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Vì sao game có ma lực khủng khiếp đến vậy? | Tâm Hồn Cao Thượng

Tâm Hồn Cao Thượng
318 người theo dõi
Các tiệm net chật kín người chơi, ‘cày’ game thâu đêm suốt sáng, đó là những cảnh tượng đã quá quen thuộc với con người hiện đại.
Những đứa trẻ, thanh thiếu niên ngồi nhiều giờ liền trước màn hình để chơi mà không màng tới cuộc sống bên ngoài…
Hay chỉ đơn giản là con em nhà quý vị hay chính quý vị, mỗi ngày đều chơi game trên di động, trên iPad…
Đôi khi người ta tự hỏi, chúng ta đang chơi game, hay game đang “chơi” chúng ta?
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❄Credits
Shutterstock Images: Shutterstock.com
Music & Stock Video: Storyblocks.com
FairUse footage based on: https://fairuse.stanford.edu/overview/
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© Bản quyền thuộc về Tâm Hồn Cao Thượng
© Copyright by Tâm Hồn Cao Thượng
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Closed storefronts, night-watching games,
those are the images that are too familiar to modern people.
Teenagers sit in front of the screen for hours to play,
but they don't care about the outside world.
Or simply, they are your children,
or you play games on your iPad every day.
Sometimes people ask themselves,
are we playing games, or are the games playing us?
Ladies and gentlemen,
behind every video game player
is a team of researchers who study the choices of gamers.
Behind them is a industry of tens of billions of dollars full of power
that is constantly promoting and advertising.
Everyone wants to make as much money as possible from gamers,
without worrying about the health,
psychology and ethics of their customers,
now and in the future.
Hence, all methods of manipulation are used by game developers
to create a terrifying power that attracts people.
Only when we understand the psychological and ethical factors when playing games,
can we have good self-protection
for our children and loved ones
from the ever-expanding game addiction
that seems to be out of control,
making parents, schools and society powerless.
In today's program,
we invite you to share with us
the two attractive factors
and eight ethical mechanisms of games
to get detailed analysis on this issue.
In the next video,
SOS is not just a game,
the power of the game is destroying human morality.
Ho Jung hopes to learn with you
and take a look at the game addiction
that is gradually destroying the morality of humanity.
Please watch with us.
And now, let's find out
the two additional factors
that attract gamers to enter the game.
Before addiction, there must be an attraction.
Attraction creates an impression on the player,
focus on curiosity,
attract them right from the initial moments
and create a sense of pleasure.
They will decide whether a person
wants to stick to the game or not.
After that, the addiction will affect
the player's thinking,
maintain those feelings,
gradually manipulate their thoughts and actions.
The two factors below will make
the game play time longer
and the game experience will be very difficult.
Depending on the object,
the game publisher will adjust the content
to suit each segment of the market.
The common point in the game
for boys and boys
is the female character.
This character is often designed
very eye-catching and attractive
in appearance, costume and personality
appear continuously in the game.
They play the role of connecting
emotions with the player.
Usually, they are the first character
to appear and are the storyteller
or guide the player to play.
Sometimes they are companions
following the player throughout the process
Many players,
although not attracted by the game,
are attracted by this fictional character.
Gradually, this character
has a greater impact on the player's
decisions and choices.
As a result, they are increasingly
addicted to the game,
drag out the play time
and even feel repressed
when they have to leave the game.
The producer has succeeded
in pulling the player through a loop.
In addition, there is also
The player is watched a film
introducing the story.
The details in the film are often
highlighted, describing the tragic,
depressing, painful scenes
that the character has to endure in the game.
From there, the player feels empathy
and sympathy with these characters.
Sometimes, the film also gives a message
asking someone to escape for them.
This is a hidden content that
affects the player's mind,
making them want to show
the hero or heroine.
The player has to participate right away
to solve the problem in the game
and rescue the characters in it.
This factor even creates a sense of guilt
for the player when they want to
stop the game midway or
leave the character for a while.
This is a psychological trick
to force the player to be
a very sophisticated designer.
Tomb Raider Last of Us
is a typical example.
The second market segment
From childhood to middle age
The mobile phone can now
combine a variety of entertainment
with high image quality.
In the past, mobile games
only stopped at the level of black and white movies.
Now, the machine allows
high-end 3D games to run.
This creates a colorful
mobile game market
attracting a lot of components
from children to adults,
from students to office workers.
Most mobile games have simple
and eye-catching content.
However, the content
and gameplay are too simple
to be bored.
Therefore, game developers
often create more unique
and surprising elements
to excite.
They also change the theme of design,
add new features,
diversify the content.
This makes players curious
and makes them want to
play the game.
The third market segment
This makes players curious
and makes them want to
experience all the versions
of the same game brand.
For example, Angry Birds,
Clash of Clans,
Planes vs. Zombies.
Some mobile games also develop
into e-commerce,
allowing players to participate
in trading,
trading with other accounts
such as Farmville,
Fairy Farm.
The colors in the game are very eye-catching,
followed by visual effects
and exciting sounds when interacting.
At the same time, the items in the game
such as money, treasure, diamonds
are always designed to impress
and attract children's attention.
In addition, many games also use
cute or famous characters
to interact with children.
Realizing these characters,
children will see them
as their friends.
This will form a connection
between the characters and the game.
For example, Kung Fu Panda,
Family of Superheroes.
When children like the characters in the film,
they often want to interact with them
through other products.
Ladies and gentlemen,
along with the two attractive factors
that players have shown above,
there are also a number of mechanisms
in the game that have been used
by game developers to create
a terrifyingly attractive power.
Here are 8 of those mechanisms.
First, many games today
have no ending.
In the past, the game ended
after you completed the mission.
Today, the game has an open world
that allows players to stay
and continue playing right after
they have completed the story.
GTA and Far Cry are two examples.
In addition, online battle games
allow many players to fight
on the same map at the same time.
The battle only ends when one side
wins the battle,
which is one of the most attractive
types of players in the world today.
With hundreds of millions of accounts
being created,
there are always 13-14 million
gamers fighting online at any time.
Two of the most iconic games
are League of Legends and Dota 2.
Second, the reward mechanism.
The mechanism in the game
is actually very simple psychological procedures.
One of them is to simulate
the reward mechanism in the brain.
Normally, when we get a job,
we usually feel relieved when we complete it.
The game also creates a similar mechanism
by connecting the mission
with an attractive reward.
For example, the monster is awarded
a complete game,
a piece of music starts playing.
The reward can be points,
skills, or items.
It is designed with special eye-catching effects
that make us feel surprised and excited.
Gamers retain that impression
in their consciousness,
so they want to experience this feeling again.
After the initial stages,
the game usually takes a long time
to reach the reward,
causing the player to increase the number of games.
From there, the player accepts the mission
and completes it unconsciously.
At the same time, the difficulty of the game also increases.
This requires the player to focus
and practice more
in order to complete the mission.
From another perspective,
people are playing games or the other way around.
The game is giving orders to humans.
From where does the simple use
In role-playing games,
every time you kill a monster or an enemy,
the player is often rewarded
with a reward that matches the difficulty of the challenge.
This creates excitement
and stimulates the player to try harder.
Going through each level
is also a normal mechanism.
In the first stage, you reach the level very quickly,
just in a few minutes or a few hours.
However, the time to reach the level
is gradually extended,
from a few days, a few weeks,
even a few months.
This means that you are addicted.
Similarly, the shape of a turtle and a crocodile.
This is how the game maker
gives the reward in front of you
and leads you into the game,
making you always feel like a gift in your palm
but never know when to come.
Sometimes, the reward appears by chance,
but in fact, it is calculated.
The game maker does not let the game mechanism
repeat too much and evenly
because the player will quickly get bored and quit the game.
Therefore, the game often has a random reward
to break the model
and create a mutation.
This is surprising for the player
and stimulates them to continue playing.
More seriously, it creates an illusion for the player
that they will definitely be rewarded,
just don't know exactly when,
making them play the game in an unstable and blind state.
Psychologically,
it is this illusionary reward
that motivates them to continue playing.
The game maker has succeeded
when they have put their faith in their awareness.
3. Double Mean Release
Ladies and gentlemen,
if the reward mechanism occurs
in every natural activity of humans,
why does it become an addictive mechanism
in the game?
To explain this,
we have to learn more about the brain's activity mechanism,
specifically, the function of creating pleasure
when releasing double mean.
Double mean is a chemical
produced by the brain to cause neurasthenia,
a natural function of the brain.
It occurs in many activities.
For example, consuming fast food,
smoking and drinking
However, the problem occurs
when we ask the brain to produce this substance
more or less.
Then, this part will gradually become sensitive,
making us have to play more games
to produce enough double mean as before.
So how did the game makers
take control and manipulate this mechanism?
After attracting players
through the above factors,
they can increase the number of effects
and rewards for you to produce
enough double mean as before,
then extend the play time to maintain
your game.
With mobile games,
it is easy for you to access through
attractive image and sound effects.
This stimulates the brain to think
to perform that operation
to get pleasure.
For a long time,
this type of game is very boring.
However, it is not easy for you to give up
because the brain is used to the double mean mechanism
activated by the game.
Buzzy World, Ninja Fruits, Candy Cruise
are typical examples.
Your brain asks for a certain amount of double mean.
If not answered,
you will be sensitive and uncomfortable.
This forms a psychological isolation.
It urges you to return to play games
to produce more double mean.
Today, with devices
recording signals from the brain,
people can observe the amount of double mean
produced when playing games.
Through research at the hospital
of Homer Smith in London, the UK,
people see that the brain of a game player
produces twice as much double mean as a normal person.
This proves that games
are really addictive.
In addition to double mean,
other substances such as oxytocin, endorphins
and serotonin are produced by the brain
when playing games.
They all have the effect of stimulating human emotions.
Through games, these chemical substances
will connect us with the virtual character
and the virtual environment more and more.
Fourth,
addiction can also be an addictive mechanism.
Many of you still remember
the game that caused addiction
to be famous for a while,
Flappy Bird.
Yes, and the special thing is that many users
show that they like this game
because of its addictive nature.
Flappy Bird drives them crazy.
One thing that seems to be logical
but is not logical at all
is that games are extremely difficult,
almost impossible to complete,
and there are a lot of players.
Humans are ambitious,
like challenges, and are not easy to accept defeat.
Game makers can handle this factor
and make it addictive for players.
In addition, the motivation to play games
is also related to the psychology of wanting to express oneself.
Therefore, the more difficult the challenge is,
the more exciting it is when overcome.
The higher the score, the more satisfying it is.
With the ability to connect and share achievements on the Internet,
games help players
blow away their personal self-esteem.
In fact,
completion is mainly due to practice
and practice many times,
even playing and playing a game.
This takes a lot of time
and a lot of effort.
Flappy Bird or Dark Souls
are typical examples.
With extremely high difficulty,
almost unimaginable,
it has a huge number of fans.
The achievements posted on the Internet
are watched by millions of people.
This attracts many gamers like fans
to get into the game
to confirm their personal level.
5. Invest in time and money
You can observe this very easily.
Many games require players
to invest more and more time.
As the difficulty of the game increases,
you have to practice playing games every day
in order to catch up.
This happens slowly and steadily
so that it is difficult for you to realize
the greater demand of the game.
Therefore, the more you invest,
the more you regret that time has passed
but still not completed.
Therefore, when you have reached half the way,
gamers have a tendency to try to wait for everything.
Until now, players have spent time
only focusing on the final result.
Game makers have completely captivated you.
They are surprised that the content
can still keep up with you.
Specifically, Candy Crush Saga
has more than 900,000,
but the number of players is very high.
It is estimated to have about 93 million people
in 2014.
2. Games require you to invest money to play
Many mobile games are now
freemium,
that is, download and play for free,
but to play, you have to pay.
The fee gradually allows you to unlock
special features in the game.
When you decide to buy,
that is, you are attracted and want to experience it.
Many games have their own money system,
which is characterized by beautiful diamonds.
How to convert real money into virtual money
is how to cover your eyes.
It makes you notice how much money
you have spent on virtual products in the game.
Each game has its own money system
with values suitable for real money.
However, the problem here is
how to evaluate the product in the game
makes you never be able to buy all the money
that is always in the account.
Therefore, your game account
always has unused money
that makes you feel wasteful
and urges you to save more money.
The items in the game are designed very eye-catching.
In addition, they come with
unique features
that make many gamers want to own it.
Although in the electronic form,
they are always displayed very attractively,
sold in packages or discounted
on a permanent basis.
At the same time, there is always a part of marketing
and advertising them
to attract real money players
to buy this virtual product.
The more unique and strange the item is,
the more people come to pick it up.
This has pushed their value up high.
Although it is a virtual product,
their value in the game
can go up to hundreds of millions of real money.
Once you own them,
you can hardly quit the game.
Some games even ask
the monthly fixed fee,
that is, you still have to pay
This makes you feel sorry for the money.
Therefore, gamers will play
for a lot of money to get rid of
whether they really like it or not.
6. Fear of being left behind
A reason why people
don't dare to quit the game
or quit for a long time
is fear of being left behind.
Many games ask you to practice regularly
to maintain the level and competitiveness.
With the MOBA series,
you will be left behind in just a month and a half.
Online games such as League of Legends,
Dota, Overwatch
are not just games.
They are a community with millions,
millions of loyal fans online
at any time.
They have their own media channel
and are updated with consistent content.
In addition, character skills and gameplay
are updated monthly
through updates.
This means that this virtual world
continues to develop and expand
regardless of whether you participate or not.
7. Connect with friends and community
If in the past, games were a single activity,
now games are a community activity.
Gamers from all over the world
can connect with each other,
discuss on forums,
share experiences.
The MOBA series requires
you to play as a group.
You have to coordinate with your teammates
to play as a team.
If you don't play as a team,
you will be left behind.
You have to coordinate with your teammates
to win.
Therefore,
wanting to leave the game
will affect the whole team.
This creates pressure on each member
and the feeling of guilt
when you want to leave your teammates.
In addition, game makers also organize events,
advertising campaigns,
and other social activities
to connect with players more and more.
As a result, young people accept
games as an integral part of their lives.
8. Feeling free from reality
Ladies and gentlemen,
according to data from a survey,
about 41% of people
play games because
they want to get out of reality.
In the game, they live comfortably
according to their preferences and personal styles.
Their main goal is to experience
complete freedom, not bound
by responsibilities, family, culture,
even law or ethics.
A free society is
their joy.
However, the freer a person is,
the more difficult it is to control.
Once led astray by curiosity
and mental stimulation,
they are very likely to be drawn
to the negative side of the game.
These attitudes lead to greed,
desire, and a higher
or more extreme experience.
Therefore, how do we prevent
the consequences from the game
to the psychology,
concept, and behavior of people?
In the future,
people will be able to
create physical and event-oriented
activities that are
in line with their personal ideas.
They will be able to experience
a completely new life in a simulated environment,
where all activities,
including living,
making friends,
working, traveling,
participating in events,
all take place like real life.
However, in order to do that,
players have to provide
their own experiences,
experiences,
experiences.
