this new brush we can hit cancel here in the corner
or we can hit done to keep our edits and leave brush studio.
