You're watching a feedback session for the Spungella Animation Workshop. Topics that are covered: body mechanics, pantomime, creature animation, maya animation, camera animation.
What experience do I offer? ✔️ Animation Director, Lead, Animator || Blizzard Cinematics, Paramount/Nickelodeon, Warner Brothers Animation and Industrial Light & Magic (19 years) ✔️ Teacher at Animation Mentor/Academy of Art University/my workshops (17 years) ► IMDB: https://www.imdb.com/name/nm1940902/
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[Music]
all righty new version let's check it
out some
shake all
right cool I like
it yeah it's neat let me just see all
different steps that I keep torturing
about I love the little speaking of
steps hold on it's a wrong tool here
love the little steps
here big
aggressive into that looks a lot less ik
that's good yeah there's some keep alive
in there every now and then on something
like this when it goes back like that it
has a slight ik feel it's mostly just
that bend in that wrist and then you go
back the way kind of the wrist stays I
know it's super tricky because you're
holding you're holding it it's
definitely a lot
better it's probably moments like these
when it's just kind of going straight
down and it's minimized by keeping the
arms kind of together with the chest
usually I critique you know where it's
like everything moves as one unit and
you got to loosen up and break things up
where it's a chest the head hips and all
that stuff and having you know not like
arms all that as one but with this it
might help you a bit more to get rid of
that ik
feel but it's definitely a lot
better watch out on something like this
you go back and it kind of pops into a
straight and then it's extending
stretching a little bit I would just
soften that pop so it doesn't like it
really feels like a locked scale type of
thing and then and on that path
here again this here is a bit straight
this way that makes it bit look a bit ik
so you have maybe a little bit of
rotation in the wrist overall maybe you
can kind of adjust the grip a little bit
give us a bit more of an arc into this
so it doesn't feel like you're doing
this right
now and then it stops a bit abruptly
here going up there so just overall that
beginning Arc could be pushed and then
same thing here you're going back with
his hand and then bam here
especially hit that wall versus a little
bit of bit of an arc in there I don't
mind the the harsh stop
here so that adds to that intensity like
the looks
there thing the eyes and the
Brows that's
[Music]
cool yeah and I like the look back yeah
that's great and then the back and
forth so we got Dino guy then goes
back yeah guy looks
first could probably be a little
bit the way you have it here with a
little bit of chest up let me just
see and then here a little bit more it's
a little bit isolated in
here I know this was a part of the model
but I think it would help you a little
bit so if I go this look at the dinosaur
and then a little bit out the corner of
my eye I see this and I think if you do
a head turn and like this line here goes
up to here maybe a bit less so it's not
just in
here cuz I like that you keep going with
this right it
goes and because of that repetition
you're more likely to see what's going
on
there with this I think the tongue is a
bit
loose I think it be a bit faster you can
probably have a like
one and then drops and then the rest it
kind of stays here and more high
frequency head um
Jitter it's a bit Lo and the head does a
little bit of back and forth I think
that could just be shortened up a little
bit and watch out I'm not sure if that's
what's going on there it feels like from
here to here hold on like there all
right
to there feels like we're almost scaling
stretching that part of the the skull
here in the neck watch
out but yeah I think otherwise look at
him creature a bit bigger will look back
here then we can look back here then he
goes over with a little bit of going up
again not too much because you do want
to have enough room to go into here but
you know you can always go all Al a bit
straighter up which then will make this
a bit higher as well then drop it like
I'm out of
here this is a bit sticky so you let
go and then watch out it feels like
we're
going it's the hand no well this goes
through here no it's okay that's good
but then it feels like it lands into
sand which I I guess it
could that's up to you to the side but
then I feel like the steps and
everything that looks more like on rock
you know like little Pebbles here this
is rock as well so I will probably hit
here and then this bounces up this goes
down so the staff is more like this so
the spear
more and then again because of those
steps that's fine here and then he runs
looks back that's
great
I like how elevated the head is then
looks over that's great
Mama yeah so great I love it that's all
cool something like this you can see all
that bending here a bit of a shifting of
the weight and it kind of stops here so
you want have a bit of a flattening
maybe with a side roll tiny bit so that
we fill in here here there's a bit more
pressure there's so much going on it's a
bit of more weight shifting and like
final apology you're so close to all
this and I wonder if during
the I'm professing uh dino ignorance
here but I wonder if this is too human
to make a fist and to make this more
like really tense curled
fingers it's almost feels human but I
could be wrong just a
thought but that's some great offsets
there steps are good again on that and
then he leans it well there's a camera
we can barely see it I think you should
be fine it's going to S on this bit
display compression but barely see this
what about the uh protector
here cool oh yeah then we don't stop top
way you had it kind of cutting out a bit
sooner yeah great offset and changes in
here for
contrast let me look at the feet if they
look a bit
soft no no no no it's
cool it feels like you got some
spreading up the toes there it's great
yeah that's it's probably all I
have looking at this section here as he
gets up if you want to have a little bit
of little bit of drag during this and
then come back
up but it's good that it's curved down
it's not like dog going up
here
yeah it's cool I like the end pose
they're more overlapping as so they're
more of a unit together some good
separation for
silhouette good Clarity in there yeah
and the cameras need
too we're in the upper third it's not
quite centered and me go down ready for
this but it's subtle I like that it's
it's almost like a bit of a dissipation
but but without really telegraphing it
too much and giving us some good good
framing there if app is super picky this
line here just goes right into that and
I I will probably lower it so it's like
that that's not too bad either you're
just hitting the right way but I like
just he the separation of it so I think
you can afford to just have that stone
be that cutting in here I this is super
picky but like even here Stone line is
right where that tail is might as well
bring this up here going of cheat it for
super clear Clarity in all the lines and
everything and that's kind of that all
right thank you all right there's an
email you can sign up you can start
whenever you want you can submit
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awesome all right thank
[Music]
you