Snooker Side Spin Explained Snooker Side Spin Tips Snooker Spin Tutorial. Snooker Spin Trick Shots Snooker Topspin Snooker Spin Guide. Break From Life Snooker Spin King How To Spin Cue Ball. Why does the spin effect the cue ball as it does and how to control it.
00:00 Snooker Side Spin 0:22 Snooker How To Spin 0:55 Snooker Topspin 1:50 Snooker Stun Shot 2:56 Snooker Backspin 4:13 Snooker Power Shots 6:16 Snooker Banana Shots 7:40 Snooker Side Spin 8:26 Snooker Spin 9:11 Snooker Swerve 10:16 Snooker Reverse Spin 11:23 Snooker Cushion Spin
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side spin being imparted on the Cub will
force its change of Direction initially
moving it to the right around the pink
until that is it begins to slow and the
effect begins to reverse moving this
time to the left around the
blue snooker as a game is the quest to
control
spin as it's spin that can give a player
complete control of the ball which in
turn can reduce the difficulty of the
next shot usually in very simplistic
ways but very occasionally the situation
calls for something a little bit more
extreme not only will I show you how
these effects take place but also how to
use
them the height of the strike on the CU
ball is what makes makes the difference
between it traveling
forwards
backwards or stopping in the exact
position it struck the object ball a
high strike lets the cuq ball Roll Along
the table an effect that only
continues after impact but this is
something that can be exaggerated by
striking the cuq ball even higher which
causes the cuq ball to spin faster than
then it's rolling across the table an
effect that only increases the amount of
follow through after a full strike with
another ball the shot can be played by
simply striking significantly above the
center making sure the queue follows
through after contact allowing for
maximum spin to be
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generated and near Center strike
combined with the right conditions will
cause the cuq ball to stop immediately
on contact which all depends on exactly
how much the cuq ball is spinning at the
moment it impacts another
ball and if at this speed there is no
spin whatsoever and the ball is sliding
flawlessly across the table it will come
to a complete stop a simple calculation
is needed to determine how much spin
will be left on contact with another
ball as the spin will wear off over time
therefore greater distances require a
lower and more powerful strike once
again the full spin will not be
generated unless the que is pushed
through the strike at a consistent speed
an even lower strike with a constant
follow through doesn't just stop the Q
ball it makes it spin backwards
something that is almost completely
impossible if the Q stops on impact as
it's this forward momentum that
generates the backspin this is an effect
that the best players in the world have
mastered allowing them to threw the cuq
ball back over huge distances obviously
striking low is essential to generating
this effect but simultaneously a player
must avoid the tip of their queue from
contacting the table which will cause a
miscue and the white to jump but the
further the queue is pushed through
cleanly without contacting the table the
faster the white will spin backwards
it's essential that the strike is both
crisp and smooth otherwise very little
of any spin will be
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created when an object ball is struck at
an angle the CU ball always moves in the
opposite direction as the contact gets
thinner towards only half of the object
object ball being struck the cuq ball is
thrown further away from the object ball
whereas thinner again reduces the
distance once more but as the shot gets
thinner the speed the Cub runs away at
always gets
faster of course spin is very effective
in manipulating this from a narrow angle
with the highest possible strike and
getting wider as the tip moves further
and further down towards the bed of the
table it's the cubble spinning backwards
in exactly this situation that causes it
to Arc as it moves across the table and
its spin takes effect the delay is
created almost entirely by power if you
play a regular spin shot slowly at this
steep of an angle it moves backwards
nearly perfectly
straight however the greater the speed
the greater the delay and the struggle
the ball faces in gripping the table
shots like this are therefore possible
by calculating the correct speed needed
to generate The Arc in the desired
position
this Arc can also not be avoided when
playing steep angled powerful shots with
a lot of backspin meaning a player's
judgment is absolutely essential to play
these shots
accurately just as a delay can prevent
the cuq ball from fully gripping the
cloth and spinning backwards a similar
effect can be produced using Top Spin
snooker players often refer to this
phenomena as banana shots explaining the
bend in the movement of the
ball once again this is an effect that's
created by the tip of the queue making
close contact to the edge of the Q ball
again with a fast follow through snooker
players can find this difficult however
as it can be a challenge to strike high
enough at
speed the fingers of the bridge need to
be brought closer to the palm of the
hand raising the knuckles up and
allowing a player to strike consistently
higher as the queue travels through the
ball power angle and of course proximity
to the cushion are also big factors in
the success of this unusual effect a
snooker player must calculate all of
these to have any chance of completing a
shot like this
accurately but it's side spin that has a
far greater effect on contact with a
cushion before this spin can be imparted
a calculation must be made to determine
how much the angled surface of the
cubble will cause it to deflect away
from the tip a blow closer to the edge
will increase
deflection a lower contact increases the
deflection and more power will also
increase the amount of
deflection however once this has been
assessed then the shock can be played
accurately until that is the rotation
begins to change its dire
Direction this is how the cubal can spin
around obstacles in its path the line
slowly begins to favor the direction of
the spin with a faster speed
straightening the line paying an
accurate shot requires a precise
prediction of this path but by far the
biggest factor is the thickness of the
cloth
where it's almost impossible for a
player to make a judgment on this until
a field for its
characteristics has been
achieved angling the cube down towards
the table can magnify the spin effect
from a tiny fractional Direction Change
to something far more
significant the swerve shock can in the
right
situation heavily simplify snooker
escapes raising the angle of the Q
increases this effect but reduces the
distance the Q ball is likely to travel
meaning one key element is playing this
shot with the correct pitch as the right
angle of your Q is the first thing you
need to get right the second is the
right amount of
backspin backspin can slow the ball down
and allows it to turn more suddenly and
violently but it's not the only way the
cuq ball
moves another way the tablecloth affects
play is by the direction of its fibers
traveling like a cat's fur smooth
towards the black spot end of the table
whereas the effect effect we're
interested in takes place in the
opposite direction towards the bulk end
of the table as the ball loses speed but
retains a fair amount of side spin at
these reduced speeds heading towards the
bulk end of the table the fibers of the
cloth cause the ball to spin in the
opposite direction to its rotation a
player needs to be aware of this when
intending to play a shot with Sid spin
in this direction although occasionally
like with this shot a player will also
be able to make the cubble move in both
directions something that will rarely if
ever come up but also at the same time
something that is completely possible
because of this
effect although Sid spin is at its most
noticeable on contact with the cushions
as it meets the rubber any rotation will
change the direction of the ball towards
the direction of its spin more spin
equals greater Direction Change learning
to understand how the spin changes
angles is incredibly helpful and
sometimes necessary to escape from the
the most difficult of
Snookers Sid spin can also be used to
change the speed of a shot when hitting
a cushion at an angle a strike on the
same side of the cuq as the cushion is
known as a check side shot and will slow
the cuq ball down a shot often played to
help get position from Blue to Pink
using the top cushion in this way both
getting closer position and slowing the
bounce of the cushion whereas striking
the opposite side of the cuq ball to the
cushion creates running side an effect
that increases the speed of the shot
being far more common and helpful in
getting further around the table with
less effort shots of this nature can
then be played at a slowest speed like
this one from black to Yellow where the
left hand side is helping the cubal
accelerate off the cushion and widen the
angle slightly in order to help it get
closer to the yellow with a lot less
effort let's just quickly find Canal
plays in Scopia North
Macedonia which is there but before you
can be confident you're going to pop any
shot with s spin you you first need to
know that you're lining it up accurately
first and these two videos especially
designed to show you everything you need
to know about getting that right and
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