Today's animation analysis is going to cover a specific shot from "Moana 1"! Great display of pantomime, body mechanics, weight, facial animation, timing, humor, staging and so much more!
What experience do I offer? ✔️ Animation Director, Lead, Animator || Blizzard Cinematics, Paramount/Nickelodeon, Warner Brothers Animation and Industrial Light & Magic (19 years) ✔️ Teacher at Animation Mentor/Academy of Art University/my workshops (17 years) ► IMDB: https://www.imdb.com/name/nm1940902/
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welcome back to another animation
analysis and it's actually not going to
be want to but since that was announced
I actually want to show a shop from 101
and it's this one let's go back here I'm
going to play it in full and it's
something that I show to my students you
the academy or Mentor even like
workshops it's just an example that
bring up for body mechanics pantomime
weight contrast and a bunch of stuff
there is so much going on it's like the
what is it the unmovable object and the
Unstoppable Force almost any a way
something something but
couple things a contrast even though not
that much higher but you know there's a
a massive contrast in terms of size so
that's already interesting when you have
two characters I often suggest make sure
that your characters are not similar
obviously unless that's the point of the
shot but in this case really big and
heavy not so big not so heavy and the
objective of I want to pull this person
you know they needs it needs to go
somewhere but it's that person is so
heavy so this is also a weight
assignment so a weight assignment
doesn't have to be you know a box and a
character is lifting up a box like the
classic assignment it can be a pull like
that it can be a weight assignment where
you have this right the pull of
something pretty light the lifting of
something pretty light at least to this
character you also have really really
nice clean poses of how this flows into
that her the eyeline then really nice
reversals you got this line here and
then into that it's such a great pose
but and also you have an environments
right so it's not just well I have to
pull and that's it it's pulling on a
sandy beach so she's going to slip so
that's already adding something else on
top of the kind of the general
assignment that that people use or soon
where it's just kind of like you know
like your geometry polygon and someone
is in an empty room something I'm always
a fan of putting your character to
something something and that surface is
going to change what you're animating
right this could be slippery sticky
swampy really hot whatever it is right
but that's going to add an extra layer I
also like that another objective is
besides pulling and you know not getting
anywhere with this trying also to grab
something so you have there's an
objective there's also the obstacle
there's so much going on in this and on
top of that you got the weight contrast
so not just size but also weight and
then also body language and pantomime
and lip sync right she's even she's
talking but because this is so small and
screen and it's not so if you zoom in
here it's not like this is the shot
right I don't even know how much you're
going to frame here correctly oh it's
not too bad so imagine if this is your
shot yes you can definitely do more the
drawing tool does not like zoomed in
stuff anyway then you can really
emphasize facial acting and so on but
since we are this far out it's all going
to be about body language the posing the
line of action and broader facial
changes and this works really well with
characters where you have like really
big white eyes you can see this like
this queen thing is really obvious the
the tired look is really obvious for
anyone that is asking what can I do for
a shot and if I bring this up here you
can see that this is it's actually I
stopped the cut is here right so we are
around the N9 a bit more than 9 seconds
right am I starting at zero here so a
often times I suggest stick to like two
to three seconds when you're beginner to
just do a weight shift someone taking a
step maybe sitting down like something
really short just to get the body
mechanics working 3 to 5 Seconds when
you get something a bit more substantial
but again you don't want to do too much
because there's just so much going on in
terms of mechanics you're just going to
overwhelm yourself then you're getting
into the 5 to7 and 7 to 10 and so on but
often times students just go ahead
anyway and they do a 10-second shot now
this is everything you can do in a
10-second shot so if you have a lip sync
or pantomime you want to combine things
if you're at home you're doing your own
shot consider something like this a you
have audio so you can do lip sync with
one character lip sync with two
characters with this someone is talking
you have a character listening and
reacting so that's already in terms of
the lip sync the usual stuff that you
want to do that's pretty awesome on top
of that you have at you know with this
kind of framing really really nice
opportunities for really broad posing
because you're going to be broader in
your posing face and body because it's a
wide shot and you can see this again in
this really nice clean silhouette in
here into that that there's so many
clean poses in all of this it's so good
love
this love that I love that little offset
in the feet
here and you also have kind of the
buildup of I want to try try try pull
pull pull pull pull and then you got the
contrast St like it builds and builds
and builds to this moment of silence
here and then the extra button of humor
of lifting her up and I love how she's
reacting how she just kind of
stops it's such a such a great pose with
that just kind of dragging in her face
it's so good so if you are already doing
10 seconds then you can have like a I
said lip sync you can have body
mechanics of a pull push grabbing
lifting and there you go so there's a
lot included of course this is also
going to be a lot of work but I think
something like that for 10 seconds is a
lot more interesting than someone who is
you know waste up usually and having
gestures with one arm or maybe even two
arms and that's for 10 seconds where
there's not much going on like the
character is not moving left and right
or turning around or using the space so
unless the performance is really really
good which there are obviously a lot of
examples where it it can be really good
for instance this shot right this is
just upper body and it is what you can
this is a longer thing and I can post
things at the end here you got the
website definitely check it out because
there's a whole breakdown of performance
and everything but this goes from what 9
to so it's 10 seconds it's still a
really really good shot also this one
even though it's just 5 seconds is an
animation test you can do a lot with
really nice changes in the body and
expressions like obviously you can do a
lot really really well in 5 to 10
seconds with not having full body two
characters and so on but for students
who are learning I always highly
recommend to do things to push yourself
where you are thinking outside the box
and you you might not have a good grade
because you you do a lot of mistakes
where contact points are tricky right
weight constraints same thing here right
just the pulling of this you got
interaction with this which is really
complex and interesting again
constraints and weight not that you
would do the hair and stuff but you
still have to work with props and all
that stuff it's not easy but I would
suggest do something like that where you
combine all of this where it can be
tricky obviously you would have to ask
your Mentor your your teacher is this
okay am I not doing too much if you are
really not qualified in terms of doing
this in terms of experience like you
just you just barely move the bipad and
now you're doing two characters and this
this is too much too soon but if you are
are you know in a in a good spot to do
this I recommend to do this because it's
going to be so difficult but because of
that you're going to learn so much and
you you learn so much through failing
and making mistakes instead of keeping
things simple it's like totally
unrelated like a shot like this right if
you're in creature land you do something
like this this is so much work and it's
really long it's really complex you got
camera work and everything but I'm sure
that the person who animated this
learned a lot there was a lot in terms
of feedback and figuring things out for
creature you know observing things bipad
uh creature twole things interaction as
you can see there's camera work and so
on and this shot we're at the 29 let me
see
here this is 31 seconds long this is
massive now does that mean you should
always do something really complex no
this is an older clip actually I don't
know who did this I apologize for for
not crediting this person but see that
there's Bunches of that not animated
just yet you mean like the dog has no
movement in here it's still simple but
especially as you keep watching there's
a lot of contrasting I'm going to wait
for it there you go creature work
pulling weight the surprise
entertainment Factor there's a lot in it
so it doesn't have to be crazy crazy
camera work and something really complex
but I would still say I'm going to do
dog and see how it goes and then
just because you have to study
four-legged creatures look at the
reference but still push in terms of
mechanics and posing line of action and
weight there's still so much that you
can learn from doing something that
complex just like this shop love love
love the
shop there's weight and balance of like
the weight transfer turning around 180
with some pantomim and proper
interaction this is so great there's so
much that's awesome in this shot again
same with this one same with this one
and going back to this one so much
awesome stuff so if you are in an
environment where you can push yourself
and it's okay you know I mean you get Fe
you can't do something that's crazy and
it's at work and you're going to fail
and the shot is not delivered on time
you know they can't show it to their
client there's there's a lot where you
have to be really careful obviously your
leads and soups are going to help you in
terms of casing the shots and so on but
if you are a student you're going I want
to do a let's bring this back up here 10
second shot as you can see 9sec shot I
want to do something complex I want to
push myself and I want to include as
much as possible for whatever reason
you're adding all this to your list like
I said facial pantomim lip sync
contrasting scale and weight of
characters for weight you have a weight
assignment in terms of a pull right
different kinds of pulls in a way you
have this then you have that different
kind of pull where it's heavy and now
it's light and then you have another
weight assignment with lifting and so on
all of this with like just a really fun
usage of space and posing anyway I think
I've said enough I love this shot it's
like one of my favorite things to show
and uh hopefully this was helpful and
hopefully this sparked some ideas
obviously do not copy this this is all
here just for an idea creation um usage
utility whatever you want to name this
anyway that is that and I'm going leave
it with this moment here which I love
I'm looking forward to Moana too and um
probably in the future I'll do some
analysis of that movie and until then
hopefully you'll stick around the
channel and if you want to subscribe if
you want not miss any other future
uploads it's totally up to you and
that's that see you on my
channel